
PACIFIC - EASTERN FRONT - NORTH AFRICA - WESTERN FRONT | Fight on land, sea and air in an open world rogue lite FPS set in authentic theatres of of World War 2.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11reviews | 36% | — | $3.2K |
| $17.99 | 70ratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
Yet another Polygon Art game shoved out with zero passion and care put into it. Video Review: https://www.youtube.com/watch?v=Qw5itgstFgE Pros - Weapon Models are the best they've ever looked - Random Mission Generator is cool, but these guys have done the same thing for years. Nothing new here. Cons - Map is flat, empty and barren. Buildings look like they are made for N64 games. Nothing there. - Gunplay is lifeless. Hitmarkers and little recoil. No impactful feeling of firing weapons. Just... lifeless. - AI is the worst I've ever seen from Polygon Art. They either see you through foliage from 100m+ away, or they can't even see you standing in front of them - Walk underwater without taking damage - Vehicle physics are just terrible
When Easy Red 2 exists, why play this?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
I played already other Parts from UA by Polygon Art and like the new Part "World War 2" much. A good and disturbing feeling to sneak around the tropical Island (Map Midway) and behind every bush/tree or something could be an enemy. Good Atmosphare, i hope when i unlocked the other Maps they will be as good. BTW Polygon is currently making a Vietnam Game, i just saw a Video from it, i think Unreal 5 and the Jungle, the Vietcong and "Fortunate Son" will be a great combination. Ich habe ein wenig einen der Vorgänger "battle of the bulge" gespielt und mich gefreut das WW2 schon in ein paar Tagen rauskommt. Das geile Feeling aus den verschneiten Hügeln aus botb, kommt im Tropischen ebenso rüber. Ich freue mich schon auf die kommende Zeit und die neuen Inhalte. Leider funktioniert das lehnen "lean left/right" bei beiden Games nicht bei mir, hab nirgens gelesen ob dies bekannt ist als Bug oder wie man dies fixen könnte. Alles in allem, das Geld wert, kaufts euch wenn FPS/WW2 was für euch ist. Update Der "lean" Befehl funktioniert seit einem zügigem Hotfix, sehr cool
Above the english review and beyond is the german one. Oben die englische Review und unten ist die deutsche. __________________________________________________________________________ The third part of the UA series. As I always say about Polygon Art, you can see how much he has improved with each game. This is a great sandbox with rougelite elements. Visually beautiful, at least I can say that about Midway, since I haven’t unlocked the second map (Stalingrad) yet and the other two are not included yet, but the pictures of the other three maps also look promising. Midway reminds a little of Crysis and FarCry 1+3 :D The new loot system motivates to explore and “Maybe I’ll find a better weapon for the rest of the round”. The game is already in a better state than its two predecessors at the start of Early Access. I can recommend it without hesitation if someone feels like having some WW2 shooting in between. Regarding bugs, despite the early stage, I haven’t noticed anything that would destroy the game in any way. So I can also give the green light there. Update after 3.1 hours on Midway: It has become damn good. It’s incredibly fun to take out enemies with carbines. And let the MPs speak in close combat. For starters, the Japanese rifle “Type 99” and the Japanese MP “Type 100” are highly recommended. The pistols don’t differ much so far, it only gets interesting again with the Welrod. I tip my hat to this beautiful map and the game behind it. PS To all others: If you have Raytracing enabled, interiors will be VERY dark and at night you won’t see anything at all. Please disable Raytracing in this case and wait for further development progress. Update 03.31.2023: In the Dev-Branch, most buildings now have interior lighting, even if not all of them. Ray tracing can therefore be used. Thanks to Polygon Art for the quick fix! To the Dev: A flashlight for night on the uniform would really be worth considering. And they did exist in real life at that time. Doesn’t have to be like the sun from Battlefield 3… just a little light so you can see something at night. __________________________________________________________________________ Der dritte Teil der UA-Reihe. Wie ich immer in Bezug auf Polygon Art sage, merkt man mit jedem Spiel an, wie sehr er sich verbessert. Das da ist ein toller Sandkasten mit Rougelite-Elementen. Optisch wunderschön, zumindest kann ich das über Midway sagen, da ich die zweite Karte (Stalingrad) noch nicht freigeschaltet habe und die anderen beiden noch nicht enthalten sind, aber auf den Bildern sehen auch die drei anderen Karten vielversprechend aus. Midway erinnert ein wenig an Crysis und FarCry 1+3 :D Das neue Lootsystem motiviert zum erkunden und "Vielleicht finde ich für den Rest der Runde ja noch ne bessere Waffe". Das Spiel ist jetzt bereits in einem besseren Zustand als die beiden Vorgänger zum Start des Early Access. Ich kann es bedenkenlos empfehlen, wenn mal jemand Lust auf zwischendurch ein wenig WW2-Geballer bekommt. Bezüglich Bugs ist mir, trotz des frühen Standes noch nichts aufgefallen, was irgendwie einem das Spiel zerstört. Demnach kann ich auch da grünes