
Little Nightmares III is an atmospheric adventure game in which you follow the journey of Low and Alone, two best friends in search of a way out of the Nowhere. In 2 players online cooperation or solo with an A.I., work together to solve puzzles and survive in this nightmarish world.
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About
Two young friends, lost in a frightening world not made for children.
If they cannot find a way out of this Nowhere place, they’ll be condemned to a fate worse than death.

You play as Low and Alone, best friends ever since they found each other in this lonely nightmare. They each possess their own iconic item: a bow for Low and a wrench for Alone. Working together, they’ve become adept at sneaking through hidden passages, hoisting each other over massive obstacles, and watching each other’s backs. Whether you’re playing with a friend or an A.I. companion, you’ll depend on each other's iconic items to create opportunities and to progress. The environment is full of clues and possibilities for imaginative children to exploit. Low’s arrows can reach high targets, cut through ropes, or down flying enemies, and Alone’s wrench is just the thing for crushing stunned enemies, smashing through barriers, or manipulating the workings of massive machines.


No matter where you go, the Nowhere is home to horrific monsters. These Residents won't hesitate to go out of their way to capture any intrusive little Visitors that draw their attention. You might find yourself playing a terrifying game of hide and seek with Monster Baby in the sandy ruins of the Necropolis, struggling to avoid swarms of voracious Candy Weevils in an unsetlling Candy Factory, or dodging heavy feet while running along the rain-soaked promenade of a filthy funfair. You'll need to be ready to run, hide, or even defend yourself at a moment's notice to stay in one piece.


Don’t be too distracted by the desolate beauty of the Nowhere. There are dark mysteries waiting for you as Low and Alone follow their mirror path across the Spiral. As each new location will become more dangerous and disturbing than the last, traumatic flashes from the past will begin to emerge. Will Low and Alone finally escape from this unending nightmare?
Only you can help them, little ones...

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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
Writing after playing the first DLC literally a waste of 2 hours I love how the game makes me backtrack 50 times while playing in the area that we backtrack in the base game. Multiple sequences in the DLC are just rehashed and reheated versions of the base game just shorter and less fleshed out. Sloppy seconds if you will. All for the story to be too ambiguous for anyone who hasn't listened to some podcast or played a mobile game (I've played the first 2 and watched some lore videos). It seems they were more focused on creating settings rather than a coherent story, granted they do look really good graphical and ambiance I will give them that. While playing the base game with a friend we literally were begging the game to end after flying on the hot air balloon, causing us to not care or have the patience to even remotely enjoy the asylum section and ending of the game. Each game has had open ended endings, but this one seems like a cliffhanger to a nothing burger story that the DLC won't even solve. Every scene gives me more questions than answers and yet, after irritating "combat" and hiding sequences that you have to replay to the point that all horror is drained out of them and puzzles with no direction (the record player puzzle in the circus area is the dumbest thing humans have ever thought up) I have no interest in learning the answers or theorizing. I just want the game to end and be down with it. And that is the saddest thing a game of a beloved franchise can make you do.
