
A turn-based JRPG series featuring a modern presentation with a classic core. Episode 2 resumes the adventure right after the last cliffhanger. Play once more as Haru as he uncovers the mysteries of the cold 'Deeplands', meeting with a mysterious silver haired girl along the way.
Modeled estimate, not a reported figure. How we estimate →
About

Light Fairytale is a turn-based Japanese-style RPG series set in a dying underground world ruled by an evil empire.
The goal of this project is to bring back the immersion and emotion of 90's era JRPGs on current platforms with the expected evolution in both design and technique.
Episode 2 resumes the adventure right after last episode's cliffhanger. Play as Haru and Ayaka as they uncover the mysteries of the cold 'Deeplands' while looking for a way to reunite with Kuroko, meeting with a mysterious silver haired girl along the way.

Characters

Ayaka
A beautiful woman who likes taking care of the almost extinct 'flowers'.

Mysterious Girl
A cryptic, silver haired girl with fierce words and deeds hiding a fragile heart.

Notes about the Light Fairytale series
Each episode is a standalone game, approximately 2 to 3 hours long for a first play-through, double it for a full completion of all the achievements and secrets.
Although optional, import your final save from the previous episode to bring back your stats, items and more!
About miyu.works
miyu.works is a one person indie game studio from France making modern renditions of classic concepts.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yet more classic turn-based JRPG goodness from this great series, whose only negative aspect is the lack of length and content. It will be a masterpiece for those who love PS1-era Final Fantasy once all chapters are out and there is a full-game definitive collection. In the meantime I will have to just patiently wait for the next chapter and play each part as soon as it's available.
Really enjoyed this game as well. Might have enjoyed it more than the 1st one. Really liked how this episode ended and has me excited for the 3rd episode.
Dans la continuité de l'Episode Un, RPG court (comptez 3H pour cet épisode) avec une seconde "run" possible. Malheureusement, la deuxième partie avec un second personnage ("???") n'est qu'anecdotique afin d'introduire ledit personnage (surement en teasing de l'épisode 3), ne comptez pas plus de 10 minutes de jeu avec ce dernier. Je conseil fortement à tous fan de RPG ayant déjà fait la partie 1. La possibilité de "continuer" à partir de sa sauvegarde de l'épisode un est un gros plus qui peu vous pousser à refaire l'épisode 1 afin d'améliorer votre équipement / vos orbes. Dans la lignée de ce que j'ai pu dire, mes critiques restent les même que pour l'épisode 1: Support Manette HS pour moi + Jeu un peu trop cher, hors solde (en dessous de 5e en revanche, foncez!)
This is much better than episode 1 but the game balance has to be better. I like the increase in challenge but when you hit a weakness it shouldn't less damage than attacks that don't hit a weakness. It make certain fights a chore to do. I'm still trying to figure out how to beat the optional robot boss.
[h1]Immer noch gut, aber wo sind all die coolen Gimmicks?[/h1] Nach der tollen ersten Episode von Light Fairytale hatte ich eine sehr große Vorfreude auf Episode 2. Leider kann eben diese meine Erwartungen nicht ganz erfüllen. Es gibt hier zu viele Kämpfe und zu viel Dungeoncrawling im Vergleich zu dem, was man von der ersten Episode gewöhnt ist. Außerdem mangelt es am Storyfortschritt und den coolen Gimmicks in Form von spaßigen Minigames mit Leaderboard-Anbindung und einem Modus, wo man die Story aus Sicht eines anderen Charakters erneut durchspielen kann. Trotz alledem ist auch Episode 2 ein Qualitätsprodukt, welches dank seiner liebevollen audiovisuellen Präsentation immer noch einen sehr wertvollen Gegenpol zu all den ausgelutschten „Auf Nummer sicher“ 16-bit-Nachahmern darstellt. Hier wird eben dem JRPG der fünften und sechsten Konsolengeneration gehuldigt, und das ist auch gut so! Ich bin guter Dinge, dass es mit Episode 3 wieder interessanter wird, jedoch mache ich mir sorgen, wie viele Episoden neko.works benötigt das Ding in trockene Tücher zu bringen. Als Ein-Mann-Entwickler ist man halt nicht der Schnellste und obendrein hat der Franzose ja noch andere Spiele-Projekte neben Light Fairytale laufen. Ich würde jedenfalls nicht darauf wetten, dass diese Episodenreihe