Licht geben. Update nach 3,1 Stunden auf Midway: Es ist verdammt gut geworden. Es macht unheimlichen Spaß, die Gegner mit Karabinern zu erledigen. Und im Nahlkampf die MPs sprechen lassen. Für den Anfang sind das japanische Gewehr "Type 99" und die japanische MP "Type 100" sehr zu empfehlen. Die Pistolen geben sich bisher nicht viel, das wird erst bei der Welrod wieder interessant. Ich ziehe meinen Hut vor dieser wunderschönen Karte und dem Spiel dahinter. PS An alle anderen: Solltet ihr Raytracing aktiviert haben, werden die Innenräume SEHR dunkel sein und in der Nacht sieht man absolut nichts. Bitte deaktiviert für diesen Fall Raytracing und wartet auf den weiteren Fortschritt der Entwicklung. Update 31.03.2023: Im Dev-Branch haben die meisten Gebäude jetzt Innenbeleuchtung, wenn auch noch nicht alle. Raytracing kann demnach genutzt werden. Danke an Polygon Art für den schnellen Fix! An den Dev: Eine Taschenlampe für nachts an der Uniform wäre echt eine Überlegung wert. Und die gab es auch in echt zu der Zeit. Muss ja nicht wie die Sonne aus Battlefield 3 sein... nur ein wenig Licht, damit man Nachts etwas sehen kann.
个人给予这部作品 4.0/10 分,属于“不推荐”的范畴 +有趣的随机遭遇设计 +独立游戏里还可以的画质 -过肝的任务与武器解锁流程 -大而空的地图设计 -过于简单的任务设计 -过于变态的敌方AI -糟糕的枪感 这是一部二战题材单人FPS作品,所有任务都是随机生成的,每个关卡内有许多箱子可以开出枪械,在FPS作品里增加了一些随机性,不过本作有趣的地方仅限于此。游戏一共提供了中途岛、北非、意大利和苏联的四幅地图,但解锁需要玩家反复肝同一张才行,在整体设计欠佳的情况下,实在令人没有肝下去的动力。游戏的地图大而空,每次的随机任务都十分简单,都是炸个坦克撤离,炸个大炮撤离等,反复玩几次就审美疲劳了。敌方AI非常糟糕,很远就可以看见玩家,并向玩家精确打击,手持百式冲锋枪的敌人在百米之外可以一边跑一边将掩体后探头的玩家连续爆头,但玩家只要蹲下躲入掩体,敌人看不见玩家2秒就马上切回巡逻状态走了,记忆比金鱼还短。本作枪感糟糕,这是FPS作品的大硬伤。目前载具只能开越野车,宣传里的飞机快艇都不能开。总体来说,不推荐给任何玩家。
♥♥♥♥♥♥♥♥♥ what a broken, unfinished mess. It definitely has potential, however, it's so janky and the physics are so wild that I couldn't help but laugh when: a) my plane collided in to some palm trees and just stuttered in there, until I got out b) the PT boat almost launched itself out of the water when I was walking along trying to use the mounted guns (I couldn't) The gunplay is actually pretty slick, but the game is let down by the animations, physics and optimisation My Graohics card (2080 Super) was really chugging along without either DLSS or RT on I bought this because it was on sale and the concept sounded intriguing. It's not worth it though. Even for <$5
[h1] A technically nice sequel ruined by bad design decisions. [/h1] As a fan of Polygon Art games and the 1st WW2 series - [i] Normandy '44 [/i] , I admire the superb re-created Normandy region with almost authentic layout of towns, villages, then I jumped to Final Stand which was better, so I had high hopes for this sequel game. Although this looks on paper like a complete - it has [u] big four maps: [/u] [i] Midway, Stalingrad, Tobruk [/i] and location in [i] Italy [/i]. Instantly turned out to be a dissapointment for me due some poor developer decision. [h2] Absurdity and Emptiness of Midway map. [/h2] The choice of Midway as a map from Pacific campaign and first map in game is a complete miscallculation. Not even historically, it's just dry, desolate, coral atoll used as airhead airfield and radar base, but its just eerily empty here. Worse, the devs cut their moves and put the French/German architecture in one spot, what looks simply comic and more a german Stielhandgranate as your frist equipment for US infantry. Nice. Instead this map, nearly any other location from Pacific would work much better. Put [u] Guadalcanal [/u] and get more gameplay and rich landscape than this. What comes then as a bad choice - you can't skip Midway to play desert Tobruk or any other map. Instead you just need to grind until [b] level 16! [/b] (that takes more than dozen plays on this atrocious Midway!) and 20+ more levels [b] to unlock Tobruk?!! [/b] It's just bad designer decision and force you to grind or even punish your eyes... xd? That's what I feel about this in first hour - xD and even achievements seem to don't work. Ehhh Coming from even not highly accurate but still greater CoD: World at War , feels like a joke to me play this. [h2] Minor Pros [/h2] Not to be all negative, this bad impression has some strenghts. The optimization which isn't the best but at least it catches your frames higher than in Normandy '44 - considering the engine and open world map - it's cool, okay. The weapons models have also been improved. Their scale in the hero's hand looks much better and fits well into the Pacific (despite that German grenades and architecture on Pacific map :)), looks better seems have good audio too. You can mask shots when thunderstorm rages on. Similar to what the Sniper Elite series have done. And what's the best part in the series - the dynamic weather and mission generator. It sparks an atmoshpere for me nicely, making this "life-forsaken Midway emptiness" bright and shine. Soundtrack is good, even it is short-looped it fits and brings nice vibe. It should be extended tho, and implemented in some way during missions. [h3] Verdict: [/h3] I don't recommend it, even the Tobruk map might been the best map here, there's too much grind to unlock it, I would really have that to play, but I am not sure if I can handle beyond this first hour. If someone has made it here thanks, [i] Semper Fi [/i], better grab Normandy '44, Final Stand, maybe Battle of Bulge on a sale, or just their newest [b] Vietnam [/b] game which is 10x better. [i] Hammer [/i] out.