小小梦魇3》评测:革新外壳下,褪色的梦魇童话 作为承载无数玩家童年阴影与暗黑童话情怀的经典续作,《小小梦魇3》自官宣以来就备受瞩目。本作告别了前两作的单人孤生叙事,首次引入核心双人合作玩法,更换开发团队后试图以全新主角、差异化玩法突破系列固有框架。但从上线后的玩家口碑与实际体验来看,这款野心满满的续作,最终沦为一款亮点鲜明、短板致命、情怀大于品质的争议之作,既没能复刻系列的惊悚封神时刻,也未能凭借创新站稳脚跟。 一、为数不多的亮点:美术质感与双人玩法的突破性尝试 《小小梦魇3》并非全盘拉垮,其保留并升级了系列标志性的暗黑美术风格,也是本作最拿得出手的核心优势。游戏延续了2.5D横版叙事视角,昏暗压抑的场景构图、细腻的光影渲染、破败诡谲的场景细节依旧在线,废弃的荒漠小镇、扭曲的工业废墟、荒诞的巨型人偶场景,完美延续了系列“微观小人对抗巨型荒诞世界”的视觉反差美学,氛围感塑造依旧具备顶级水准,随手截图皆是充满阴郁童话感的画面,视觉表现力无可挑剔。 玩法层面,双人合作模式是本作最大的创新突破。游戏推出全新主角组合:擅长远程攻击、触发机关的弓箭少女Low,以及精通近身拆解、破除障碍的扳手少年Alone,两位主角拥有明确的能力分工,所有关卡谜题均围绕双人配合设计。同时官方贴心加入好友通行证机制,已购玩家可免费邀请未购好友联机游玩,大幅降低了合作门槛,让双人联机的游玩形式更加灵活。相较于前作单一的单人逃生,双人协作的玩法拓展了系列的游玩维度,双人配合解谜、互助逃生的模式,为系列注入了全新的游玩乐趣。 此外,本作的剧情叙事依旧保留了系列留白式风格。没有直白的台词灌输,全程依靠场景细节、角色互动、碎片化画面推进故事,延续了系列隐晦、压抑、引人遐想的叙事特色,留给玩家充足的解读空间,贴合《小小梦魇》一贯的暗黑童话内核。 二、全方位的硬伤:毁掉体验的核心短板 相较于有限的亮点,《小小梦魇3》的缺陷更为突出,也是其收获Steam“差评如潮”口碑、简体中文区好评率仅14%的核心原因,多项硬伤直接拉垮整体游玩体验。 1. 玩法同质化严重,解谜深度匮乏 本作的关卡与谜题设计极度敷衍,全程陷入重复单调的循环模式。整场游戏仅四个章节,核心玩法无非是推箱子、找保险丝、触发机关、简单跳跳乐,偶尔穿插浅层追逐战,解谜逻辑单一、难度极低,几乎没有需要深度思考的设计。全程游玩缺乏惊喜,重复的解谜流程极易让人产生枯燥感,单人游玩时乏味感尤为明显,彻底丢掉了前作解谜层层递进、惊悚与趣味兼具的优势。 2. 双人模式设计失衡,体验割裂严重 本该是核心亮点的双人合作,最终沦为最大槽点之一。首先,游戏仅支持线上联机,无本地双人模式,彻底砍掉了线下同乐的乐趣,丧失了休闲合作游戏的核心互动体验。其次,双人分工设计流于表面,大部分谜题仅需要简单配合,两名玩家的参与感严重不均,存在大量“一人操作、一人挂机”的无效互动,合作的趣味性与策略性几乎为零。同时游戏存在弱交互问题,大量空荡冗长的地图仅用于赶路,进一步稀释了解谜与合作的核心体验。 3. 流程体量缩水,性价比极低 本作的游戏体量堪称系列最差,整体流程极度短促。普通玩家无速通刻意操作的情况下,3小时左右即可通关,开启游戏引导提示后甚至2小时就能完结全部内容。相较于游戏的定价,单薄的剧情流程、稀少的关卡内容、无后续延展玩法,让游戏性价比极低,通关后几乎没有二刷价值,内容空洞问题十分突出。 4. 氛围崩塌+优化拉垮,丢失系列灵魂 惊悚氛围是《小小梦魇》系列的核心灵魂,但本作彻底丢掉了这一优势。前作令人窒息的压抑感、突如其来的沉浸式惊悚、细思极恐的细节铺垫全部消失,整体氛围平淡温和,更偏向普通解谜冒险,完全没有“梦魇”的质感。同时游戏优化问题频发,画面偏暗偏糊,部分场景细节模糊不清,极易出现视觉错位、路径误判等问题,跳跃、抓取等基础操作手感僵硬迟钝,追逐战中频繁出现卡墙、卡模型等BUG,操作体验十分粗糙。 5. 剧情晦涩碎片化,叙事断层 本作延续了系列留白叙事,但过度碎片化的剧情设计走向了极端。