
Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence.
Modeled estimate, not a reported figure. How we estimate →
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About
Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence. Take on the role of Tsunami, a lightning fast blue-haired girl as she fights her way through this dark and vibrant vision of the future.
Fight, shoot, and dash your way through 6 chapters, each with a unique and compelling theme. Every room has been carefully crafted to provide an interesting challenge and to keep the momentum moving forward. No grinding or padding, just gameplay with a splash of environmental and non-verbal storytelling.
Equip yourself with an assortment of modern, futuristic, and fantastical weapons. Take on armed guards, erratic thugs, mindless drones, and a host of other unsusual enemies. Plan your approach, or rely on quick reflexes to achieve victory.
Enjoy award winning audio and music (IGF China 2015 - Excellence in Audio) by composer John Camara (Solarmax 2) that combines elements of synthwave and orchestal music.
The game uses a novel approach to animation that creates a smooth 3D effect from the game's 2D engine. UI is kept to a minimum to give the game a cinematic feel.
How long can you keep running? Will we ever escape our own designs?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game starts great. It's all about getting your timing for attacks and dashes right. My only gripe, is that on the final boss the difficulty gets turned up to 11. The boss has 3 stages but occasionally a stage 3 attack will happen as their first move and you instantly die. I am for hard games, but this finally boss needs to be more balanced I think. I got it within 1 hit of death several times so I will just consider myself finished.
Игра хорошая, однако у меня всё работало очень хреново: начальная и финальная катсцены забаговались, движения залипали и персонаж начинал бежать в стену, ближний бой крайне кривой и неудобный, много багов, вроде того как поезд плёлся как улитка, прицел на оружии показывает хрен знает куда.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is one of the best blind purchases I have made. It was excellent! I played it with no expectations, but I found it to be a neat, well paced and somewhat challenging experience. The only issue I had was visual clarity of glass levels, though it was not that detrimental.
I'll give it thumbs up for style, tight controls and fluid game play. The downside is really just as I was starting to get into the game and defeat a boss, the credits start rolling. I was actually waiting for it to be a fake out and kick on to more levels, but alas it was all done and dusted. Given I paid the 90% off it was good fun for a couple bucks and an hour or two.
Short and sweet, looking forward to what these devs cook up next
冷门但不错的小游戏
Short but sweet beat/slice/shoot 'em up that'l gets reasonably challenging towards the end, but not to the point of feeling impossible. I never felt frustrated at a death, just eager to jump back in (which happens fairly quickly, with well-balanced checkpoints) to give it another shot.
short solid experience. action got a nice impact feeling
难度极不均匀,boss随手连段加频繁切远程,而且三条血,三阶段还加子弹时间打乱你的进攻节奏,最后boss战的游戏体验与前面完全不同,对我来说简直能说是非常糟糕顶级坐牢
Very cool action with a steep ramp of difficulty. Some stages require a significant skill or luck. It got too difficulty for me, but fun while it lasted
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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