
TetherGeist is a challenging precision platformer that rewards practice and perseverance. Guide Mae and her axolotl spirit, Bao, on a wholesome coming-of-age pilgrimage while mastering Astral Projection, a tether that links Mae to her spirit and is the source of her strength.
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About
Guide Mae on a coming-of-age pilgrimage in this heartfelt precision platformer, designed for both newcomers and those in search of a challenge.
For hundreds of years, the Mountain Shaman have used their powers of Astral Projection to travel vast distances. But Mae is different – her spirit travel is limited by a tether. When the time comes for a coming of age pilgrimage, Mae must forgo spirit flight and take the journey the long way.
Join Mae on her challenging journey, using tough but satisfying platforming to leap and bound towards her goal. Master seven different Azae that change how your spirit interacts with the environment. Scour the world for secrets, treasures and hidden paths – your curiosity will be rewarded!
Features:
Precision and depth: Progressively unlock seven different spirit abilities
Seek and find: Discover hidden secrets, alternate paths and more
Pure precision platforming: No combat, powerups or skill trees
A speedrunner’s dream: Push your skills to the limit with timed runs!
Tough but forgiving: Frequent checkpoints help you learn from your mistakes
Full of heart: Discover a story about community, difference and growing up

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a great experience. The controls are delightfully simple, the puzzles and challenges are well-designed, the story is heartwarming, and the art and music are beautiful. This is a very well-executed spiritual successor to Celeste. It reminded me of everything I love from that game while also providing lots of new ideas. (Also as an extra note, I would ignore the "controller recommended" note on startup. There's only two buttons. I played on keyboard and had a blast)
Overall I liked it, but I'm still a little mixed about some things. I honestly feel like this could have used a lot of polish. Most of the things I have issues with are small things. For instance: - I love the artstyle, but a lot of the level art is a little unclear game-design wise. Some things are hard to tell if they're able to be stood on or background elements (the orange pipes always look like background objects to me at a first glance. Maybe the edges could be made way brighter to indicate the danger?). Several level mechanics can blend into the background very easily, like checkpoints, detonator switches, the area of effect for the blue jellyfishes on certain backgrounds, etc. With checkpoints especially, that's not great, because several times I'd accidentally boost past it without a second thought and lose progress on death. - A lot of the early game felt like "padding" to me, as a lot of the sections felt like it wasn't challenging me enough, and it was having me do the same sort of platforming over and over again. Some of the levels were also just a bit too long in my opinion. Specifically the mushroom level annoyed me a lot because every new room transition I would ask myself "That wasn't the end of the level?!?" Seeing the next level after the town still be in fungal hell made my stomach drop and i had to take a break. (I pushed through it eventually though) - This game has a huge lack of accessibility features, which I guess I can understand - not all games need an assist mode really. But I would have liked to see at least a game speed setting as some inputs are fairly difficult to time (things like the spinning dash wheel mechanisms were really hard as someone who has really bad reaction time). - The blue butterfly-like azae (and also the orange coral-like azae by proxy) has a lot of input on one button imo. I found my fingers hurting from the constant pressing, holding, and tapping for just one "dash". Though I'm not exactly sure what could be done about this. Maybe an option to press the jump button as a final input for these? - While grabbing a ton of the red atropa blossoms for the true ending, I realized that there really isn't any indicator in the pause menu of missed blossoms after you've beaten the level, like Celeste has. I found myself constantly having to exit out of the stage only to check how many there were left, but that also doesn't really tell me generally where they are. Having some direction of whether the one i'm missing is in the beginning or the end of a section would really help as a quality of life, and I genuinely didn't realize how much I'd miss that kind of indication for collectables until I played this. - True Ending: [spoiler]I get what the true ending was going for, but with what little changed compared to the normal ending, I don't feel quite as rewarded as I would have liked. I would have liked maybe just a little more closure with Foyal before being ushered off to the spirit world, or maybe even a post credits conversation in the spirit world? Not a huge issue though, but something I felt just a little bit disappointed by.[/spoiler] - The "in-world" text bubbles should definitely have an optional toggle to make them bigger. I saw that in a previous patch, this was done only for the steamdeck, but I want to be able to do this on pc. I hope this doesn't come across as too negative though, as I actually did like the game. I think Chapter 5 was my favorite for its interesting use of mechanics, and I started enjoying the game MUCH MUCH more from then on.
let me just say I LOVE THIS GAME. its fairly new and i got it on the steam 2026 summer sale and its become a favorite of mine. ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 Celeste is one of my favorite games ever and this game has many similarities with celeste such as: female protagonist, precision platforming, pixel graphics and etc. if you are fan of celeste you will love this game. I recommend this to anyone who loves pixel graphics and platformers.
greaat game, greaaat pixel art, interesting story so far.. worth it to me
Super underrated, but the story and npcs are honestly pretty bad. It is worth the price if you liked games like celeste.
This game is an amazing platformer with amazing mechanics that are simple at first and gradually increase in difficulty over time. With the platforming itself getting creative as well as how the mechanics evolve. The story had depth and was interesting to read through. If you like platformers, I defiantly recommend!
Not as good as Celeste, but still very fun
I'm tethering it
Tethergeist is an awesome platformer. As a person coming from things like kaizo mario, it is so much fun and I really enjoyed both the different levels, aswell as the "powers" the game gives to you. NPC Dialogue is mostly optional, yet very fun to read through and gives lots of small moments that make you laugh. On that topic: the german translation is phenomenal! Overall, I loved the game and can only highly recommend this to anybody, please support this game and these devs!
Excellent precision platformer with tight controls and well designed levels. Really scratches that Celeste itch
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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