
The Hotel is a psychological horror thriller in which the player will have to face the evil living within the walls of a lonely hotel. But more importantly, the player will have to decide what this evil is to him. Maybe the nature of this evil is deeper than it seems at first glance.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, German, Simplified Chinese, Spanish - Spain, French*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]«Она была намного ближе, чем ему казалось.»[/h1] [b](с). из игры League of Legends[/b] [b][u]The Hotel[/u][/b] – это атмосферный психологический хоррор от 1-го лица, от разработчика [b]Constant Art[/b] на которого я вышел не помню каким образом, фактически 1-я игра разработчика, которая ведёт себя, как мастер боевого искусства, в своём жанре. [h1][b]==========[/b][/h1] [quote][b]Введение:[/b][/quote] Тьма. [i]«И вскричал я в скорби страстной: «Птица ты – иль дух ужасный, Искусителем ли послан, иль грозой прибит сюда, - Ты пророк неустрашимый! В край печальный, нелюдимый, В край, Тоскою одержимый, ты пришёл ко мне сюда! О, скажи, найду ль забвенье, - я молю, скажи, когда?» Каркнул Ворон: «Никогда».»[/i] Мы в тёмной комнате, где стоит одинокая настольная лампа на комоде. Ничего не видно толком хоть глаза выколи. Кто то настойчиво стучит в дверь… Вы – неизвестный мужчина очнувшийся в номере отеля. Ваша задача – разобраться в происходящем, испытать себя и понять достойны ли вы лучшего исхода. https://steamcommunity.com/sharedfiles/filedetails/?id=3606111055 [h1][b]==========[/b][/h1] [h1]Плюсы:[/h1] [quote][b]Хоррор:[/b][/quote] Я бы хотел выделить этот параграф во главе угла по тем причинам, что игра действительно жуткая, неприятная, страшная, НО парадокс в том, что условные монстры в этой игре АБСОЛЮТНО НИКАК не насилуют ваш слуховой аппарат. Пример про мастера боевых искусств здесь, как нельзя, кстати, ибо представьте, что вы условный зритель стоите напротив мастера, а он в свою очередь наносит вам серии ударов, не касаясь вас, в паре миллиметров от вашего лица, показывая тем самым, что он в состоянии контролировать процесс от и до. Иными словами, разработчик умудрился сделать страшно, без скримеров в лоб, без кровотечения из ушей, а балансируя, как водомерка, на воде, при помощи других параграфов данного проекта, что чаще всего сам визжишь от страха в неожиданные моменты. Мне пришлось это реально по душе. [quote][b]Музыка/Звук:[/b][/quote] Музыкальные композиции создают вокруг процесса прохождение плотное варево симфоний, в значительном смысле успешно заворачивающих в себя процесс прохождения, обильно «рисуя» на холсте хоррора, создавая психологическую базу. Звуковые эффекты на хорошем, уверенном уровне сопровождают игрока, давая понимание и ориентацию в пространстве. [quote][b]Сюжет:[/b][/quote] Через некоторое время вы конечно начнёте подозревать, что на самом деле произошло, но тут есть такая вещь, что в процессе прохождения вы частенько будете определять степень своих действий под влиянием разных отвлекающих факторов, олицетворяющих ваше спасение или погибель, другое дело, что мне безумно нравится, вы до последнего не будете точно уверены, кто из них есть кто. Кстати финал у данной истории не один единственный, что не может не радовать. [quote][b]Геймплей:[/b][/quote][list] [*]Мобильный телефон – это ваша БАЗА: он вам и как фонарик, и сообщений принимает, и звонки отправляет/принимает (причём это полезно в решении некоторых головоломок), а также главным образом показывает ваше ПСИХИЧЕСКОЕ здоровье (Иссякло? Вам конец), кол-во таблеток (для восстановления психики), уровень стресса, процент зарядки телефона (зачем он вам? Нуууу… в этой игре лимитированные смерти, ибо чем чаще умираешь, тем меньше заряд и сложнее вроде как сама игра. Иссяк заряд? Вам конец); https://steamcommunity.com/sharedfiles/filedetails/?id=3606116127 [*]Головоломки. Не самые сложные, но достойные, приятно разбавляют времяпрепровождение.[/list] [quote][b]Визуальный ряд:[/b][/quote] Внятный, опрятный трёхмерный визуал, с занимательным эффектом дисперсии, увеличивающимся пропорционально испытываемому стрессу, что эффектно выглядит и добавляет некоторого напряжения. [quote][b]Атмосфера:[/b][/quote] Вязкая, годная, пугающая, ибо постоянно ждёшь какой-нибудь подлянки за углом, а когда вроде как расслабляешься, понимая, что ничего не угрожает, бац и снова стрессы. Хорошие ощущения. [quote][b]Локализация:[/b][/quote] Проект сугубо отечественный, поэтому Русский язык и в текстовом виде и голосом присутствует в данном проекте на уверенной основе. Кстати сказать, голос «гончей» (симпатичной азиатского вида девушки) звучит очень знакомо, и я начал грешить на актрису Усольцеву А.