
SEGA®’s most requested re-release of all time finally comes to a new generation. Shenmue delivers an epic story of revenge within a unique open world that is still unrivalled in depth and detail. Return to the epic saga that defined modern gaming. The saga begins…again.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Originally released for the Dreamcast in 2000 and 2001, Shenmue I & II is an open world action adventure combining jujitsu combat, investigative sleuthing, RPG elements, and memorable mini-games. It pioneered many aspects of modern gaming, including open world city exploration, and was the game that coined the Quick Time Event (QTE). It was one of the first games with a persistent open world, where day cycles to night, weather changes, shops open and close and NPCs go about their business all on their own schedules. Its engrossing epic story and living world created a generation of passionate fans, and the game consistently makes the list of “greatest games of all time”.
A tale of revenge.
In 1986, teenage jujitsu artist Ryo Hazuki returns to the dojo of his father, Iwao Hazuki, only to witness his murder by a Chinese man, Lan Di. Lan Di steals a mysterious artifact known as the Dragon Mirror. Ryo vows to avenge his father’s death and sets out tracing Lan Di’s path.
The first game in the series, Shenmue begins the tale as Ryo travels around Yokosuka, Japan, gathering clues about his father’s murder and dealing with nefarious gangsters along the way.
The sequel Shenmue II continues Ryo’s quest, this time crossing the sea to Hong Kong, China. Ryo ventures deeper into the criminal underworld, meeting martial arts masters who aid him on his journey and offer insight into his father’s death, and unravels the mysteries of the Dragon Mirror that his father kept hidden.
Take the role of Ryo Hazuki.
Explore a 3D open world searching for clues, examining objects, and talking to NPCs.
Battle enemies and bosses making full use of the moves of Hazuki-style jujitsu.
Beat quick-time events (QTEs) and mini-games.
The best Shenmue experience
Pioneering Dreamcast classics available for the first time on PC
Updated user interface
Choice of modern or classic controls
Japanese audio available for the first time for a global audience
Fully scalable screen resolutions
An epic legend
A tale of revenge on a grand scale
Solve the mystery of your father’s murder
An experience never to be forgotten
The world feels alive
Talk to anyone, scour the world for clues
NPCs live independent lives on their own schedule
Faithful recreations of 1980s Japan and Hong Kong, China
Distract yourself with arcade games, collectibles, duck racing, and more
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 89% | — | $2.1M |
| $29.99 | 1Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Experiencing Shenmue in its inception must have been a thrill, a surprise and a joy back then I imagine. Given that nowadays most if not all games have followed this formula to the tea, I must say that even though I am one of many whom might not be surprised about what the game showcase as its technical achievement, at least what made me love this game was different aspect of it. The soul this title has is quite unique in regard to this attention that was given to it when was made. And it is felt, at least for me it did. Experiencing this so-called godfather of all that came after it again, was a treat I gave it chance by jumping into this world of Shenmue. And wow what an amazing slice of life story it offers. Also, even though story wise is incredibly simple and did not wow me because is something that is not new, still captivated me by the way it has been handled. This attention to detail, from its story and how the mechanical aspect of fighting scenes goes hand in hand was appealing to go through. I honestly never knew why and how this franchise was never let flourish after its second installment. But recently found out that Sega made its last curtain call, so to speak, with Dreamcast and the value it cost to produce Shenmue I & II was the answer for that reason. It is really a bittersweet in a sense and incredible as one can think, how Yu Suzuki still has had whatever ups and downs through all the development and still perhaps? Regarding Shenmue I: I am so glad I gave this game a chance when back then, I never could have had the chance to. The opening of this game is very straight forward with a story that even though now, does not have nuance, what still made it so was the fact that one does know while playing that this game was this incredible trendsetter in its decade. The writing, voice acting and the plot are smart. Everything plays and feels that comes from the mind of someone who really paid attention to every detail and likes to develop a story that is so well played out, with this sense of slow progression that does not linger too much. So, making you experience this slice of life drama of this young boy that goes into a path of no return. So, I think as I write this first review from Shenmue I. Every day that passes, has this intention for the day and story. Detailing progress that does not make you lose attention because everything that was created in this game from its people and locations has its purpose. Not like other games that it bloats into an endless meandering experience most of times with intention of derailing. In Shenmue games, the implementation of both is and does feel cohesive by story. The progress feels intentional, the desire of this kid to find the perpetrator while stepping outside of bounds into this sort of detective with the heart of a fighter was a great way to implement progress to the character. All because the slow moments that arrive when you want to stop and practice, make this experience feel like a hero’s journey. Play a gacha game or talk and call his friends and neighbors made this experience a realization that this is a life of a kid still whom reality is not a movie, but a true consequence that will impact him later. Who by the way, do not know how to really deal with this situation other than what he thinks is right just because he has practice in martial arts. And that is what made me realize, is this kid someone to root for? In a way yes, in other because of what he might fall into… what would happen at the end of his journey? This is a great way