
A simple indie quality FPS designed as an introduction to language learning (solo developed). All 16 languages are included with full voice acting. Use your newfound language skills to save the city from an army of killer robots! Choose from Japanese, Russian, French, Spanish, Ukrainian and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J’aimerais que les interactions avec les objets puissent être plus utiles et servir davantage dans la vie quotidienne. En plus, il n’y a pas assez d’expressions pour converser non plus. Néanmoins, cela pourrait être amusant comme divertissement pour un jeune qui veut s’immerger dans le français en jouant à un jeu.
This has been the most unique language learning game I have ever played so far. Retained absolutely none of it, but had fun.
The tutorial is pretty well done. I worked through it in Korean and I came out knowing; left, right, up, and down jump, crouch, and straight numbers 0 through 9 (probably the best thing to practice in the tutorial for the main game) basic colors like red, yellow, green, purple, and blue and basic items like keys, house, bed, happy, sad, spider, tree, and money. That was a lot of fun and the challenge rooms to utilize the things you've learned is great. Sadly, that's about where anything good about this game ends. The gameplay/shooting is, kindly put, rough. A way to see the robots HP would be great and hit markers while zoomed would be very nice to have. The only part of the game that actually annoyed me was that I could not separate the voice audio from the gun/robot audio which made hearing the words very difficult whenever I'd shoot. Yes, there is a voice audio slider but that does not control the audio played by the tutorial that's telling you what numbers to push into the keypad. If you're trying to learn a new language and you're bored of Pimsleur, similar programs (e.g,.. Language Transfer, free courses on a few languages sadly not Korean), or just tired of flash cards in general then this is a very engaging way of learning some basic aspects of a language.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not much out there like this! give it a try...
Not bad, a good idea but needs more vocabulary
muito bom, além de treinar a mira você aprende o idioma como bônus, só precisa de atualizações constante
This is more of a mixed review than a positive one since Steam only has binary options. As some users have already posted, this game is more of a proof of concept and I agree. I'm also glad I brought this game on sale for 80% off as it's not worth the full price. Note: According to Steam I currently have 41 mins in this game as of posting. In those 41 mins I only completed the training level in French + unlocked 2 cities in the actual game. I am not fluent in French but I do know some French words. [b]Pros:[/b] - You do pick up some vocabulary but it feels very limited (at least from how much I've spent in it so far. I'll cover more of this in the cons). It was nice to have the words immediately spoken when looking at/discovering stuff like "explosive barrel", "bridge", "cemetery", and etc when hovering over it. - The VA (for French) is good - clear voice. [b]Cons:[/b] - Limited dictionary. I don't know if you gain more words as you progress but from what I've gotten so far has been numbers (0-9), maybe 8 colours (but only encountered 4-6 of them being used), directions (left/right/straight ahead), movement (jump, walk, crouch, ascend, descend). There was a noun board with about 8-12 icons. - I felt more words or a better progression system in the main game would have been better than a split separate training and main game. Like instead of training, just have the game start with numbers in the main game then unlock a next map that is numbers and colours and so forth. - The robots could use a little more sound design. They either just appear out of thin air like ninjas and run at you or are expected to be behind almost every unlocked door. It would be nice to have some kind of mechanical noise or footsteps to tell you aren't alone in the area. Examples from two games: Portal's turrets will talk (e.g. "Target found"/"Target lost". I think their lasers also make a charging sound?). Borderland's loader bots stomp around the map. They occasionally speak too. - Too many enemy robots that just swarm you. Need safe spots on the map. I'm not sure if going backwards to the previous city will be safe (never tested it out), I'm assuming it isn't. [b]Neither a pro/con but a suggestion if the dev decides to make a sequel or continuation to this:[/b] Most of this sort of pre-exists in the game already. The current game lacks direction to where you should go and lets you pick and choose which door to open. To make the progression more linear, the game could be setup with a simple story (again, pieces of it already exist, just no story to connect the points together). You're an agent or solider who's been paired with this voice who only speaks 1 language. The voice is your only alley who somehow knows all the answers. You are the only person left in your team - you were captured and left alive for unknown reasons. You break out following the voice's instructions (the first puzzle being numbers which you try guessing what the translation is - so full on blind with the voice frantically saying "no not that number!"). The player gains the agent/solider's notes via a phone/digital device that lets the player access what we've learnt including the voice's voice (same setup as the icons but without needing to shoot icons and is on the phone). The voice tells you which door (colour) to take then directions which you figure out on your own while trying to break out of the robot's prison. You break out of the prison with the help of the voice. You need to save the country (or book it to the nearest helicopter/boat that is very far from the player) that's been taken over by evil robots and have no communication back home. I do understand that there is a challenge creating a game like this (with so many language choices). I only gave it a shot since it was on sale and from a small clip of the gameplay in my feed.
gut game
8/10 - this idea is brilliant. My only real complaint is that there isn't enough words being taught but enough that a student who's taking A1 English classes can appreciate the attempt. Also the number system is genius. I have my German numbers down perfect now. What I really need is some ABC pronunciation help though.
Cool idea and nice game :) I played it in multiple languages but it gets pretty hard. Catalan would be amazing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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