А., озвучивавшую [i]Ежевику[/i] в забавном хорроре [b][u]Blackberry[/u][/b] (обзор кстати [b][u][url=https://steamcommunity.com/id/Kle4atka/recommended/1152950/]ТУТ[/url][/u][/b], чей голос мне пришёлся очень по душе. Она ли это? Увы, я не уверен. [h1][strike]Минусы:[/strike][/h1] [quote][i]«Итог: послушайте, от данного проекта, я получил приличную порцию удовольствия, чего я вовсе не ждал, ибо держал в голове, что это первый проект автора… но как он меня удивил, а? Разработчик [b]Constant Art[/b], я совсем не уверен, что вы прочитаете данный обзор, но этот проект я покупал в поддержку вашей деятельности, ожидая игру [b][u]Dualis[/u][/b] (из 5 эпизодов вышло пока только 2) и не надеясь на что-то крутое в обозреваемой игре, но видит Бог, я ошибался, и я очень этому рад, поэтому сердечно прошу вас, доведите свой проект [b][u]Dualis[/u][/b] до конца, ибо у меня есть опасения, что полноценный релиз так и не увидит свет, но именно в этом случае я надеюсь, что я не прав.»[/i][/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=3606162377 [b]=================================================[/b] [b][u]Пациент:[/u][/b] [h1]ClickamaN[/h1] [b][u]Психологическое состояние:[/u][/b] Сегодня во время грозы произошли перебои с питанием по всей лечебнице. В этот момент пациент находился в игровой комнате вместе с остальными. Как только событие произошло, многие занервничали и сёстры стали уводить других пациентов по палатам, однако пациент ClickamaN буквально оцепенел от ужас в свете сложившейся ситуации, ибо его лицо перекосила жуткая гримаса, он рванул по коридорам лечебницы, а добежав до холла, где стояло большое ростовое зеркало, злобно уставился в него , крикнул: [i]«ТЕПЕРЬ Я ВЫБИРАЮ!!!»[/i] и швырнул тяжёлую пепельницу, которая была на ресепшене рядом. [b][u]Лечение:[/u][/b] Шоковая терапия. Шейный отдел. 1569 Вт, 20 минут, 1 раз/день в течении месяца; Комната терапии тьмой. Без света. Сопровождается зловещим, женским смехом, записанным с помощью нашей главной поварихи. 3 часа, 1 раз/день в течении месяца; Из медикаментов: Фризиум, 20 мл, 1 раз/день в течении месяца; Из еды: сигареты, вода, кубик сахара
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #182 [/url]<-- [i]New review every Weekend[/i][/code] [h1]”WELCOME TO HOTEL SCARE-LIFE-OUTTA-YA!!"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2826293950 [u]Here's The Thing:[/u] You checked into a hotel as yourself, but wait, you don’t recall doing that… Somehow you just are there in one of the rooms! Were you kidnapped? Kidnapped someone in a drunken stupor!? Now you must gather your wits about you and decide to either follow a bunch of written stationery left by an unseen force or text messages, again, by an unknown entity. [h1][u][+]PROS;[/u][/h1] [h1]:) THE GUEST OF HORROR~[/h1] Title-wise, it must’ve omitted “four-star scare house” as a surprise welcome because your accommodation will primarily consist of shrieking, shuddering and a marathon’s worth of sprinting. The moment you come into being in your hotel room, it’s all a blur except for a sense of unease and impending doom written both on paper and electronically. The contents of which either disclose where you should go next, what you’d do well to stay far away from or who’s coming for you…! While there are strictly no weapons where you’re going, you do have to keep up appearances and refrain from warring with yourself by monitoring your “mental health” and “sanity level”. The former depletes due to sustained injuries and is also based on the severity of the latter, which rises or spikes when catching sight of scares, lingering in pitch black areas, and naturally while being hunted. Autosaves are plentiful but deaths are not inconsequential as each one, be it instant or being mauled slowly, will drain your lifeforce in the form of a “battery percentage”. You have about 20 chances before the current run is reset and you are born anew. I shouldn’t say any more, for fear of ruining things but you’re in for a tricky and freaky treat that will indulge in manipulating you. And although my time there was fleeting, I’d wager it lasted for about two hours when I arrived at the two endings. There may well be more to the experience, but since I was too adept, I didn’t die nearly as much as I should’ve~ [b]TIPS:[/b] 1) Enemies have but one weakness; [spoiler]doors![/spoiler] [h1]:) PLENTY OF ROOMS FOR YOU![/h1] What it lacked in unforgettable centerpieces and distinguishable locations, it pulled off the queasy maze-like corridor layouts and stuffy walls of black. In fact, it’s comparable to your upscale