
Kill the deities that have been abandoned in the towers created by people, a KAIZO LIKE EXTREME CHALLENGING PLATFORMER video game that aims to make you become a god in Linked Mask.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dont let the negative reviews fool u. them boys just sad because they are moldy and are scared of a challenge. this game is hard af not gonna lie but its not impossible. dont do the devs like that and review bomb their game just because you might be bad at the game
I already got stuck in the first level with no clue on what to do next. A proper tutorial would have been nice. Looking at other Steam reviews this seems to be completely intentional by the game developers. I have little free time available for playing games and therefore no patience with games that try to be hardcore just by being optuse. Refunded. I truely think there is no audience for games like this. By the way, the game tried to fry my graphics card by opening in a teeny tiny window with a framerate of 3700+. I do not understand why full screen with V-sync on is not the default.
First and foremost, the creator of this game is a friend of mine. [B]But if I do this is only because I mean it[/b]. Even if the game wasn't fun enough I'll keep it, just for help him, but if I speak on behalf on the game I must say. I checked before playing the comments on this, sadly was 27% on the time, the arguing was this: -Dislike the colors -Game too hard -Controls emm faulty?, (don't remember the exact word) So I tested myself, found a [b]simple NES type of game[/b] with [b]rhytmical music that I don't dislike[/b]. The Hard gameplay, actually [b]they mean it[/b], it's hard [i](Even the game got a "Hard" tag on it)[/i]. After 5 hours of gameplay, already finish the first tower, [spoiler]6 of total[/spoiler]. But I played IWBTG games, at least the game have little to none troll parts, more are like timed and strategy moves to success. The game isn't [i]"taking the gamer for a walk to the park"[/i], actually even say in-game [i]test your buttons[/i] thing that I found cruel but make me more to love it. The game doesn't teach you all mechanics that you can do, with this, the jumps the objects that you find, etc, that make me feel like a NES game, little to explain, all to explore. 819 deaths I got when I wrote this, even I'm recording the game to send it to him to see my suffering. I feel like a Megaman X vibe on the game, very nostalgic. So, if you are for games like "death and try again", and that doesn't bother you, try the game, you will have enough death to explore. Sadly, I feel the first comments was only people wanting something else, so I feel kinda bother for publishing it. Feels like the person who enters a restaurant, ask "Is there WiFi", they say there's not, and give to the restaurant 2 stars.
The trailer does a good job hiding it, but the number 1 'mechanic' of this game is it's single largest downfall. The mere idea of touching a slope will cause your character to go FLYING at ludicrous speeds. If you walk into a slope that's on the ground, you will easily go 3x the distance backwards in a fraction of a second. Whenever a jump required a slope, I realized I wasn't trying to make the jump, I was just praying that the game would just magically land me where I wanted to go because of how fast and unpredictable they were.
Acho que esse é o primeiro jogo que eu faço uma análise negativa aqui na Steam. Eu comprei Linked Mask com um sorrisão na cara, abri e fiquei ENCANTADO com a trilha sonora que é boa demaissssss. O estilo de arte é bonitão (apesar de alguns problemas para identificar o fundo da fase com coisas "sólidas") e o começo foi muito bom. Quando eu deslizei sem querer no primeiro morrinho e caí num buraco, a experiência toda começou a desandar. Joguei por umas 2 horas fazendo muuuuito esforço para relevar parte da gameplay falando pra mim mesmo que era "difícil", mas quando cheguei na Kaizo Zone eu pedi o reembolso do jogo. Um jogo difícil, para mim, só é bom na medida em que ele é justo com você. Em um puzzle platformer lento (um pouco dissonante com o que é vendido nos trailers), difícil e que te exige MUITA precisão, é difícil depender de inputs mascados e de janelas minúsculas para pulos e mecânicas como a das "bolhas". Quando você morre 40, 50 vezes na mesma tela, e na primeira vez que passa dela morre em 30 segundos por conta de uma mecânica nova que te mata instantaneamente se você não reage a algo em 0,2 milissegundos e te manda de volta para o começo da fase, é complicado falar que a dificuldade é desafiadora ao invés de simplesmente sádica e injusta. Eu acho muito difícil esses problemas serem "consertados" porque eles fazem parte intrínseca do design do jogo, então deixo esse review em respeito pelo trabalho de música e arte que foram feitos de maneira maravilhosa nesse jogo que poderia ter uma gameplay mais polida e divertida. Caso você goste de sofrer e não se importe de morrer trocentas vezes por segurar um botão por uma fração de segundo a menos do que deveria, talvez Linked Mask seja para você. Em todos os outros casos, acho improvável.
