
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 804 reviews with recorded playtime.
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神作
游戏不错,但是感觉难度真不低。新手最好去查百科,看看三选一选哪个,但是会失去部分乐趣。不过我觉着失败炸缸死员工更恶心,感觉机制上保留装备还是鼓励玩家多周目,部分怪和事件强度有点高。
Pain and suffering... Come join me...
很好玩
喜欢
everyone is ♥♥♥♥♥♥♥ dead because i dont know how anything works, 10/10 game
好玩
I know I only have 4 hours on this on steam rn but i played this game for a long while before getting it here. This game has caused me more pain and suffering than any game should ever to a person. I'm too attached to my employees to let them go when they actually die and I'm too stubborn to give up on the current set I have so instead of resetting the game I bang my head at the wall until something works every day in this damn game. It doesn't get old. It should get annoying and I should not want to play this anymore why do I keep doing this, it's an addiction, this isn't good for me but I keep doing it why anyways 10/10 would play again buy now, very good difficult game.
是真好玩
qwq
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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