hotels except this one is fitted with a shifty mind of its own. The enemies are neither terribly fearsome nor original but that doesn’t bother me, because something else is the shot-caller and it goes by many a name! It may also be devoid of a personality in terms of music whereby there is no elaborate score, but rather sound effects disrupt and carry the ordeal just as commendably. Pretty standard stuff like the racing heartbeat, hurrying footsteps and pounding on doors but minimalism is sometimes the sweet spot! I was pleasantly taken aback and jumped out of my skin by a series of “dun” effects… [h1]:) OUT ON A LIMB-O, ASSUME THE WORST-[/h1] I’d say that in terms of plot likeness, it’s [b]Hotel Del Luna (2019)[/b] but darker and with more hauntings à la [b]The Shining (1980)[/b], plus some out-the-box “messing with you” spunk of [b]Layers of Fear (2016)[/b]. Cards on the table, the story by itself isn’t all that outstanding as opposed to its nuanced take of the fever dream concept. The staging of that period of uncertainty and abruptness at every turn is where the deepest, most sinister horrors lie dormant but ready to spring up and come after you. I tell you, having to inference between two parties like angels and demons on your side was a sight to behold. Supposedly, they guide you in order for you to go to the next place, wherever that may be? But better yet, the more prevalent issue that should be addressed; which is the right one to trust? Both command an authoritative presence but otherwise polite façade with unfortunately no obvious lunacy… until you go against them. I actually perished quite a handful of times before realizing that I was fooled into bringing about my own demise! Debate how you’d like about what happens to us humans but I’d envision that waywardness, sensory overloading and a sliver of bliss are expected responses when one is relinquished from earthly responsibilities. That is maybe until anguish transpires in reaction to the irrevocable process, followed by denial exemplified here by a great deal of attempts in fleeing from the inevitable. Lastly, I found the total abandonment of “whatever it was that happened to you before” to be both emancipating and devastating. Normally, even if it pains yourself to ask something, which in this case is like “how did you get here” and “when did you arrive”, wouldn’t you want to know who or what you left behind!? Or maybe you already do, and it wasn’t a good memory; so there’s no point in crying over past spilt blood…? https://steamcommunity.com/sharedfiles/filedetails/?id=2826300267 [h1][u][-]CONS;[/u][/h1] [h1]:( EMB-HELLISHED!? HOW ABOUT PHONING. IT. IN.[/h1] The Steam store page was like a brochure for the fictional establishment, but instead of room service, you get what can only be referred to as “room-to-be-service”. By that I mean there’s a degree of exaggeration in what was marketed… or rather a smaller and simpler version than that described. Well, to be perfectly reasonable, it makes sense given the pricing. But having played it, I noticed choices did not really make that much of a difference and a few weren’t reflective of what I did. For instance, choosing to not fill in anything for the questionnaire triggered a message anyway saying that I acted in the way that I had stated… Or how the so-called “consequences” were mere empty threats, for the most part. Another issue I had was with the sanity mechanics’ consistency and logic. Whereby events that I found disturbing didn’t do squat to my avatar and meanwhile the meh moments were pants-shi**ing! Half the time, getting a reaction out of me was either like waiting for a kettle to boil or suddenly stepping into the zone of motion tracking lights… https://steamcommunity.com/sharedfiles/filedetails/?id=2826298911 [h1]:( AN AMENITY I COULD’VE DONE WITHOUT[/h1] Maybe it’s just my killer intuition when it comes to horror plots but I thought the story was considerably feeble. For a number of reasons but the most being, for starters, it gave the gist away fairly quickly and the mystery along with it. If it was a little hard to get, at least your doubts would still be flitting with you during the chase scenes. Furthermore, it just wasn’t enough for it to peddle the premise to us, it gave the farm away by reiterating what was just said several times over and in a cryptically awkward manner. I couldn’t tell if it was me or the dev that was at a loss for words~ [h1]BUGS:[/h1] x Sometimes touching the faceless ones won’t hurt you. x One of whom got suspended in the air with a “hunting” pose. x The lady ghost cannot walk through a certain door frame? x Countless doors locked but there are the occasional ones that cannot be interacted with whatsoever. x “New message” prompt doesn’t go away and covers the bottom right of the screen. [h1]NITPICKS:[/h1] ~ Prompt/caption meant for bad ending was visible in the good outcome. ~ Psychedelic effects can’t be toggled off. ~ Pressing space is like doing a high-jump each time! [h1]"-WHERE YOU WON’T BE LIVING ANY TIME SOON~"[/h1] [u]Last Words?