全程没有完整的剧情铺垫与逻辑闭环,角色背景、世界观设定、故事结局模糊不清,普通玩家通关后几乎无法梳理完整剧情,晦涩的叙事方式不再高级,反而变成了剧情空洞、敷衍的遮羞布。 三、整体评价与推荐建议 综合来看,《小小梦魇3》是一款过度保守、革新乏力、本末倒置的续作。它拥有系列标志性的顶级暗黑美术与氛围感基底,双人合作的创新思路值得肯定,但在核心的关卡设计、玩法打磨、氛围塑造、内容体量上全面退步。新开发团队未能读懂系列的核心魅力,舍弃了前作“孤独惊悚、深度解谜、细腻叙事”的灵魂,徒留空洞的外壳,让本作沦为一款平庸的流水线合作解谜游戏。 评分:6.0/10(美术与创新思路加分,玩法、体量、氛围大幅扣分) 推荐人群与购买建议: 不推荐绝大多数玩家首发购入。对于系列死忠粉,仅建议低价折扣入库,当作系列剧情补全作品浅尝即可,不必抱有过高期待;对于追求惊悚体验、优质解谜玩法的单机玩家,不推荐入手,本作完全无法满足需求;对于想和好友休闲联机、轻度闯关的玩家,可等待史低折扣后酌情体验,双人轻松闯关的模式具备少许休闲乐趣。 总而言之,《小小梦魇3》本可凭借双人革新再创经典,却因敷衍的打磨、失衡的设计、空洞的内容,让一场本该惊艳的梦魇盛宴,变成了平淡无味的短途冒险。希望系列未来能回归初心,重拾属于《小小梦魇》的独特暗黑魅力。
its not worth it trust me save your for other games
《小小梦魇3》:一场精心包装的电子垃圾品鉴会 我以为自己买的是一个游戏。事实证明我错了,我买的是一张Bug体验馆的门票,附带赠送一个毫无灵魂的走路模拟器。 先说这个游戏最让我“感动”的地方——海量的Bug。角色跑着跑着就卡脚跑不动了,像得了癫痫。两个人走一块直接卡模型,而这游戏基本上不是在跑图就是在跑图。更要命的是掉进缝隙里卡住出不来,除了回溯检查点别无他法。更别提那些“卡墙角出不来”、“检查点不刷新”、“关键道具消失”的恶性Bug——它们不是偶发,是每十分钟准时来打卡的上班族。有些Bug甚至能让你直接卡关,你辛苦半天做对了所有操作,结果Bug告诉你:不行,你得死。这种体验怎么说呢,就像你辛辛苦苦做了一桌菜,结果端上桌发现全是馊的——制作组你们自己吃过吗? 游戏过程中几乎感受不到任何“梦魇”该有的深度。解密非常直接,基本看到谜面就知谜底,剩下的就是反复试错、反复死亡。全程充斥着“推箱子”和“一死就重来”的追逐战。场景细节和氛围完全不如前两作,整个游戏就像有人用前作的边角料拼凑出来的同人作品。没有引导、没有逻辑、没有灵魂——三无产品实至名归。 其次是景深问题,你在屏幕前瞪大双眼,精准对准一块平台边缘,自信满满地按下跳跃键,然后角色优美地垂直落入深渊——其实你刚才看到的是幻觉,真正的判定点在你左边两毫米处。这种体验贯穿全程,爬梯子时你觉得手够到了,但系统觉得没有;跳断桥时你觉得起跳时机完美,但系统觉得早了一帧。于是你反复死亡,反复读盘,反复怀疑自己是不是得了斜视,成功把“平台跳跃”玩成了“平台猜谜”——猜对了活,猜错了死,而谜底永远藏在代码的犄角旮旯里。 最后我必须专门为追逐战的判定开一场追悼会。每一次转角摄像机都会丢失视野,人物因为碰撞而频繁缓速,再加上游戏存在Z轴和缺少参照物,一个简单的跑酷就能状况百出。追逐战本应是系列的灵魂,但这一作的设计团队显然完全没搞懂前作到底为什么成功。你永远不知道自己是该跑还是该死,因为判定全看运气。有的怪物放个屁都能从一百米外冲过来追杀你,有的在耳边蹦迪都没反应——薛定谔的仇恨判定,堪称物理学奇迹。 你们成功用一部作品毁掉了一个经典IP。这不是致敬,这是谋杀。如果这就是你们理解的“小小梦魇”,那我建议你们改个名字——叫《大大Bug》比较贴切。
Trash. Trash trash trash trash trash trash. Trash trash trash trash. Oh also, trash trash trash trash trash trash trash trash trash trash.
