
A simple indie quality FPS designed as an introduction to language learning (solo developed). All 16 languages are included with full voice acting. Use your newfound language skills to save the city from an army of killer robots! Choose from Japanese, Russian, French, Spanish, Ukrainian and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu entrei no jogo pensando que eu ia treinar inglês, no final eu só estava preocupado em dar bala nos robôs e fugir deles kkkkkkkkk joguei o treinamento mas isso aconteceu no modo normal (mais alto), depois que você pega por volta de 7 cristais, o jogo começa a aparecer tantos robôs que fica insano, morri por que eu estava sem munição com uns 100 deles atrás de mim kkkkkkkk Ainda não testei em outros idiomas, em japônes deve ser legal. Se esse jogo tivesse mais umas boas horas de polimento e ajustes no código, somando com isso a divulgação para youtubers, o jogo ele seria nota 10 e venderia bem. Acho que com poucos ajustes ele já ficaria beeeemmmm melhor. IDEIAS: - Poderia ser bem mais dinâmico. Ao acertar cada mini desafio, após passar a "porta" para o próximo, em vez de ouvir a voz dizendo "Muito bem!", já dizer a próxima tarefa como "abrir a porta verde". O motivo: Precisa chegar muito perto da porta para aí sim ouvir o áudio. - Ao clicar no teclado para digitar a senha, pausar o jogo pois se tiver robôs em volta você toma dano kkkkkk - Se tivesse um mapa pressionando M seria muito bom, e nas "dungeons" pendentes que você não fez poderia ter um icone na porta de entrada. Até agora joguei apenas uma hora, quando eu jogar mais e tiver mais ideias eu volto. Desenvolvedores, se quiserem que eu faço esses testes e dê mais ideias, entre em contato na minha Steam, abraço!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun change of pace from most language learning games. The pace of vocabulary drilling/repetition is good, but the overall FPS gameplay is a little too difficult, even in easy levels. I never died because I missed language-wise, only because the hordes of robot enemies were too large for me. I hope this gets adressed soon, as I've seen other say the same. The tutorial was fun though. The menu options, like being able to select QWERTY/AZERTY etc are good too. Overall, it's still looks a bit unpolished, generic and too short. I would love to see a more expanded campaign, something as short as Titanfall 2. I would recommend this game, but only on a sale (and if you're okay to be dying a lot).
I loved this concept so I gave the game a try. I've been hoping to find ways to incorporate language learning into gaming and there just aren't a lot of companies going after it. For the price I'm not surprised I haven't returned more since I bought it a couple years ago (to date I played a total of 2.5 hours). I hope they expand the game because as it stands now, there's not enough vocab provided or target language exposure to be considered a "language learning" FPS. And I'm not just saying that: I've got 12 years of speaking three distinct foreign languages to at least B2 level fluency (one that I once spoke to B1 fluency). So I know what it takes to learn a language. Though it does provide some language exposure, this falls far short of "language learning." I'd probably be better off playing COD, Warframe, or other free to play games in my target language and just pick it up as I go (there are a few reasons I haven't but one of those is that I'm learning Chinese). As for the difficulty of the FPS aspect, it's a bit too high for your average casual gamer, even on easy, given that the point is first and foremost to learn a language and not to shoot robots. I don't even think I've cleared the first full level with 2.5 hours of really trying. Given more investment/development, this could easily be a triple A game. The idea is great. The implementation isn't bad, but with polishing, could also be great. I do recommend, since it's relatively cheap ($15 but I got it on a sale IIRC) and because I believe in the concept. I just have one caveat: you *cannot* play with a controller, last time I checked (and as far as I can tell, as of 10/31/2025, you still can't).
I honestly had good expectations from this game and I was hopeful but it disappointed me. as mentioned in the other reviews the vocab items and language used are extremely limited. I thought it would get wider with new levels or something but I was wrong. got it on discount so not gonna return but otherwise it doesn't give you your money's worth. PS: congrats to all the voice actors and I loved the music.
This game has lots of potential and would benefit from a major update with more activities and a much wider range of vocabulary. The current version is good for learning language basics such as colours, numbers, directions etc however gives good attention to listening to commands which a lot of other language learning games can overlook.
This game has been a very enjoyable immersive gaming experience to help learn language learning! I'm currently trying to improve my portugeuse, and while I may not learn to speak fluently thanks to this game, it has allowed me to learn several words and expressions, which is exactly what I am looking for!
It would be great if it had Vietnamese support (though this review is based on playing the English-to-English version). I checked out the Australian English option and wasn't impressed with the voice acting or dialogue. I wouldn't recommend it based on the slang and wording it uses it doesn't feel particularly authentic (More of extreme bogan apporach, that words or sentences people are not using in regular day to day conversation). That said, the overall concept is cool. If you're looking for a game that gives you time to learn, this probably isn't the best one to start with. For example, when you're introduced to the keypad mechanic for opening doors, you're almost always attacked while trying to enter the code. Enemies seem to path directly to your location no matter what, and they're surprisingly quiet for robots. Overall, the game feels like it should still be in Early Access. The environments and user interface are rough around the edges and quite janky. There are visual descriptions scattered throughout the levels, but they feel random and inconsistent. I'd suggest adding some sort of tutorial for new players. As it stands, it feels like another game built from Unreal Engine assets that have been assembled without much consistency. Everything looks rushed, when it could really benefit from a few polish passes. It also appears to have been abandoned. They are working on a different game, as this has not sold that much apparently from checking other posts. The menus and art assets haven't changed in quite some time. That's a shame, because the concept has a lot of potential and I genuinely like the idea. It just feels a bit half-baked and more of a prototype that has been cleaned up and pushed for release as a proof of concept, I do however recommend checking out their other games they have devleoped. That said, if it's very cheap and it ticks the boxes you're looking for, it might still be worth picking up. Personally, though, I don't see myself playing it again. maybe if it receives an update.
J’aimerais que les interactions avec les objets puissent être plus utiles et servir davantage dans la vie quotidienne. En plus, il n’y a pas assez d’expressions pour converser non plus. Néanmoins, cela pourrait être amusant comme divertissement pour un jeune qui veut s’immerger dans le français en jouant à un jeu.
Yeah, big no. There's no health meter. Enemies do not show up on the minimap, so what's even the point? And no controller support. This game came out in 2022, there are ZERO excuses for 3 basic things to not be in the game. I played what... 10 minutes before I quit? I got this on sale for a couple bucks... and I want that back. So, refunding.
Interessante Idee, schlecht umgesetzt. Zu wenig Vokabeln, zu viele starke Gegner.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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