
A simple indie quality FPS designed as an introduction to language learning (solo developed). All 16 languages are included with full voice acting. Use your newfound language skills to save the city from an army of killer robots! Choose from Japanese, Russian, French, Spanish, Ukrainian and more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Эта игра больше про "побегать пострелять и захватить кристалл", чем про английский. Минимальное взаимодействие с английском на единицу времени по сравнению с побегать и пострелять в роботов.
Not much out there like this! give it a try...
I like it! I ran through the Japanese course as a beginner and found it fun and not too challenging. The vocabulary it teaches you is very simple and pretty minimal, but it does a good job of drilling them. The added pressure of enemies and a ticking clock encourages rapid and accurate recall. Like most of these language games, it only teaches vocabulary, so don't expect to learn even basic sentence structure here aside from whatever you can glean from the assistant's voice lines. Most language games are RPGs or adventure games, so being an FPS is a novelty.
Не игра, а заброшенный сырой прототип. Идея перспективная, есть интересные задумки, хорошая озвучка (видимо на это ушёл весь бюджет, после чего всё затухло), но в остальном ужасно. По изучению языков (даже на уровне пополнения словаря) тут всё очень плохо. Как шутер - отвратительно. Есть режим обучения, которое ещё с натяжкой можно притянуть к обучению языку (какие-то базовые понятия, плюс пара десятков слов), затем есть миссия на прохождение, состоящая из нескольких локаций, в которых нужно делать одно и тоже, раз за разом. Да, повторение - мать учения, но весь нюанс в кривой реализации. Также присутствует серьёзная проблема в том, что на последней локации роботов какое-то безумное количество, что даже на лёгкой сложности пройти крайне затруднительно. Как вишенка на торте - неадекватная система автосохранений. Судя по форуму, разработчик допиливать игру не собирается, ссылаясь на бюджет и время, а также не видит проблемы в чрезмерной сложности, так что фиксов тоже можно не ждать. К покупке не советую, даже по скидке, разве что есть интерес к самой идее лингвистического шутера.
It would be great if it had Vietnamese support (though this review is based on playing the English-to-English version). I checked out the Australian English option and wasn't impressed with the voice acting or dialogue. I wouldn't recommend it based on the slang and wording it uses it doesn't feel particularly authentic (More of extreme bogan apporach, that words or sentences people are not using in regular day to day conversation). That said, the overall concept is cool. If you're looking for a game that gives you time to learn, this probably isn't the best one to start with. For example, when you're introduced to the keypad mechanic for opening doors, you're almost always attacked while trying to enter the code. Enemies seem to path directly to your location no matter what, and they're surprisingly quiet for robots. Overall, the game feels like it should still be in Early Access. The environments and user interface are rough around the edges and quite janky. There are visual descriptions scattered throughout the levels, but they feel random and inconsistent. I'd suggest adding some sort of tutorial for new players. As it stands, it feels like another game built from Unreal Engine assets that have been assembled without much consistency. Everything looks rushed, when it could really benefit from a few polish passes. It also appears to have been abandoned. They are working on a different game, as this has not sold that much apparently from checking other posts. The menus and art assets haven't changed in quite some time. That's a shame, because the concept has a lot of potential and I genuinely like the idea. It just feels a bit half-baked and more of a prototype that has been cleaned up and pushed for release as a proof of concept, I do however recommend checking out their other games they have devleoped. That said, if it's very cheap and it ticks the boxes you're looking for, it might still be worth picking up. Personally, though, I don't see myself playing it again. maybe if it receives an update.
campaign is way too hard you lose all your checkpoints even in recruit mode
字幕を消せるようにして欲しいかな あとゲームボリュームは足りないなと思う
I liked the idea, but honestly, did you only include about ten different words? Is this a joke? You described it as a language game, but all you actually do is walk around, open doors, and enter a number. It felt like I was playing a demo. I even checked a couple of times to make sure I wasn’t doing something wrong, but the game just gives you a 2 minutes of content and then starts repeating itself.
В городе нашел всего 15 кристаллов из 20 и больше никуда нет доступа. А так прикольно, но возврат.
Bonne entrée en matière pour découvrir les bases d'une langue. La langue maternelle est demandé mais à aucun moment on n'en fait usage. Je n'ai pas l'impression qu'on puisse avoir un systeme de traduction à certains moment ou on serait bloqué donc je ne comprends pas totalement l'utilité de la chose.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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