
Control a fully armed Mech and fight through cyberpunk cities, military bases and industrial ruins. Capture and defend territories, build turrets and structures, and wage war against powerful enemies!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Capture reactors, build defenses and explore surroundings eliminating enemy robots. Music get sometimes weird. You can choose which towers you want to build and where with cursor. I wouldn't recommend playing with controller as the building interface is not very accessible. Decent visuals but depends on where you looking at because terrain sometimes might look waverly and uneven like made out of clay. I feel like game is missing a few things. You're able to place turrets everywhere, some kind of influence zone would be nice. Upgrading buildings is not very intuitive as you have to press space followed by enter (who would have thought?). Game is not that long so at least you can complete it fairly quick. I wouldn't recommend this one if you're not into shooters or tower defense games however if you're into those genres you might find some enjoyment out of Armed to the Gears (my gear is loose!). [/h1]
I enjoyed both minutes of this game...literally like an hour of game play. No real mech customization either: thee different guns, 3 different armor types, and that's it. Looks good and plays well. Kind of like the start of a decent game? Just not enough bang for your buck here. Don't pay more than $5.
Mixing top down shooter and a tower defence could produce a good game, if only the devs cared enough to actually finish the game instead of releasing some kind of a tech demo. So, what do we have here? [list] [*] Mech customisation. It is barely above “non-existent”. “Technically” you have 4 primary weapons, but considering that only the last one is viable, all of them work almost the same and you can get any of them after the first or second mission - I would just say that there is one primary weapon in the game. 2 secondary options consist of one useless and one useful gun, so no real choice here either. You can swap armour, but even after trying everything I didn’t find any difference. You can swap legs for minor speed buffs/HP tradeoffs. And that’s it, no subsystems, no specials, no additional weapons even though you have a free hand, no choices of gear to make as there is nothing to choose from. [*] Shooting part. Basic, simple, generic. As I mentioned in the previous paragraph, there is only one main and one secondary gun, so you just hold LMB and click RMB on bigger enemies. Enemies have the exact same guns that you can get, and all of their chassis differ only visually: a toyota(!) with a tesla gun will do the exact same thing as a mutant with a tesla gun - run towards you and shoot. Oh, and bigger enemies have bigger HP I guess. There are no swarms, no ranged or melee specialist enemies, nothing, just generic enemies with generic guns. [*] Tower defence part. The exact same guns but placed on a stationary turret, yay. With an added “feature” of having more range the pricier the turret is, so there is no point in buying anything but the last turret in the list, as any other will be outranged by enemies. But even those will need constant babysitting as there is no auto repair function in the game and you will have to MANUALLY select repairs for one turret at a time - basically in any story mission it is easier to rush your enemy than try to engage with the whole tower defence mechanics bs. [*] Base management and unlocks. Those are just false advertisements. You have everything unlocked to begin with, and the only things you can buy at your base are ammo for your secondary and sprint fuel - both of those things spawn in mission so there is no point in having them here. [*] Game mods. “Campaign” consists of a few maps that are not linked in any way shape or form. There is no plot, there is nothing holding this thing together. And it took me 75 minutes to finish it. Defence missions are incredibly dull as you just sit and wait for the wave to come, clear it, rebuild half of your turrets (as they are mostly useless) and wait again. Each map takes from 40 minutes to an hour to finish - and it is just tedious. [*] Bugs. Yes, they are here. From enemies shooting through walls, to you getting stuck in random places for a few seconds - in such a short game with this little content bugs are simply unacceptable. [/list] Overall - dull, generic, empty game that has next to zero content and offers nothing in terms of enjoyment. Avoid.
Recommend to get it on sale. For the price, the quality of this game is very good. Not a ton of missions, but the graphics, sound and game play are very well done. The controls are easy to pick up, and the difficulty comes from the strategy of deciding where to commit resources for defences and where to attack. You can't defend all generators equally. The game runs well and the mech movement is very smooth. I'm very impressed with this game so far. It may not be something you'll sink 500 hours into, but the foundation for a really solid game is here.
tl;dr It is just bad. I am at a loss for words. Like others said this game is one half lies and the other half nothing. Yes, you control a "mech", but no, you can not really customise anything in a meaningful way. Also the descriptions, like "machine guns", are just a lie, there is ONE machine gun - same with the rest. ONE grenade launcher ("Artillery"), ONE tesla gun, etc. So yeah, you walk around click one mouse button from time to time (Overheat, otherwise you could hold it) and use the other to fire a missile here or there. Missile because the Artillery has no meaningful range and is inconsistent (more than the launcher). Why it is still bad that one has to use the missile launcher? The artillery has the better effects - such a waste. Like with the weapons, the HQ is just a front, nothing to do here except "unlocking" the tesla gun and after the second mission the missile launcher. WOHEE! End. The tower defense part is even worse, the turrrets are the same weapons only on a stationary building; you can upgrade them one time and they are a mix of useless and "too strong". They get destroyed because they do not shoot when they should or they do no damage(?) but if they work, the annihilate the enemy in range. Soo? Strange. Their shown range is also just there to be there. Sometimes they do not shoot and "long range" turrets, like missile launcher or artillery, have pathetic range. Why I tell you this? So that can you save your coin. Yeah, the game looks like 10min of fun (this it is), but for more? Hell no! Go out of here and do not look back. Cheers
Armed to the Gears is practically a definitional example of a "Not Quite Minimally Viable Product" to use as an example in a marketing or product development course. It would be a fine final project for a game developer graduating from Full Sail university, or as an Itch.io release to show people that you're working on your game dev skills, but you wouldn't be charging anyone any amount of money for that. As that is the case, you should also pay no amount of money for this, which is why it is not being recommended. To elaborate at least a little bit: Basically, the core concept here is a Robotron style directional shooter while you are also doing a tower defense. Which, while not a totally novel concept, isn't done too often, and so has merit as a game. However, the actual fundamentally understood rules on how the player does this (what are the gating resources on building towers et cetera) are poorly conveyed, the systems on upgrading your mech to be better at the shooter element are extremely limited, your mech is extremely slow so you're not really dodging enemy fire well, which doesn't matter because the enemy AI is barely functional and not terribly aggressive so just don't stand next to them and you'll be fine. On top of that, every single element of this game that works, barely works. This is a jank-fest of a game and you will encounter bugs that break the poorly conveyed mechanics and rules often, along with a fundamentally incoherent artstyle that has very low quality low poly human models next to surprisingly high poly machines with lighting that's basic, but better than either deserve. Oh, and the last level of the 2 hour offensive campaign (there are defense based levels but they just become absurdly long and monotonous to do, I did one and attempted the second but became too bored to complete it) is effectively an "ice" level where you lose traction with the ground and slip/slide around because the developer couldn't think of any other method to increase difficulty on this extremely easy tech demo masquerading as a game, so he chose literally the most annoying one ever conceived. God, I hate tractionless ice levels. If for no other reason, this deserves this rating for that alone.
Шагоход шагоходу кредиты.
This is a simple game. Pilot a nice mech with some decent weapons, move slowly but with passion and destroy other... mechs, robots or something in between. The story is simple, the graphics are simple, but shooting is even simpler :P There are 8 misssions, call it a small campaign story, with 5 missions... where one defends the base. Some 6 hours to finish everything if you're not in a rush. Nothing more to say :P It is a very simple game, try it. You might enjoy a relaxed session of piloting a mech :P
Fun but no content. only 4 weapons + 2 secondary almost completed the campaing in 90 minutes not even rushing it. hotkey and binding are bad. cant zoom in or out. can't control music volume.
Game isnt complete and got abandoned.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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