
Journey your way high and low, far and wide, just for the heck of it. Meet weirdos along the way. Explode things. Explode them good. It's a super quirky semi-retro platform-adventure.
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About
Journey your way high and low, far and wide, just for the heck of it. Meet weirdos along the way. Explode things. Explode them good. It's a super quirky semi-retro platform-adventure.
Pretty pixels for your eyeballs.
Whimsical music-sounds for your ear-holes.
Optional one-button control.
Customizable input.
Several hours of gameplay on first play.
Secret shortcuts.
Silly writing. Cute n' quirky characters.
An instruction booklet, like the good ol' days.
And most importantly: Adventure.
Arrow keys to change direction.
Z for jump/confirm and other actions.
X for "back" in menu.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Nice little game, looks kinda like a Mario. Feels a bit slow but level design is really good for platformer and makes the experience not that boring. Plenty of secrets to be found, places to explore and references from known games. Recommended for fans of 2D platformers. [/h1]
[b]Little Walker[/b] is a Mario-like adventure with its own quirks and unique charms. You play as Little Walker, a walker who walks (and jumps) to save the world. Besides the great platforming, Little Walker oozes with goofiness from start to end. [h1][u]Positive:[/u][/h1] [list] [*]Simply charming. The game looks great, the sound track is nice, and everything is so… silly. The manual, dialogue, characters, enemies, settings, and wearing a boot on your head. Everything is so goofy, but in the best way possible. [*]Fluid and responsive controls, especially when it came to jumping. The controlled slow decent (holding jump while falling), is something I’m usually not so fond of, but worked very well in this game. However, bouncing on balloons doesn’t seem to always work. [*]Inclusion of training and game manual were a nice touch. The manual is informative, but more importantly, hilarious, while the training is very helpful for players that might not be great at platforming. [*]Plenty of little secrets and collectibles (pulsms). I particularly liked the weirdos and the mushroom/Mario reference. You also get to see how many pulsums are available and how many you already collected in the area select screen, which is very helpful for those who want to complete the game. [*]Decently challenging. I did not try the auto-walk mode but I played Little Walker on hard, and found that some segments were quite tough. The dragon riding segment, for example, is very unforgiving. I found that the checkpoints and health placements were quite fair, especially because you have the revive mechanism (spam jump when on 0 HP). Regardless, I had to replay some segments a few times before getting it right. I did find that the final boss was quite easy though, which was quite the anti-climax. [/list] [h1][u]Negative:[/u][/h1] [list] [*]You can only see your health directly after a hit or a heal. I figure this could be annoying to some players, but the developers actually address this in the game manual/book: “You have to remember the amount. All part of the game, Sally!” If you pay attention to the character’s face, you will notice that he becomes more sad the lower his HP drops, so you could always use that as an indicator. [*]Everything else in the game is very polished, so the simplistic main menu and pause screens stood out like sore thumbs. It currently looks a little sloppy and not very user friendly. It also bothered me that I had to press the camera-looking button on the main menu to activate my controller, rather than the controller being usable immediately. I ended up playing with a keyboard and only noticed this button after completing the game. [/list] [h1][u]Conclusion:[/u][/h1] [h1]★★★✬☆ Goofy Goodness[/h1] Little Walker is a great 2D platformer for a fair price (expect about 3 hours of gameplay). Despite the oversaturation of the 2D platformer genre, I feel like Little Walker managed to find its own niche and stand out from the crowd. I thoroughly enjoyed the cute graphics, goofy content, and fun gameplay. There is not much else to say besides I hope to see more of Little Walker in the future. [table] [tr] [th]If you enjoyed this review please follow me on my [url=http://store.steampowered.com/curator/26827738-%27b-Reviews/?appid=241930]curator page[/url] and [url=http://steamcommunity.com/groups/breviews]group[/url]. Your time and support is greatly appreciated![/th] [/tr] [/table] [quote]This review was submitted for [url=http://steamcommunity.com/groups/gaming_until_end ]Gaming Until End[/url], through the generous contribution of [url=http://steamcommunity.com/id/HellCowON]HellCow.[/url] [/quote]