This game is a total win for anyone who loves to dive deep into strategy and get their hands dirty with some tactical gameplay. First off, the sound effects are killer. They're not just background noise; they really set the vibe and pull you into the game's world. And the gunplay? Super satisfying. You can feel every shot land, which is pretty cool. But don't think you can just run around shooting everything in sight. There's a ton of enemies, and the AI is tough. If you get swarmed, you're pretty much toast. You've got to be smart and strategic with every move, which makes winning all the more sweet. For the tactical gamer, this is your dream game. It's all about outsmarting your opponents and making those big-brain plays. And here's the kicker: for an early access game, it's surprisingly smooth. I didn't run into any bugs while playing, which is pretty rare these days. So, if you're into games that make you think and plan your next move carefully, this one's a gem. Definitely worth checking out.
Die Grafik ist ok; die Gute Waffen Auswahl ...was mich stört es wirkt alles so trostlos keine Tiere man Gammelt alleine auf einer Insel herrum was mit der zeit echt langweilig wird zerstöre dies finde das .....wenn man ein Team hätte das man befehligen könnte dann bestimmt besser ...ein Arzt Sanitäter , ein Sprengstoff experte , ein schütze , Mp Schütze , MG schütze , Sniper etc scout usw Jungle Map wäre cool mit Ruinen usw
United Assault – World War 2 ist ein Open-World-Shooter mit Roguelike-Elementen, der im Zweiten Weltkrieg spielt. Zur Story: In diesem Spiel kämpfen wir uns durch verschiedene Schauplätze des Zweiten Weltkriegs – vom Pazifik bis zur Ostfront. Als Einzelkämpfer ohne große Hintergrundgeschichte werden wir in feindliche Gebiete geschickt, um Missionen zu erfüllen und Kriegsverläufe zu beeinflussen. Zum Gameplay: United Assault ist ein sogenannter „Roguelite FPS“ – das heißt, die Spielmechaniken sind relativ simpel gehalten. Wir bewegen uns frei durch offene Karten, erledigen Gegner, erobern Punkte und erfüllen einfache Aufgaben. Es gibt viele unterschiedliche Kriegsschauplätze, aber die Missionen ähneln sich stark. Die Steuerung ist grundsolide, das Gunplay aber eher simpel. Das Spiel hat Roguelike-Elemente – bei jedem Durchlauf verändert sich der Startpunkt und man schaltet nach und nach neue Waffen oder Ausrüstung frei. Die Gegner verhalten sich vorhersehbar, was taktisch weniger fordert, dafür aber auch Gelegenheitsspielern entgegenkommt. Die Grafik ist in Ordnung, die Umgebungen wirken aber manchmal leer oder steril. Fazit: United Assault – World War 2 bietet eine einfache, aber unterhaltsame Shooter-Erfahrung für zwischendurch. Für Fans von lockeren Militärshootern oder Leute, die gerne verschiedene WWII-Szenarien ausprobieren möchten, kann es sich lohnen – aber besser im Sale. Wertung: 3,2/5
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 58 | 90% | $2.99 | |
| $3.2K | 120 | 66% | $1.99 | |
| $3.2K | 118 | 57% | $0.99 | |
| $3.2K | 63 | 68% | $2.99 | |
| $3.2K | 67 | 63% | $2.99 | |
| $3.2K | 146 | 66% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6K | 43 | 67% | $14.99 | |
| $60.2K | 111 | 67% | $14.99 | |
| — |
| 0 |
| — |
| — |
| $212.3K | 565 | 76% | $10.99 |
| $14.2K | 35 | 46% | $14.99 |
| $2.8K | 19 | 74% | $4.99 |