
Kill the deities that have been abandoned in the towers created by people, a KAIZO LIKE EXTREME CHALLENGING PLATFORMER video game that aims to make you become a god in Linked Mask.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a kaizo platformer, so if you find surprise hidden blocks that punt you into an abyss as funny as I do, you'll have a great time. Death is more a part of the process rather than a punishment, so if you find dying 1000+ times by the end of your playthrough frustrating, this game might not be your cup of tea. (There is a death counter I'm not exaggerating here). Very important to note that the music is funky as hell, groovy even. The GB graphics are handled well, save for a few spots where it can be hard to see certain projectiles. Has some fantastic pixel art, especially during cutscenes. Biggest issue I had was with the numerous translation/localization errors in dialogue. They're a little too numerous to feel like a nostalgic throw back, and with the eloquent and cryptic speech you'll encounter it can make it a bit difficult to get invested in the story. There's also a few major bugs (Played on V1.0), most notably the game will sometimes get stuck on a transition screen and force you to restart, which can cost you some progress. All in all, I highly recommend it if you enjoy difficult platformers.
El juego es bastante bueno si sabes de que tipo es, claro no es perfecto y claramente como todo juego recién salido tendrá sus fallos que lo más probable es que arreglen con el tiempo. No puedo quejarme para nada en el apartado gráfico y musical, creo que tiene un toque bastante impresionante y original. No se dejen llevar por las malas críticas e intenten disfrutarlo a su manera, ténganle paciencia que es lo mejor que pueden hacer para disfrutarlo.
Its actually not that bad of a game it has its problems, but it looks alright. I like the textures actually I can see why most of the reviews saying the game bothers their eyes. I died so many time thinking i was jumping on a platform from way high up to only fall to my death when actually it was a cloud. Hard asf as well.
Amazing game so far, I don't know what these weenies are complaining about, the game is very generous with checkpoints, health and QoL features. Main game Celeste is more difficult than this and so is Garlic. My only wish is for steam achievements but that's hardly a gripe when the game is just fun by itself.
"Linked Mask" is an agonizing and brutally difficult platformer. It isn't for the average player, that's for sure. You [b]have[/b] to be a fan of said genre to be able to enjoy this experience. Every move, every jump, every hit will make your heart pump! You'll feel a crazy adrenalin rush and you'll overflow from satisfaction upon a sweet victory or from rage when you, yet again, fail miserably and die for the 100th time... Carefully crafted with many skills to unlock. You can return to all places later on with new powers to try another route. The story is interesting though not really complex, it isn't the game for that anyway but it is catchy! The mechanics are simple in nature but hard in execution. They require extreme precision, focus, reflexes and skills. Again, it isn't for those looking to pass their time with a simple game. It's painfully hard. The checkpoints are usually fair to the player and well placed. Climb towers, unlock masks, fight challenging bosses. View it as a blessing or a curse but the gods wanted you to have this chance! The premise of this game is great. With a few fixes it would had been perfect. Unfortunately, as it is now, I can't say that. There are many confusing moments, for example, almost everywhere that our characters becomes a projectile and jumps from edge to edge non-stop till he reaches the end of the path. The real issue this game has is the responsiveness. To be able to perform so well and make the craziest stunt, only to die because he didn't jump or because you jumped but, the trajectory was different for no reason at all, is disheartening. Due to this behavior, it feels at times like a game of luck instead of precision. You can't rebind the controls. Still, even if it is sometimes unresponsive, I recommend this game because it is fun and a fine attempt at creating something so difficult. It could use a learning curve level and something to hook players more to the world at the beginning. Minor hickups aside, it is a game you'll want to play. It has a lot to offer and many great game mechanics. You kill a "god" and indeed, start feeling like one. An amazing concept that lacks some technical things. But those could be fixed in future updates. It can be completed and it's pleasant. I want to see more from the dev! For more reviews, follow my curator https://store.steampowered.com/curator/44864435-Mewesome-Reviews/
Recommended to people who feel Jump King was too easy. This game is painfully difficult. Due to the graphical design, it can be difficult just to separate the platforms and dangers (e.g. spikes) from the background. You need to be both quick and accurate with every decision. The character feels incredibly heavy, lacks a much desired double jump, and slides around a little like everything is ice. There are plenty of checkpoints, yet it feels like there should be more. I found the fun was drained from me rather quickly as a result. It's a shame as I grew up playing lots of platformers on the Game Boy (Color). I enjoyed those, and still do on occasion. As I write this the reviews are mostly negative, and I think that makes sense. I hope the developer takes from these reviews and adjusts the game. Reducing the speed the character drops/falls/slides, making platforms and dangers easier to see, and maybe introducing a double jump (at the start).