Fantastic game with some tricky parts Get into it 10/10 Would definitely walk 500 miles ....again
Now this was a nice surprise. This game just came out not too long ago and I honestly never would have found it if it wasn't bundled with some other games. It is a wonderful little game with a lot of character. I don't see a lot of gameplay time in it because it seems like a small game but it has definitely gotten some laughs out of me. I think that's why I really play games, to enjoy myself and maybe get a few laughs. This definitely is delivering that and I can already see it giving me a few hours of fun. I'm not sure if the developers plan on expanding so don't expect a game with tons of hours of gameplay, go in and just see the world for yourself. Now, for the actual game. The best way to describe this game is a hilarious, stupid Super Mario knockoff, and I mean that in the best way possible. Much of the gameplay resembles the original Mario games, with a few slight twists here and there. The art, the characters, the music, the secrets, the stupid jokes, THAT is why this is actually a good game. It's very ridiculous and maybe I have a stupid sense of humor but I find this game extremely funny. All that being said, should you buy this game? I say yes, it is definitely worth $5 for a few hours of entertainment. I could see this probably going on sale eventually so if a couple bucks make the difference then wait. If not, buy this game, it might surprise you.
walko
I am currently let's playing this game on my channel. This so far is a cute platform game that is really neat! I look forward to the game you are working on next!! Definitely worth trying it for yourself!
Little Walker is an overlooked gem. The game is a hodgepodge of bells and whistles that keep the player stimulated and constantly surprised. The sheer variety of enemies and obstacles encountered kept me on my feet throughout. The many friendly NPCs also supplied a fair few laughs. The dialog is as charming as the excellent updated visuals are adorable. Every little detail in the game oozes character, adding to the fun-loving tone of the game. The way Walker emotes depending on his health is perhaps the most compelling incentive to actually avoid damage. The game is certainly forgiving, making the game more about enjoying the journey than overcoming a challenge, aside from a few more difficult sections. Still, the world is so delightful and the gameplay so charming that the difficulty is hardly missed. Having a character that can't stop walking keeps the pace moving at a breakneck speed, and challenges hardly overstay their welcome. The game may be short, clocking in at just 80 minutes for me, but it feels satisfyingly complete. I do have two main criticisms for the game. First of all is the text. The text is very blurry, in contrast to the rest of the crisp pixel art. This makes the menu incredibly difficult to navigate. After looking at some old game footage, this problem is either only happening to me or is specific to the new art update. Either way, I hope that this problem is resolved soon. My other key criticism of the game is that it suffers from Sonic 1 syndrome, in that the first level is so much fun that the rest of the game has a difficult time stacking up. The first few levels are full of so many different paths, mechanics, secrets, and other bits and bobs, while the middle of the game takes a bit of a dip in terms of pacing. While this certainly serves as a good hook, the middle of the game really needs some more stand out moments to keep the game on a healthy interest curve. Despite any shortcomings, the game is still a blast to play and I would certainly recommend it to anyone considering picking it up, especially at such a low price.
Very charming little platformer. I spent hours roaming the world of the game, getting all the achievements, and finding all the numerous secrets it hides. I learnt about the game on Twitch where the developer (very cool guy) worked on the game live, which is very interesting to watch. There's a scoreboard for the fastest completion time. I have the record at the time of this writing. Try to beat me!
this game deserve all the love he could get.
* Despite ostensibly being for little kids, the game has several tasteless and inappropriate jokes such as one character being named "Big Fat Mama"" and another calling you a "Prick". * Difficulty is frequently more frustrating than challenging. * The controls are sloppy, why are the brake and walker toggles assigned to keys so far away from the action button? * Game feels unfinished: The achievements don't work, and often neither do the saves. I wanted to like this game, but it needs more polish first.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.