
Grow the TerraBeast you live on from a tiny patch of land into a whimsical world! In this fully hand-sculpted, playful systemic sandbox, you'll explore vibrant biomes, farm, craft, build, and befriend the wild OddFauna to create a thriving ecosystem.
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About
Discover a colorful HAND-SCULPTED sandbox adventure where you grow your own world!
*Everything in OddFauna is sculpted in clay and painted by hand.
Befriend wild beasts, adventure across strange lands. Forage, craft, and build yourself a cozy shelter to stay safe from the elements, all on the back of a TerraBeast. Each character, item and plant in the game is hand-sculpted in clay!
You are an Astor, a tiny but mighty beast that grows a living world called a TerraBeast. You form a special bond, living on their back and nurturing them by collecting diverse flora and fauna to join you on this little living world.
The world is filled with OddFauna for you to meet. Give them their favorite treats to show you care. Earn their trust and you will receive items, recipes, or maybe even a new party member. Many have special skills to share once befriended. Some are easily found, while other rare types may take some serious exploring to discover.
This living world starts out quite small. By nurturing it and building a vibrant biome of flora and fauna on their back, they will grow bigger and bigger, being able to support more life and unlocking new abilities.
You and your TerraBeast home can migrate to different biomes, exploring mountains, forests, grasslands and archipelagos. Discover lots of new beasts and forgeables in each region. Beware the blighted regions, unless you are properly prepared!
Transform your TerraBeast into your own unique paradise. Terraform the ground like clay: carve rivers and lakes to play in, raise mountains to gain a better view or create fields to farm your favorite treats.
Your choices have an impact on the other OddFauna. Ovoks love forests, Logurs need lots of water, and Trico's love it hot! Be thoughtful of the diverse flora you plant on your TerraBeast, different environments will attract different beasts.
Grow your own crops! There are many different seeds available to grow your very own garden. Water them, keep an eye out for pests, and tend them daily to harvest your well-earned bounty.
Forage and gather materials to build and craft items.
Use your imagination and the available materials to build a simple shelter, or your dream house!
Craft tools, contraptions and accessories with your handy crafting table.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
adorable game and i love the art style but this game needed a little more time in the oven before being released even for early access . the biggest issue is that there just isn't much to do... you can collect resources and collect creature which are kind of just resources there isnt much else there is a crazy small roster of things that you can craft and the spawn rates for coal is too high and iron too low. not to mention i have no idea what tyhe sword is even for i have seen a few of those chaos crystals but they dont do much overall not a bad game but it needs alot of work before its worth the price tag
[i]OddFauna: Secret of the Terrabeast[/i] is a super charming and cozy game with a wonderful concept, but in its current early access state, it feels very barebones, buggy, and incomplete. Simply put, if you are looking to purchase it at its current high price point, you should treat it strictly as an investment to support the two-person development team rather than a fully functional game. The artistic presentation is outstanding and easily the best aspect of the game. Every single asset, from the creatures to the plants and tools, was hand-sculpted out of clay in real life, painted, and then 3D-scanned into the game. It makes the game look whimsical and wholesome. You play as a tiny creature called an Astor, living on the back of a giant, moving Terrabeast. Your goal is to cultivate a living ecosystem on its back to help it grow. You can also build a cozy cottage, cultivate crops, and gather resources from the trees or bushes that you plant. https://steamcommunity.com/sharedfiles/filedetails/?id=3749960522 The Terrabeast is located in the middle of a vast area that you can freely explore, filled with all sorts of resources and wild animals. The best part is that you can befriend these adorable creatures if you feed them food that matches their preferred diet. Once you befriend them, they are added to your collection, and you can select four of them to join your party. Each creature has unique automated skills like harvesting, watering, or pollinating. When they are summoned from your party, they automatically perform these actions as they follow you around. What’s also nice is that [i]OddFauna: Secret of the Terrabeast[/i] is a purely relaxed experience. There are no enemies to attack you at night or steal your resources. Unfortunately, the actual gameplay systems are bogged down by massive friction and bugs, while the main mechanics are poorly explained and lack clear feedback. The pacing is relaxed but extremely slow. For example, the game tells you to feed animals to befriend them, but it hides crucial information, such as the fact that you need to repeatedly feed them just to get them to approach you, and only when they are close enough are you able to attempt to befriend them. Otherwise, they run away, and you lose all the resources you had invested in the process. There is no progress bar to show how much the creature trusts you, no indicator for how full they are (aside from some in-game notifications when they're close to being full), and no way to see how much a specific food helps compared to other types of food. https://steamcommunity.com/sharedfiles/filedetails/?id=3749960489 The world