
Become the samurai of legend, Sakamoto Ryoma and embark on an epic action adventure story set in a heated historical Japan. Turn the tide of battle with legendary gun and sword combat to change the course of history in search for justice.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小日子明治维新的剧情真的很不错,战斗方面一般般。
fun to play but lots of grinding required
虎头蛇尾的剧情,莫名其妙的原谅,重置版除了画面以外其他都不如原版你敢信?
Achei gameplay travada e alguns momentos um pouco repetitiva, mas no geral é história muito muito boa, missões secundárias são muito boas também KKKKKKKKKKKK Mas depois que pega melhor o combate e o sistema de golpes utilizando o heat fica muito massa, cante no karaoke.
Its fun, the story is good, the graphics are ok, the gameplay is ok. Worth a play but there are others that do samurai better.
エンドロールがスキップできない。Alt+F4で止めるしかない。 確かに概して飽きないゲームではあるのだが、とにかく一事が万事この調子で、プレイヤーの貴重な時間を割いてプレイしてもらっているという意識がまったくなく、却って少しずつでもプレイヤーの時間を奪えれば勝ちと思っている節がある。そういうところが好きになれない。このことはシリーズ全般のゲームデザインにいえることである。
应该是最烂的一代如龙了,作为2023年的游戏画面几乎没进步,战斗流派不少,但手感很差。地图又大又绕,有一条必经之路还必刷怪。数值也不够平衡,印象中从后期的冲田总司开始数值就开始一路狂飙了。支线也缺乏指引。优点的话一方面是情怀,基本上每代的主要人物都会出现。一方面是剧情改编得意外还行,但这又涉及到一个问题,如龙维新极改编的是倒幕运动的故事,而它的详情国内玩家大多数不了解,玩的时候容易看不懂剧情。我也是场外恶补了很多知识后才了解了剧情。因此除了能忍受种种缺陷的系列老粉,我不推荐任何人去游玩。
让我花钱体验这种水平的重制你觉得做的不错?
一场战斗超级长,中间没有存档,还有解密,解密失败了要重头开始打,谁想出来的
Every bad thing they say about this game is true.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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