noch dieses Jahrzehnt vollendet wird. Ungeduldige bleiben Light Fairytale also besser erst mal fern. [h1]Pro und Kontra:[/h1] Pro: - tolle audiovisuelle Präsentation - vergleichsweise anspruchsvolle Rundenkämpfe - bietet einige relativ frische, gute Ideen (Visor und Kampffelder) - bietet jetzt zwei Schwierigkeitsgrade Neutral: - Chibi-Stil - ist wesentlich kampflastiger als Episode 1 Kontra: - Minigames und der freischaltbare zweite Spieldurchlauf mit alternativen Protagonisten sind nicht mehr vorhanden - 10 Euro für 4 bis 5 Stunden Spielzeit sind etwas hoch gegriffen - ist die Story entwickelt sich nur schleichend weiter - das Bangen und Warten auf die nächsten Episode(n)
As semelhanças com Final Fantasy VII desse jogo são absurdas, esse jogo está divididos em episódios e não está completo (falta a parte 3 e 4 se não me engano) mas nessa parte 2 o jogo conseguiu mostrar muito mais potencial que no primeiro epi, que apesar deu ter gostado, deixou a desejar em algumas coisas, espero que no epi 3 o jogo traga mais coisas, mais personagens, e um sistema de batalha e encontros menos limitado, como eu disse antes, é um rpg promissor, dê uma chance, se vc curte FF, especialmente o VII, vai gostar desse jogo
It's very short but fun and chill. Graphics are hi res and tastefully done. Everything reminds me of golden era of JRPGs. I wish battles would be more dynamic. I'm looking forward to play next chapters.
Light Fairyta: Episódio 2 é uma continuação direta do Episódio 1, começando de onde você parou na história principal, com Haru pulando de um penhasco e você vendo que ele sobreviveu a queda e caiu em um local cheio de neve. E então decide continuar sua jornada e volta a cidade novamente, só que assim como da primeira vez, as coisas não ser bem como esperado. O jogo utiliza ainda tudo igual ao primeiro jogo mas tem a adição de troca de membros da party, já que você tem 3 personagens jogáveis dessa vez, e isso me abre uma das únicas coisas que eu não gostei desse episódio: o limite de membros no grupo. Da para perceber que o balanceamento de dano e inimigos no jogo foi feito com base no limite de 2 personagens no grupo mas sinceramente acho que deveria ter um limite de 3 a 4 personagens no grupo total, ainda mais se forem aparecer mais personagens mais para frente na história e aqui era uma boa porta de entrada para isso, então espero que a partir do Episódio 3 isto seja mudado. E não sei se isso tinha no primeiro episódio, porque eu não notei, mas aqui você pode usar seus oculos para examinar as informações dos seus inimigos e saber o máximo de vida que o inimigo tem, sua fraqueza e outras coisas, e o melhor de tudo é que você pode fazer isso sem gastar uma rodada de personagem por completo, fazendo com que você consiga se planejar melhor antes de atacar seus inimigos. Além de que foi aqui que eu finalmente entendi melhor o sistema de Orbs, que eu já tinha curtido. Notei que o sistema de Orbs funciona não só como combinação de algumas Orbs padrões tipo uma de Magia Especifica + Uma de Mirar em todos os inimigos mas também funciona com você ampliando a diminuição de defesa inimigo em um ataque elemental especifico caso você combine 2 Orbs iguais e junto disso descobri que as Orbs influenciam certas armas também, como a do principal e a de um dos outros membros do grupo, onde cada parte da mão que você coloca a Orb também vai ser o tipo de elemento que sua arma vai causa dano, caso você tenha MP o suficiente e isso inclui Orbs de Summons também, então além de ter a magia de Summon, você adiciona um dano elemental pra sua arma em ataques normais. Eu gostei muito que o jogo da a opção de você usar um save de outro episódio para continuar com tudo que você tinha antes, mesmo que você não tenha esse episódio instalado no computador. Já que o desenvolvedor decidiu separar o jogo por Episódios, ajuda muito ele permitir você pegar seus levels e itens de episódios antigos ao invés de você ser obrigado a upar e pegar tudo do zero a cada episódio. E em questão de conteúdo único, esse aqui é maior que o anterior. Apesar da história secundária ser absurdamente curta, coisa de uns 3 minutos, a principal consegue te manter nela por quase 3 horas caso você vá atrás de todos os caminhos, sem pensar em platina ou algo do tipo, que foi o que eu fiz aqui enquanto to escrevendo essa review, e apesar de não ser um tempo tão diferente do primeiro episódio e como nele você repete muita coisa aqui você tem uma satisfação maior por tempo de conteúdo, fazendo com que esse episódio valha mais a pena de se pegar em preço cheio, caso não queira esperar uma promoção. Estou ansioso para os próximos episódios!