exploration and building mechanics suffer from a similar lack of polish. There is no compass to orient yourself, which becomes a real problem at night, when you can barely see anything in the distance. It is unclear if wild plants specifically need to be watered, pollinated, or both to grow, or if these actions only add a speed boost to their growth. You can water anything in the game, but you do not know what is useful and what is not. Plus, the watering mechanic has a very weird targeting system. The building mechanic is pretty basic, the controls are a bit cumbersome to use, and the whole system lacks a placement grid. Building elements sometimes snap into place correctly, but other times they spawn in a completely different spot than the preview outline showed. The management of your resources is where the game becomes truly tedious. Your inventory and chests are capped at a tiny 12 slots, and item stacks are limited to an absurdly low 30 units. Inventory management is painful since you cannot easily split stacks, sort your chests, or move items fluidly. The workbench cannot pull resources from nearby chests, meaning you constantly have to ferry items back and forth. On top of that, you always need to have one slot available in your inventory, even if you only want to upgrade a tool or place down a piece of furniture. To free up space in your inventory, items must be trashed, as there is no way to drop them so you can pick them up later. Your tools also have incredibly low durability, forcing you to craft new ones after breaking just a few boulders or chopping down a few trees, which, by the way, takes a lot of clicks. https://steamcommunity.com/sharedfiles/filedetails/?id=3749960457 The economic progression feels completely unbalanced right now. A backpack expansion costs an astronomical 1,000 gems. However, gems are rare drops that you mostly get in low quantities (1-5 at a time) by breaking rocks or rare spawns of blight crystals. When a basic seed costs 15 to 50 gems, and you need multiple fully grown plants (which takes days of real-time tending) just to try befriending a single animal, the numbers just do not add up. Harvesting fully grown crops doesn’t even give you back any seeds to help with future expenses. This grind extends to the achievements as well, which demand a massive 10,000 gems. Overall, I'd say that [i]OddFauna: Secret of the Terrabeast[/i] has a beautiful, creative foundation here, but the developers have a long road ahead of them to balance the systems, fix the bugs (including the many broken Steam achievements), and make the gameplay loop feel rewarding. The good thing is that they seem to be quite receptive to the community’s feedback and are actively working on improving the game. A great addition would also be a storyline / quest progression, as players might find the existing game loop of harvesting resources and collecting creatures too repetitive. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
as of 06/17/26 I can not recomend, which is sad because I backed this game on kickstarter. its a very cute game, I understand its still being worked on, but there is nothing to do... at all... There was actually more to do in the kickstarter campane then there is in the release at the moment
The game art is really nice and awesome, however this game still needs to be polished properly. Hence I have the following comments and suggestions: 1. The control support does not feel right, the building system felt uncomfortable to handle it was really hard to do my base the way I wanted it and at the end I couldn't and ended up frustrated cause I spent about 2 in-game days trying to get it to match properly "fainting" in the wild. 2. At some point I couldn't destroy or erase a campfire I had at my base which I needed to move in order to rebuild things the way I wanted to. 3. I couldn't find an option to "move" stuff around, and I had to keep erasing the nests of my pets all the time to place them somewhere else. 4.It also feels like the games lacks customization options for the base, I suggest to add way more items and styles. 5. When trying to befriend Oddfauna at times the camera gets buggy. 6. I really suggest improving the inventory system by a lot, when I was moving stuff around chests and my inventory it felt a bit annoying and slow. Also it would make sense that if materials are in a chest that is close enough to the base or workbench we should be able to use those materials without having to take them out in order to place them into our current inventory cause that's just annoying. This game has a lot of potential but I cannot recommend it as it is right now.
Edit: I played 9.4 hours so far. So $2.65 an hour for "cost." We spend more money on a one time watch of a film. I got 6 hours of gameplay. I paid $25. That's less than 5 dollars an hour of fun. I'd say for an early access game, this game is fun. Is there a lot more to do with it? Yes. Is it done by -2- people? ALSO YES. Is the art generated? NOPE. This is a fun game I am happy to support, and hope others are as well. There is a lot of possibilities, and those possibilities won't happen without that support from those who can support (important part is -can-). You build a house on a beast, make friends with other critters, grow the beast, and move regions. It has sprinkles of other games I've played but combined uniquely and given a unique spin. There are bugs, of which I reported and will prolly be fixed in time; there are features that could be added, etc . I would recommend a roadmap so that people can see what the plans are and offer perspective and advice based on that. I'm hesitant to suggest what to add since they may already be in the process of planning it. You can do a lot with what is here already. They even state early access is planned for over a year. So there is clearly more planned.