상상하기 힘들정도로 재미없고 완성도도 낮습니다
O jogo tem um visual muito bacana e trilha sonora muito boa, todavia há diversas situações inconsistentes. Todos os elementos de cenário funcionam bem, mas o fato do personagem parecer um tarugo de chumbo faz com que o controle da personagem, que deveria ser extremamente preciso, uma batata. É discrepante em como o level design muda de divertido e desafiador para uma enorme frustração. As partes kaizo cumprem o propósito de serem difíceis, as nem de longe são divertidas. Quedas para a morte sem aviso prévio, blocos invisíveis perto de checkpoints e mecênicas que ao invés de variarem a gameplay simplesmente a tornam dolorosa. Você morre tantas vezes até descobrir o que fazer para avançar que o seu progresso acaba se baseando em uma memória muscular, e não perícia. Falando de perícia, jogar mecênicas na cara do jogador sem nenhum tipo de tutorial é chato. Chegou um momento da gameplay que as mortes, ao invés de representarem meu esforço, passaram a apenas contar o tempo que eu poderia ter gasto em qualquer outro jogo. Resumindo... O que era pra ser sobre perícia e diversão é, na verdade, sobre sofrimento e indiferença. Se você pensa em comprar, sugiro que jogue bastante a demo...
If you know what you're getting into, this game is exactly that. If you don't know what Kaizo is, do your research before buying. I personally don't like the bosses so far, I'd died to them repeatedly until I find the way to early cycle them, but the levels themselves are fun if you're into the repetition til perfection thing. The mask rewards make the game more interesting, but I see no value in the extra weapons other than for a reason to go after the extra challenge (since again this is mostly a platformer not a fighter). Then again having a reason to go for the coins is nice.
[h1]当出色的关卡和游戏机制设计遇见一堆bug[/h1] 作为一款8bit像素画面的平台跳跃游戏,本作却有着细腻的画面细节和出色的游戏背景构成的独特画面风格,同时游戏巧妙的关卡和boss设计以及十分有创意的游戏机制带来的丰富谜题和战斗配合上风格迥异的几个大的关卡主题更是让玩家的体验大大提示,较为遗憾的是由于制作组人力的限制本作还是有着较多的bug以及部分跳跃部分的不完善,但绝对可以值回票钱。 [h1]独特的平台跳跃和关卡设计[/h1] 不得不说在上手本做的前半个小时我完全了解了本作之所以评价两极分化较为严重的原因,本作在游戏的平台跳跃部分加入了一个十分大胆,同样也让很多不喜欢平台跳跃玩家体验之后大喊离谱的机制,斜坡,当玩家落到斜坡上时会加速向下滑去,当其配合上跳跃,就构筑成了这款游戏独有的设计---横向距离更加长,需要玩家更加快速反应的跳跃,同时对于落点的精准度也随之提升,而在这样一个让平台跳跃更加复杂化的情况下,制作组还引入了两种跳跃,一种可以和一些场景物互动触发多次跳跃,(参考《铲子骑士》中踩灯)另一种则是普通的跳跃,这无疑是对原本抱着《信使》或是《铲子骑士》同类型复古街机平台游戏来玩本作的玩家一个极大的挑战,甚至连我这样喜欢《蔚蓝》《i wanna》等受苦游戏的玩家再初上手序章中都感觉到了困难。 但是正是因为这样的一个独特的设计,让游戏的关卡带给我的体验不同于以往的此类游戏,初次之外游戏的关卡设计也十分出色,无论是第一关的穿梭管道变成一个光球或是后面的吹风机以及诸多下落的石块的等等设定,都不仅需要玩家十分出色的平台跳跃技术还真正意义上需要玩家去思考路线,我不得不说其完美符合了我对一款平台跳跃游戏的所有要求,初次之外游戏中还有着特殊的道具也就是玩家的面具的设定,带给了玩家很多独特的能力帮助玩家通过诸多陷阱,而这些面具是随着游戏的不断击败一个个boss来解锁的,同时玩家的武器也会随着关卡的递进发生变化。而这三者相结合,它所塑造出的部分关卡更是一度和我心中的分身5之作《蔚蓝》持平。 但同样的游戏还有着一些十分明显的缺陷,在游戏的前半个小时中我无数次想要因此放弃这款游戏,游戏中第一关在第三个存档点之后死亡会触发一个跳跃屏幕视角向下闪动的bug,第二关一个自动上升的梯子同样会触发,之后的关卡虽然没有了这个问题,体验变好了许多,但是在打完boss之后会黑屏,部分地方死亡会闪退等等,但是当你度过了前一个小时来自跳跃变化的不适应,来自键盘按键的不适应,来画面背景之间的不适应,来自bug的恶意,你一定会喜欢上这款游戏,对了必须打完一关推出才由存档,这个希望更新改一下!!! [h1]购买指南[/h1] [olist] [*]一款有着全新跳跃玩法的复古像素横板冒险游戏 [*]建议手柄游玩,键盘按键太折磨 [*]出色的画面风格和细节 [*]优秀的关卡设计 [*]bug如山,赶快修正啊! [/olist] [h1]结语[/h1] 虽然有着缺陷,但是当你适应了游戏加入的独特玩法之后,你会被它的魅力所征服,如果你喜欢这类游戏的话。 评分8/10(bug修完就是9分!!) [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Living in a Brothel | $9.1K | 52 | 63% | $14.99 |
| Broken Armor | $9.1K | 818 | 83% | $0.49 |
| Howloween Hero | $9.1K | 65 | 97% | $9.99 |
| Romeow: to the cracked Mars | $9.1K | 65 | 95% | $9.99 |
| Forest Horror | $9.1K | 55 | 55% | $7.99 |
| Space Killer | $9.1K | 55 | 78% | $7.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |