
A simple indie quality FPS designed as an introduction to language learning (solo developed). All 16 languages are included with full voice acting. Use your newfound language skills to save the city from an army of killer robots! Choose from Japanese, Russian, French, Spanish, Ukrainian and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is more a proof of concept than a full game. * amount of vocabulary is minimal. Literally only 15 words on vocabulary section, plus numbers, a few colors, and directions. There is near zero challenge here. * you will die a lot due to infinitely respawning enemies next to you who will chip your health to zero no matter what you do, even on easy, and then it's start over To make this game work, it would need to increasing vocabulary to at least a few hundred common words, and tone down enemy spawn, so the difficulty is in language part not in robot part (harder sections would have wider vocabulary selection). My expectations were not high, and the game did not meet them anyway.
a FPS "learning" game with barely any substance and doesn't teach you many words. i love the concept of immersion as a video game, but this should've been a lot better and fleshed out with less languages to start. i hope this dev updates this game or makes something new.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Simplified Chinese**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who is eager to learn languages I can only recommend this game to you. Don't expect to master a language only by playing this game but it is a great start and you will be trained to recognize the selected vocabulary instantly! I already used this game as a first step to learning German, Italian and Spanish and I do not regret it!
Stress-Induced Reinforcement Learning (SIRL) —think flashcards, image recognition, and language commands under duress. It involves practicing the chosen language in response to rewards or penalties in high-pressure or challenging conditions. In layman’s terms, it’s like a timed quiz with escalating rewards for correct answers and penalties for mistakes, driving you to strengthen vocabulary through focused repetition. I’ve found SIRL to be an enjoyable and effective learning aid for German, doubling as a mental warm-up for my academic goals. The intensity of these high-stakes challenges sharpens retention and builds confidence under pressure, making learning both fun and impactful. Thank you, Rocket Boy Games, for creating this innovative game!
So I am a linguist and there are a lot of things they do right here. A number of lines are context specific which is really useful. Its like go up stairs, go down stairs... etc. The vocabulary is very basic but useful. This game, really the concept, is really good. I think it has really good bones for a cod like fps or maybe even battlefield or perhaps something with even more depth. Like Ghost Recon Wildlands or Splinter Cell Double Agent where you can question locals. Various geographic areas where where they use varying degrees of the native language and target language. So maybe an FPS RPG? There are instance when you can walk to things in the environment and it will give you the words in the target language
I feel like the idea is cool, but there are too many bugs and bad designs to recommend. I think the devs should play their own game more and they'll easily see the pain points and issues.
I’m disappointed. It’s too boring, and there are very few words to practice.
Excellent game, taught me a few words and phrases and got me to think quickly as I went through the levels.. Oh, and the soundtrack is great! It felt like playing DOOM again in the 90s but I was learning at the same time, and the graphics for an indie game are on point. Recommend!
well its fun only for those who are truly immersed however id like to see more niche langs like hungarian or other ♥♥♥♥
Eu entrei no jogo pensando que eu ia treinar inglês, no final eu só estava preocupado em dar bala nos robôs e fugir deles kkkkkkkkk joguei o treinamento mas isso aconteceu no modo normal (mais alto), depois que você pega por volta de 7 cristais, o jogo começa a aparecer tantos robôs que fica insano, morri por que eu estava sem munição com uns 100 deles atrás de mim kkkkkkkk Ainda não testei em outros idiomas, em japônes deve ser legal. Se esse jogo tivesse mais umas boas horas de polimento e ajustes no código, somando com isso a divulgação para youtubers, o jogo ele seria nota 10 e venderia bem. Acho que com poucos ajustes ele já ficaria beeeemmmm melhor. IDEIAS: - Poderia ser bem mais dinâmico. Ao acertar cada mini desafio, após passar a "porta" para o próximo, em vez de ouvir a voz dizendo "Muito bem!", já dizer a próxima tarefa como "abrir a porta verde". O motivo: Precisa chegar muito perto da porta para aí sim ouvir o áudio. - Ao clicar no teclado para digitar a senha, pausar o jogo pois se tiver robôs em volta você toma dano kkkkkk - Se tivesse um mapa pressionando M seria muito bom, e nas "dungeons" pendentes que você não fez poderia ter um icone na porta de entrada. Até agora joguei apenas uma hora, quando eu jogar mais e tiver mais ideias eu volto. Desenvolvedores, se quiserem que eu faço esses testes e dê mais ideias, entre em contato na minha Steam, abraço!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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