[/u] Best kind of hotel; way affordable and as unpredictable as it was a symbolic hell! Like any other accommodation, it overpromised its services. But at the end of the day, the stay well… stays with you~ [h1]8.1 / 10[/h1] [code]A handwritten letter of appreciation to [b]Constant_Art[/b] for the key~[/code]
Спасибо за мурашки размером со слона :D давно я так не пугалась
Сначала было весело, потом стало очень грустно. К середине игры вылезли непонятные геймдизайнерские решения : раздражающие лабиринты, рандомная накрутка максимального уровня стресса, быстро убивающая ментальное состояние персонажа, и отсутствие таблеток для восстановления этого здоровья. В итоге ты можешь оказаться в безвыходной ситуации, когда игра ВНЕЗАПНО выкручивает твой уровень стресса с 0 на 100, и твой персонаж обречен на смерть без шанса на выход к концовке. Ведь разработчик посчитал, что его игру будет слишком легко проходить, кинь он лишнюю банку таблеток. Закидать зомбями коридоры, чтобы ты гарантированно не прошел и умер? Пф... Пожалуйста. Не понимаю хвалебные оды к данному проекту. Скучно, не страшно. Не рекомендую.
This game was more interesting than I expected for this price. I had a great time playing it and the game utilized some unique concepts. You can check out my full play through below! https://www.youtube.com/watch?v=W-4ovI6Ob1k
While playing this game, I went from optimistic to worried that this entire game was irredeemable. The game is poorly coded, allowing me to break core functions; it goes against its own game rules, asking the player to ignore the core gameplay loop that it spends the first half of the game teaching; and lacks anything remotely resembling a comprehensive story. Starting with the core gameplay loop, from the very start of the game, it establishes that you are to avoid "her" a character I will hereto refer to as "Karen" for being such a pain in my rear. Karen is introduced early on and very quickly it is established that avoiding her is a goal for your character, at least for a short time, because soon you are pushed into situations where the correct answer to a puzzle is to actively move [u] towards [/u] Karen which is so counter-intuitive to what the first half of the game teaches you, that you may spend a while trying to figure out what the "solution" to a puzzle is before realizing that the game was breaking its own rules all along. In addition to bad game design, I have a personal vendetta against the sound designer who decided that needing to listen to whispers to identify Karen's location would be a good mechanic to mix with their obsessively loud, ear piercing, sounds. I honestly thought that I might come away from this game with hearing damage after only playing it for 4 hours. Then there's the buggy coding of the game. You can "die" while in a menu which soft locks the game and forces you to close out of the game entirely, you can glitch through doors and walls, seemingly at random, if you interact with items too quickly or rapidly, the game cannot handle all of the inputs and buffer overflows. I specifically encountered a glitch near the bad-end where If you [spoiler] guessed the wrong letter for the hangman puzzle too quickly [/spoiler] the game would teleport you to the bad-end area but without Karen present to kill you. Instead, you get to sit in limbo for all eternity and listen to a never ending clock tower bell. Finally, this may be an issue of loss in translation, but the story is all over the place and makes zero sense. It has the level of depth that you'd get from one of the 13 year old kids at Jewish sleep-away camp. It attempts to build up no lore and only tries to exposition dump on you in the form of text messages that you will receive every 5-10 seconds as if the main character recently went viral on TikTok and left their notifications on. I received this game for free and that honestly still feels too expensive. The very next day after playing this game I actually found out that I had COVID, and I'm skeptical if that was actually a coincidence. I don't mind it that much though, because so far, having COVID has actually been more enjoyable than playing this.
