
Line/Dash is an Arcade-oriented game that doubles as a procedural player-controlled multimedia sculpture.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Immediate gameplay, just two buttons to drop lines from the sky and make them dash forward
Intriguing music and sfx perfectly fiting with the ever-increasing speed of the gameplay
Neon-like colors and vintage, arcade look, with a little modern twistStats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Line/Dash is a minimalist 2D "line drawing" action/reflexes game. It's very shallow and comes across as shovelware, although the developer seems to have delusions of grandeur and describes this as a toolset to make "interactive 2D art exhibitions", which is a lot like saying bullcrap is wonderful because it helps roses grow... but at the end of the day it's just something that comes out of a bulls rear end. A bit like that commentry from the developer. Anyway, what is this? Well, apart from being shovelware trash, it's a minimalist 2 button action game where squares move across the screen from right to left. You have three lives and lose a life each time a square hits the left hand side of the screen. I certainly feel like I lost three lives playing this garbage. How can you stop the squares, then? This is where it gets back. Click the mouse to make an arrow headed line drop from the top of the screen, click the other mouse button to make the line turn 90 degrees and head to the right. If it hits a square, you're saved from that square. The game challenge is all about timing when to turn the arrow to the right... and here's the problem. The developer didn't bother testing the game at all... there's completely horrible input lag, probably around half a second or more... this makes it absolutely impossible to do any reflexive timing, the game simply doesn't function due to the utterly crap, lazy implementation. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality vector art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. One of the important quality checks for any video game is the audio. The bare minimum of audio controls must be there, so the experience can be tailored. The audio and music must be of high quality. Bizarrely, Line/Dash doesn't even have any music at all. That's an immediately failure and yet another reason to avoid this game. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes Line/Dash might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Line/Dash is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
joyful and merrily game.
You click to hit some squares with some lines. I can't understand why would someone find this enjoyable, but I've seen worse.
Very... interesting
love this game underrated asf
Games like Line/Dash are my favorite. They're simple to learn, tough to master and continue to make you say "one more time..."
Line/Dash 10/10
I'll be honest: I didn't really try to figure out how to actually play this game. But that's the thing; I didn't need to. This game works just as an interesting, creative, improvisational rhythmic experience, as you try out new things and try to make a new melody of sound and color. Over time you kind of feel like you're aiming to achieve something, but overall it's just a satisfying sensory experience. Basically, if you like art, you'll like this game. There's not much more to say about it beyond that.
It feels like addiction to play this game. I wish I have more time for it =)
화살표로 상자 박살내기. 우측에서 상자가 굴러옵니다. 마우스 왼클릭을 하면 좌측에서 화살표가 내려옵니다. 상자와 같은 높이라고 느끼는 순간, 다시 클릭!! 하면 화살표가 방향을 꺽어서 오른쪽으로 날아갑니다. 화살표와 상자가 충돌하면 상자는 박살나고, 화살표는 아래위로 나뉘어서 이동하죠. 마우스 오른버튼을 누르면 다시 화살표가 오른쪽으로 방향을 틀어서 날아갑니다. 왼클릭하면 새로운 화살표가 등장하죠.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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