
A fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime.
Modeled estimate, not a reported figure. How we estimate →
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About
Out of Action is a fast-paced PvP FPS built around skill-based movement, deep build crafting, and long-term player mastery. Customize your playstyle with a wide range of build options and progression choices, then test your creations in cinematic, high-intensity firefights set in a brutal cyberpunk world inspired by 90s dystopian anime. A fully replayable offline mode is also available.
Designed for players who enjoy improving, experimenting, and pushing mechanics to their limits.







Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've never seen a game need a tutorial more than this game. The new player onboarding is truly terrible and part of that is the UI being bad. I can tell the actual game has a lot of skill depth but mechanically cannot get behind how floaty everything feels.
Genuinely the most fun movement shooter I've ever played. The versatility with the matrix and your own custom builds is awesome and I've never seen something quite as in depth, especially for an indie early access game. PLEASE DEV TEAM I BEG OF YOU to Drop a dedicated server tool so we can host servers directly.
I love the movement and the Game is a lot of fun. BUT Nobody is online, there is literally not a single person online, you can only play with bots and friends. It is dead. wouldn't recommend buying it in this state. Im gonna refund now.
Me play the demo during Steam Fest. Me love the game. Me buy the game a couple of months after release. The game has a dead online Me sad ([spoiler]not only because the online is dead, but also because of the state of the Discord community[/spoiler]). Me hope someday the game gets the recognition it deserves and finds the right community.
Good foundation for a standout arena fps, but fairly rough around the edges and currently lacks any sort of in game meta information let alone a tutorial. Normally not a problem for an arena shooter but this game has some unique and esoteric systems with an absolute mess of loadout options. Very few players at the moment but lobbies are only 12 capacity anyway - probably enough in your region. There are some real head scratching decisions such as including an OVERARCHING UPGRADE SYSTEM into a multiplayer shooter? Simply play the game more than your opponents and become statistically better than new players on top of access to all of your fancy new options! The idea of making a system to customise your stats to accommodate a gameplay style is interesting, but I don't think granular control of 200 odd stat points (you start with 25, why?) between 3 options is needed, and could be easily be divided into 4 or 8 point blocks. Weapon selection is pretty good for the most part with TTK long enough to give you time to react, but mysteriously includes high damage explosive weapons which deal half an opponent's health per shot and inflict directional knockback quake style on airborne enemies (movement system demands you jump a LOT) for easy kills. There are stun mechanics which you can abuse for guaranteed kills if you know how to set it up, but this is a very high attrition game with little punishment for deaths so it doesn't matter too much. There are counter perks for each type somewhere in the gigantic list of augments, but that doesn't seem very healthy design wise. Maps seem okay. I only managed to play the intel mode - 2 teams fight over a box which gives them points if they're the majority in the surrounding area. You can carry the box around to hide it from the enemy team or to get to a better position. The objective is not always marked on your HUD, but will appear if a teammate gets eyes-on or controls the area. There is absolutely no explanation for any of this in game. It's pretty fun on the simpler maps but gets irritating if a player figures out they can run away with it on the more maze like maps. Maps are definitely big enough to suit free for all. All that said, the combat is pretty good when you start to understand the movement systems, although they're a little too needlessly complicated, and inertia can often lead you to get stuck in place when wanting to do small maneuvers. Best I can describe is that it ends up feeling a little floaty. Technically performs well with no visible bugs, but is pretty WIP. Might get better with more development.
Now i get why this game has only 30 players daily it's because it makes no sense gameplay wise it feels like if you mixed titanfall with r6 and added a bunch of abilities that the dev picked not because it would fit in the game but because he just felt like it. The movement is non existent even tho it looks like your moving fast because of the speed line pngs you're not, because the character moves like it has a 100kg hemorrhoid weighing him down plus 2x gravity at all times and for some damn reason there isn't a sprint option but instead you have a roll and a dive that that doesn't feel good to use because again you're a tank reborn as a cyberpunk human unlike max payne for example. Every time you move your gun from left to right it feels like you're pulling it with a rope making it feel as there is a bit of a delay every time you move your mouse around the worst is when your zoomed in with a sniper. Enemies blend in with the environment way too much making it very hard to spot them if you don't have the wallhack abilities or whatever they are which means that you die a bunch without even seeing where the person that killed you is also making you fully rely on the wallhack abilites which you can only get the good ones by getting matrix points and unlocking them. I also don't mind playing against tryhards which this game is only made up of, problem is how the ♥♥♥♥ am i supposed to do that when every customizable ability and weapon is hidden behind the matrix points system and the only way to get points from what i understand is to kill people and win games but again how am i supposed to do that when i keep getting killed because i don't have the hundreds of hours in the game to be able to unlock the actual good guns, attachments and abilities to make a actually usable character build. Game runs good tho so that's nice, also ♥♥♥♥ the knock down mechanic and all of the gamemodes except tdm and ffa suck
Very tentative recommend. By sheer luck the dev made a significant improvement to the progression system (aka removing it almost entirely) less than two days after I got the game, otherwise this would be a thumbs down. The game does still put a huge playtime gate on reaching the ceiling of build customization, which accomplishes absolutely nothing other than giving experienced players an objective stat advantage, but new players can at least meaningfully interact with the customization system (which is the most interesting thing about the game imo) from the start. There's definitely something here; the game is very polished for a one-dev project and it's surprisingly fun considering there are only a couple of maps and one enjoyable gamemode.
The game has huge potential. I Kept up with the devs while making it. Honestly There needs to be controller support. The control scheme needs work. Will keep checking for updates I dont want to give it a negative review because the potential really is there. The game is one of a kind.
I am Batou.
И ТАК У НАС БЫЛО: 5 ОБОЛОЧЕК 4 ОРУЖИЯ БЛИЖНЕГО БОЯ 23 ДИВАЙСА 18 ОРУЖИЙ 76 АУГУМЕНТАЙЦИЙ И ТОГО: 629 280 КОМБИНАЦИЙ БИЛДОВ (И ЭТО Я ПРО ОБВЕСЫ НА ОРУЖЕЕ УМОЛЧАЛ) НУ А ПО ФАКТУ ВЫ ПОИГРАЙТЕ НА 50 И БУДИТЕ СЧАСТЛИВЫ МОЖНО БЫТЬ: 1.АРНОЛЬДОМ С МИНИГАНОМ 2.ДЕКАРДОМ ( РЕВЕЛЬВЕРЫ ТОП) 3.НЕВИДИМЫМ НИНЗЕЙ С АУГУМЕНТОМ SCHIFTER ДЛЯ ВЫХОДДА ИЗ СТЕН (ДЖОНИ ЭТИ КИБЕР САМУРАИ В СТЕНАХ) 4.НЕТРАНЕРОМ ЛОМАЮЩИМ ЖОПЫ 5.АКИМБО УЁБКОМ С 2 ПИСТОЛЕТАМИ 6.АКИМБО ДЕКАРДОМ 7.ЛЕТАЮЩИМ СНАЙПЕРОМ 8.ПОЛЗУЧИМ ШОТГАНЕОРМ ИТОГ: Я УЖЕ НЕ ЧЕЕЛОВЕК ♥♥♥♥♥ Я МАШИНА ВАЗ 2077
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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