idk its not that fun which i expect
(NO SPOILERS) Hello, I've played the previous Little Nightmares games as well as the DLC's. I have to say that the game def had a lot of potential, but VERY poor execution. If you're a major fan of the games I would recommend watching a playthrough instead of spending the money on it. Here is my short list of pros- The bosses have a great concept and idea. I adored the design of the overgrown building in the final level There is so much that they can do with the ideas of the places and bosses, but extremely poor execution. Cons- Let's start with the music, the music design was very lackluster and it didn't feel pressuring. There was a different music producer for this game which I believe directly affected how the tone was in the game. Don't get me wrong, I still believe he did well, but it didn't exactly follow suit with the previous games. The "bosses" of the games felt very rushed and flat. They didn't have a slow build-up or a slow development of their "ability" compared to the other games. I felt like the levels also lacked depth and a story. It didn't exactly make sense on WHY Low and Alone were traveling. In LN1 & 2, you are shown tidbits of where the story is supposed to go and what is to "come" so to speak. There is this greater idea and a greater evil you are supposed to face. In LN3, the game lacks that idea and fear. Anyways, this is generally the shorter version of my feelings on the game. There's a lot more I can go into depth on, but I'm tired and don't want to type more than I already have. TL;DR - Watch a playthrough instead. Don't spend your money on it unless you REALLY want to play or be disappointed. Play Tarsier Studio "REANIMAL" instead if you want a good horror co-op.
к сожелению реанимал будет получше тем что там прикольные моменты красивые, а еще погоня от монстров будет покруче да и локи и тд тп и ваще зачем отдавать такую крутую игру на аутсорс другим разработчикам которые делают ИНТЕРАКТИВНОЕ КИНО получилось херово нерекомендую👎
A Masterclass in Waste Management Rating: 2/10 (Refunded, but holding onto false hope) Wow. Just… wow. Bandai Namco really looked at the atmospheric masterpiece of the first two games and said, "Hey, you know what fans love? Disappointment and carpal tunnel." Ocean-Wide, Puddle-Deep: Compared to the rich lore and haunting depth of Little Nightmares I and II, this sequel has all the narrative depth of a puddle in a drought. It’s like they stripped out the soul and left us with a pretty, hollow shell. The "Innovative" Difficulty Curve: The developers didn't bother designing clever puzzles or genuinely terrifying bosses this time. Instead, they unlocked a new level of psychological horror. The controls, The controls are so aggressively bad, I’m convinced they were coded by a drunk toddler. Artificial Longevity: You will spend 80% of your playtime repeating the exact same basic platforming sequence because your character refused to jump or shoot when you pressed the button. It’s a brilliant strategy, really. If you make the players die 50 times on a simple ladder, a 2-hour game suddenly looks like a 10-hour epic! Genius. Bottom Line: I've already refunded this masquerade of a sequel. That said, because I am a hopelessly loyal fanboy who apparently loves pain, I will re-purchase this the exact second they patch the controls and add some actual substance. Until then, the real "little nightmare" is my wasted afternoon.
After little nightmare 2 I had high expectations but it wasn't even close. The chase sequences were not engaging at all and at end I just wanted to get it over with. Reanimal was far better than this.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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