
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, Russian, Bulgarian, Spanish - Latin America, French, Portuguese - Portugal, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 767 reviews with recorded playtime.
Reviews
Themes across 764 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Como una lobotomía a la cabeza
以前玩的是盗版,现在玩上正版可以装mod真的很有趣,就是有点卡顿,总之很不错的游戏,但续作纯把前作设定当厕纸了,边狱巴士的设定与脑叶公司相差很大
This game is super hell every time i play this game it makes me want to throw my self into a meat grinder.
心脏不太好的不太建议玩,追求刺激的比较建议
很好玩
我cnm,死活打不过,打一早上了,还是没过,饰品爆率是真低
this game makes me angry
scp
Out of two games, i personally think it's the best. But considering how different lor and lc are, it's dumb to compare these. Also, limbus is not a game - it's ♥♥♥♥♥♥♥ ♥♥♥♥. Anyway, there's a lot of reviews saying that this game is 'masochistic', i mean, sure is - when later days come it becomes really hard, but aside from that it's a pretty chill experience. You won't get your balls slapped everyday, most of the time it's just nice experience of managing a facility full of weird ♥♥♥♥. While it gets repetitive, there's so much stuff to do, you have a lot of slots in your facility - and those can be filled with different abnormalities each playthrough. Or you can play with mods, and have like billion abnormalities to ♥♥♥♥ you over daily. There's also infinite mode, but this one is nothing to talk about. It's just OKAY. Gameplay here is simple - command agents to work on abnormalities, while taking into consideration their stats, abno preferences and gimmicks. It's actually easy not to fail, just pay attention, but of course it becomes harder in the long rung and ♥♥♥♥ might get ♥♥♥♥♥♥. I would say that this game is a perfect example of what having skill issue could do with you. Like, quite literally you can solo entire game with only one agent, by entire - i mean the entire. From start to end, every single boss, every single challenge can be just beaten with one agent. By no means this game is overly difficult - it just wants you to learn and understand it. And then you just breeze through it. Yeah, some mechanics might be unfair, annoying and just utter garbage that you prefer not to engage with at all, and thankfully game also allows you to skip some of those things, either by cheesing them or not picking abno with ♥♥♥♥♥♥ design at all. There's also some story and cute boxes here. Game tells you story in between days showing it in format of visual novel, while super epic cast of characters talks to each other and (you), i also personally think that this amount of 'story' is just right. This game doesn't needs more. For me, it's a game about managing abnormalities. Totally. Not about pmoon universe lore, degenerate powerscaling, goku limbus roblox fanfics, etc. It's a game! That wants you to ♥♥♥♥♥♥♥ play it. For story we have LOR. There's much more reading and it supposed to make more sense, than whatever the ♥♥♥♥ is written in abno logs. Also, i did say that before, but limbus is not a game, it's ♥♥♥♥. Play this game instead. 100% better, kim will never make something like this again. Buy this game instead of buying limpiss battlespass. 100% more value!
People, please stop complaining about having to reset. It is a part of the game that you are supposed to use regularly, with the true ending not even being ATTAINABLE without atleats one "Reset from Memory Repository." Overall, a great game if you want to challenge your memory, reaction speed, and planning to the EXTREME, as mistakes are very costly a lot of the time. People complain about the lackluster combat, and while that is true sometimes, it actually is possible to kite breaching abnos/ordeals with good timing (though this usually isnt necessary or recommended for newer players.) Expect trial and error, (and I mean a LOT of error,) a great story, although it only kicks off later in (after you beat Malkuth's missions). You will fail, and you will fail again, it's what makes the game interesting. While it does get a little repetitive once you know what you're doing, it's still a great game for those who want a challenge. (just dont look up what the abnos are/do, it sucks the fun out of the game). If you want the story, I'd recommend TeeQueue's playthrough of the game, as they add their own slice of headcanons and flavor that I personally really enjoy. Buy it while it's on sale, 8/10, would recommend
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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