Game hurt my eyes with its scrolling and colors. Seems really fun though.
Quiero el ost ):
The stamina system for attacks is miserable feeling. Action platformers aren't Dark Souls and don't need stamina.
--15日已通关,最后的区域没死机(竟然就最终BOSS房间),补评-- 最终BOSS战十分爽快,需要利用各个面具的能力破解,BGM也非常的燃,演出和设计非常棒,但相对而言时间上就有些过短了,全部破解完甚至不用攻击BOSS就能打败,而且没有第二形态非常可惜。 ------------------------------ 足足等了两年多的游戏,但多半差评实在有些看不过去,来加个好评~ 当然,说之前还是希望制作组修修BUG,目前玩到最终关,已经遇到几个恶性BUG影响正常进程了。 先说说游戏的优点 1.画面风格非常独特,GAMEBOY青绿风格,虽然是8位像素点阵但却十分细腻,场景和角色都十分细致。 2.游戏中演出画面很酷炫,不光是主角,BOSS战登场时非常赞。 3.音乐极其带感,不光是有电子舞曲风格的kaizo关卡,一般塔外还有爵士乐,灵魂乐等等风格,酷的一批。 4.关卡设计出色,但难度颇高,每关均有2-3个机制需破解,同时需要开动脑筋解密。 5.BOSS战设计优秀,大中小型均有,动作不算复杂但机制突出,乐趣丰富。 6.面具的特性十分完善,不仅可以给主角带来更多的操作空间,也能很好的与关卡设计相结合,没有利用不上的。 说说缺点: 1.由于画面是低像素风格,背景会跟场景平台有混淆的情况,很多时候非常容易看不清。 2.斜坡的操作一言难尽,虽然可以适应,不过这正是多差评的来源吧。 3.很多平台需要非常极限的跳跃才能跳过去,一般都是向前走已经落下那一帧起跳才能渡过。 4.部分场景由于对操作非常极限,且速度要求非常快,导致后面会经常死,结果就是经常要打前面的内容重复,后面却难以练习。 5.同4,如果后面有需要解密的地方,会导致根本看不清场景,从而一直卡住。(最终关尤为明显) 6.中文完全是机翻,说的不是人类语言。 下面再说说我遇到过的BUG 1.MASK 02关的闪电箭机关,触发范围太小了,经常触碰不到 2.花BOSS背景放出的藤蔓在窗口化5倍的时候会极其的慢,并且BOSS会不再出现,导致游戏无法进行。(我改到全屏后就没问题了,我没有试过其他倍率) 3.快速顶了提示砖块两次后立刻死亡,提示窗口不会消失。 4.打完6BOSS后黑屏。 5.打完BIG ROOM后黑屏。
no soy un gran fan de los juegos difíciles, los dejo de lado muy rápido, pero con este juego pasa algo diferente. la paleta de colores y el arte se llevan muy bien en este titulo, el sistema de salto es muy cómodo y eso es lo que me agrada de los juegos plataformeros, la música es lo que se lleva los mayores aplausos, la dificultad es muy grande pero nada que no se resuelva con un poco de ensayo y error. siendo honesto la gran cantidad de criticas negativas que tiene están demás, el juego no es lo mejor que he tenido la oportunidad de jugar pero tiene muchas cosas que lo hacen entretenido y llamativo. debo felicitar a la persona encargada de la música del juego, llevo horas con el tema de la zona kaizo en mi cabeza. espero de verdad que se le de el mantenimiento adecuado al juego y espero actualizaciones de contenido.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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