The artstyle drew me to this game and I really dig it. But I wish there was a story, quests and a little more variety of things to do. A lot have been invested in the aesthetic, but not in the gameplay. Plz devs: -Add a story -Add questlines -Add building parts /decorations -More lush vegetation/maps -Better inventory system (srsly annoyinng to have to click twice on controller to put things away) Im looking forward to new content and I hope the devs put as much love into it that has been put to creating the characters!
Super cute and cozy game made by husband-wife team (Cliff + Emma) that has a Stardew Valley (farming/energy/day-night cycle) meets Valheim (building/exploring/sandbox-ness) feel with adorable OddFauna creatures you can befriend/join your team which can assist in all the various pieces of gameplay in unique ways like terraformers, fighters, treasure finders, exploring faster etc... The beast acts as your land to develop on and home for your new friends. Progression for the terrabeast growth feels good. Was surprised by how much bigger it got just after the first growth level! Biomes that you can migrate to (via stone ontop of terrabeast head FYI) are limited at the moment but has a lot of potential and great to explore different flora/fauna only found in the different biomes. Combat is relegated mostly to fighting the blight which have taken over some biomes in the biome map and can even start spreading on your terrabeast! A lot of mystery around the blight for now, main indication of some impending issues comes from a cute (bug-armoured?) creature named Bertie who gives you your first sword/potions. All of the art is amazing! The game is built off of Emma's OddFauna universe which has a lot of amazing world building/lore from many years of work before the game. So a lot of potential to pull from. My daughter (4yrs old) LOVES all of the creatures and just wants to make friends and build houses for them all. She pretends the Terrabeast is her pet that only she can talk to has to feed (you don't really feed it) ha. She'll request to play the game every so often to make sure its doing well :P Performance-wise it runs great on my steam deck on medium or low settings and still looks great. My more beefy desktop plays on max graphics settings without issues too. Graphics are excellent and the art style mixed with the adorable animations are a great combo. I've been playing since alpha versions were released via Kickstarter and the Discord server started. Cliff has a good history of being open to feedback from the community and works fast in getting fixes/updates. I'm really excited to see the game mature/grow just like the Terrabeast :)
For early access, this game has a lot of potential. That said, it is definitely very, very early access, and is currently more glitch than game. I understand that a game can't be developed without funds, but the price of this one for the state of its development is too high. You get one biome to explore, not much to do, not enough explanation of how to do it, a struggle with inventory space (when, oh when will they learn to stop making people rely on the mod community to fix inventory space and the way you can't craft with everything in treasure chests within proximity to your work bench without mods?), and everything you build has a very high chance of suddenly vanishing when you turn your back or attempt to advance to the next (unfinished) biome. That said, I love the paint aesthetic and the idea behind the game. It's visually appealing, could be relaxing once fixed (and with about ten times the inventory space, and the ability to craft next to your chests, auto-organize them, and automatically dump things on the floor near your chests and have them sort themselves into chests, a la Valheim mods). I hope they keep developing it, 'cause it could be something special when it's finished.
The game is early access, and I've stumbled on a few bugs. For example our first inventory box vanished after some in game days, taking our materials with it. That being said, the game play is so relaxed that this wasn't a brutal lost. I've been playing this with young children and they absolutely love it. The character designs are unique and very cute. You make friends with creatures by meeting their specific dietary needs, which can be challenging depending on what you're trying to befriend. Making friends and planting trees on your terrabeast makes it grow, once it grows you need more friends and trees to make it grow bigger. It's a satisfying, if slow, gameplay loop. This is not a fast, action paced game. Its a clow, cute, relaxed crafting game. If that sounds like something you'd like, then go for it!
It's a cute game but I wouldn't recommend it right now because there isn't a lot of meaningful content. Currently only around 14 % of the players have obtained the achievement to grow the Terrabeast for the first time. That's basically what you can do after the first ingame week. So, it would seem that most people lost interest before that point. The problem is simply that you cannot craft many items (yet) and foraging or collecting new animal friends is only interesting for so long. The atmosphere of the game is as cozy as advertised though. What you can see in the trailer also feels like the game itself. Also be aware that you have to accept an additional EULA in order to be able to play the game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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