Avg play time: 5 hours in total, this episode consist of a main story and a short 10 minute shorter end credit plot, the episode, like the first, though plays, looks, and sounds beautiful, yet my biggest gripe is this one really felt shorter than the first, though well worth the small amount i paid from its sale, at full price its harder to justify. Granted, likewise for a game being developed from what i understands to be just single person, its still never the less breathtaking and quite mind blowing. The story, though criminally Short, is absolutely one of the most immersive stories I've experienced in a good while, and even more impressive because its done on such small budgets compared to other triple A RPGs. [spoiler] i wish there was more dialogue that would serve to enhance the world/character building. To said comment, I did wish for example there was more dialogue commenting on the death of the old man, it was such a big enough twist, that I played through that moment twice to see if i could maybe change outcomes. To see something like that executed so well, only to feel like it wasn't important enough to the villagers that no dialogue after the fact was present commenting on his death made the moment feel less important to the in the moment world building. Small, even one charterer lines of dialogue would in my opinion make such huge difference in how we the player read or identify to the characters that we even then might not be directly attached to but invested enough in we'd want to connect beyond just surface level. [/spoiler] Regarding visuals, the graphics are so damn nice looking, mechanically the RPG system, though easy to "cheese" or brute force your way through encounters, it all plays super fluidly, and really cohesively. Then regarding the soundtrack, it really is amazing, and very well complimentary to the overall atmosphere of the game environments you explore. The major puzzle felt a little simple, almost tedious for lack of indication though not bad either, it just didn't quite feel as refined for what could be small puzzler moments that can exist in future episodes. Biggest improvement was the monetary and items system, didn't feel like you had to get lucky with how much coin you got overall per encounter, plus the items available seemed to increased as well, which from episode 1, is a huge plus for how few items were present originally. The only other critiques / wants for a future episode if there were one to release eventually, is the incorporation of multiple allies in your party. With kid introduced it was exciting to the prospect of getting her on my team, but seeing how we were limited to only 2, my excitement faded pretty quick. likewise the balancing as many others have commented seem to be quite out of "whack", though i don't doubt with some tweaks characters like Kid will eventually be an exciting character to add to the party. all in all I think there's still lots of room for improvement, but where it is, certainly theirs much to look forward to. Story: 9/10 Characters: 8/10 Game play: 8/10 Mechanics: 9/10 Overall rating: 8.5/10
Charming game with fun characters and aesthetics, but there's some aspects that can be improved. Overall though I found Haru's story mode to be about as long as both paths from the last game to make up for the new second story being just a quick epilogue. However for Steam Deck users be warned that saving glitches the game up and constantly keeps trying to mash the confirm button resulting in an endless saving cycle. I usually had to literally quit the game and reboot it up after saving on Steam Deck, but on computer everything works great. Kid really needs to be tweaked as currently they are far too weak by the time they join the part. Also hopefully the creator will start putting better armor in shops in the next game as it always seems odd to keep having current gear in the shops that just take up space as new party members will always already be wearing it anyway. Finally, I hope the third game could have more than 2 party members in battle as currently it just boils down to attacker and item user/ healer depending on who your partner is.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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