This game is definitely an interesting take on a fairly uncommon theme in horror games. I won't give anything away, but I want to talk a little about the game and some of the frustrations I came upon and some of the good aspects of it. First off, for the price, I can't complain much about the game. It's a great game to kill some time for the price. It's got a few good scares, it keeps you tense and on edge the entire time. The mechanics could be a little better, but hey.....it's a game that works and flows fairly well. There are some confusing points in the story line and some bugs as it pertains to some of the mazes. The end section was confusing and sometimes wouldn't work. I'm unsure if it's a multiple ending game or not. I feel like it should be, but while I did 2 different things, I got a slightly different lead up to the same ending. So, I'm unsure about that end of it. Either way. The game is great for what you are paying. It def has a lot of potential. The gripes though........Too much attacks and your health drains way too fast during parts where you are going to take longer or deal with a lot of damage. There is barely enough health to keep you going. Which adds to the tension of the game, but could also be tweaked to be slightly easier. There were times I wasn't clear on what exactly I had to do, but somehow managed to fumble my way through, despite taking an extra 30 min out of my day to get there. Keep in mind, this isn't really a puzzle game. The sound when you get injured was getting annoying at times, especially when it was happening often. One good thing to note, despite it saying it gets harder when you die and come back, health pills do regen, so you can get more. For what that's worth, cause you lose health fast in areas you need it. Overall, these are minor gripes. Not bashing. You are getting a pretty decent game for the price. It is a great concept, built fairly well, works (which is huge) and has you tense the entire time. While it may not have a lot of jump scares, it def keeps you on edge and that is perfect for a horror game. You can watch my playthrough and review here/skim through to see if it's something you'd be interested in. https://www.youtube.com/watch?v=3PjdNQYEObQ
[h1]Hallo Horror Fans,[/h1] nun was soll ich sagen, für den Preis ein sehr gelungenes Spiel, mit Wiederspielwert da verschieden enden möglich sind. Es ist ein Spiel wo man viele Entscheidungen treffen muss und man mit seine Nerven an seine Grenzen kommt. Aber genau das macht das Spiel aus. Gehe ich in den Raum? Oder gehe ich doch lieber vorbei? Bleibe ich im Licht oder gehe ich ins Dunkle?Tja man weiß es nicht.... :-) Vor allen die Labyrinthe im Hotel auf jeder Etage machen ein zu schaffen. So nun möchte ich nicht zu viel verraten. Pro: + Gute Grafik + Super Rätsel ( nicht zu schwer nicht zu leicht) + Gute Horror Atmosphäre + Guter Horrorsound + Gute Übersetzung in Deutsche (Sprache nicht) Kontra: - Tastaturbelegung nicht anpassbar - leider etwas kurz ( aber Wiederspielwert wegen verschiedener enden ) - zwischenspeichern wäre ganz nett Ich hoffe ich konnte euch etwas Einblick in [b]The Hotel[/b] geben, auf jeden Fall empfehle ich das Spiel. Für Schreibfehler haftet meine schlechte Schulbildung weil ich faul war XD.
While I really want to enjoy it, this game is super buggy and at times really dark so you can't see where you are even going. At some point, when you die, it resets you so far back, that I didn't feel like replaying it again. From all the indie horrorgames I ever played I would say it's one of the weaker ones.
Honestly, I went in not expecting much out of the game but ended up being pleasantly surprised. The game was pretty decent for the price tag. I loved the story and enjoyed all the purgatory aspects along with the idea that deception is all around you. The game does involve a dark topic ([spoiler]suicide[/spoiler]). The graphics are okay, nothing really good but not really bad either. The sounds are mostly okay as well, though when you get hit by the blind demons, the sound is pretty jarring (especially if you keep getting hit by them). I loved that the phone is your flashlight and thought that was pretty cute. Now, I did experience quite a few bugs, which I'm not surprised by at all. If you choose to never answer any questions, the game will say you answered that you wouldn't take a life. The subtitles option in the main screen is necessary as all the voice is still in Russian. If you get the name completely wrong, the note on the desk says "текст" over and over again (which I guess means "text"?). There's also a control setting that's in Russian but it's pretty obvious what it should mean. It only happened twice, but sometimes when starting/continuing a game, the game will get stuck in the transition without loading up the game. Overall, I did enjoy the story, especially for a cheap horror game ($1.99 USD). The game does contain jumpscares so may not be good for those who scare very easily. Also, for those who are sensitive to the dark theme ([spoiler]suicide[/spoiler]), tread lightly as there's a specific scene in-game that might not be suitable for you. However, for horror fans who are looking for a cheap horror game, I'd say give this one a try!
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| Antisphere | $2.4K | 104 | 62% | $0.99 |
| Royal Booty Quest | $2.4K | 126 | 60% | $0.69 |
| Sus Virus Amogus | $2.4K | 59 | 80% | $1.99 |
| Super Lobster Run | $2.4K | 97 | 96% | $0.99 |