to make us think about the real complexity of this story in a sense. Really well-crafted parts that seemed small in detail, but when you piece these things together in consideration with what the story is, it does have a powerful touch within its plot development. Regarding Shenmue 2: This sequel felt bigger and engrossing, making the whole experience with this entry so different from the first. It is amazing playing a franchise that when you go to the next installment, you can see and feel the ambition put into this. The story, music and soon as you enter Kowloon you are experiencing this awesome adventure waiting for you to keep going. Again, in this sequel no space is wasted. Everything created is as the first. It has a purpose to be there because is part of the story. I am so happy I gave this game a chance to experience it and that it is still around to do so. Because with this sequel I experience a great tale that even though it still continuing, the vast expanded story and the array of characters added to this continued epic has made this plot very interesting to want more and see how all culminates. The first time you enter Kowloon, is an adventure in every moment with a duo known Ren, he was joy and laughter here and there when the story kept his paste which was an awesome contrast to the protagonist. The music, the ambient in this game is a step up from the first. One part that took my breath away from the usual chase and continues plot uncovering was when the character went to Guiling. Wow what a change of phase and the beautiful scenario, conversation and this next character duo which was just an entire rest of the game sequence of just conversing. Such a beautiful character and another one that has a great different contrast with the protagonist. The whole sequence is my favorite in the franchise. It was incredibly impressive sequence, and I imagine a bold one to do, but knowing the game has a rich story, seems like from what I felt while I was hearing the conversation, a good choice to do it this way. Same whole sequence is a big change of phase with one of the most beautiful soundtracks I have heard in the game. She stole my heart of how swell and charismatic she is. Her humble heart and this normal conversation while seeing how vastly different these two are, in the way they live and have experienced their life. The scene when they were both in the cave was very beautiful. This game has won me over, I can’t wait to see what is next for the story and hopefully for this franchise, because it does need to be finished to see. I am so glad the third installment, which is the enhance edition, is still in progress to be released and hopefully Yu Suzuki will be able to finish its dream work with the five stories he has in his mind and hopefully already in development.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are games that you play, and then there are games that you remember. Shenmue I & II is one of those games that feels like stepping back into a memory. It's not just about the revenge story; it's about the quiet moments in between. Walking through the streets, talking to people, hearing the music, and discovering small details made the world feel real. It's definitely showing its age, but that's part of its charm. The story of Ryo's journey, the atmosphere, and the feeling of just wandering around are what make it special. It has a warmth and personality that many modern games still struggle to capture. A nostalgic, unique experience that feels less like playing a game and more like visiting an old memory.
Не знал, что игра так популярна и ничего про неё не знал. А оказалась она в библиотеке у меня благодаря тому, что я хотел получить Call of Duty: Advance Warfare и она шла вместе с ним в месячной подписке Humble Bundle. Игра настоящий реликт в мире видеоигр. Мир очень живой, к примеру: магазины открываются и закрываются по расписанию, жители ходят на работу и возвращаются домой, а многие говорят, что погода меняется в зависимости от реальных данных 1986 года. Не знаю насколько правда, на смену погоды ещё должного внимания не обратил. В этом и самобытность игры. В мелочах, в умении найти уют в рутине. Это и игра в аркадном автомате и кормление бездомного кота или работа на погрузчике (!). Правда не всегда от этого получаешь удовольствие, особенно сейчас, ведь игра вышла в начале века. Исследование мира часто подразумевает долгие и бесцельные прогулки в ожидании, когда откроется нужный магазин или наступит время для встречи. Ну да ладно, рутина на то и рутина, но будьте готовы к этому. К счастью, во второй части разработчики добавили возможность пропускать время, что значительно облегчает прохождение. Конечно есть и минусы и управление древнее и много нелепейших моментов, что очень свойственно сониблядии, но они едва ли могут поспорить с плюсами. Хорошая боевая система, которая напоминает файтинги давних лет и как оказалось, первое внедрение QTE элементов. А теперь внимание...игра вышла в 1999 (!) году. С позиции человека, живущего в 1999 году думаю это было как минимум революционно и необычно.
Years ago... I was Chinese.
I immediately saw all the things that inspired yakuza/like a dragon to be like in this game. The combat is very aged but not terrible. The amount of detail in the stores and locations is astonishing and many newer games don't get it this good. Never saw a time mechanic in a game like this which was fun to have to manage your time and to memories when the stores for example close and open when the bus comes and such. The game never crashed and it runs on a stable 30fps with no dips, would've liked it if it had like a 60 fps mode or so but the 30 fps wasn't bothering me as much as I thought it would.
Não tem o que falar mal desse jogo, além disso eu cresci jogando ele junto do meu pai, anos depois consegui o jogo no steam, totalmente em fullhd. Uma maravilha de jogo, uma exploração bem completa, não é nada mastigado que nem a maioria dos jogos de hoje em dia. Ele tem progressão mais lenta que muitos jogos, mas é isso que torna ele especial e mais realista. Não é só sair dando soco em qualquer um no caminho, tem todo o dialogo, exploração e cada npc tem sua rotina, tem até ciclo de dia e noite, horários, isso era inovador pra época. Como disse, jogo maravilhoso.
shenmue is unforgettable. played this on the dreamcast as a kid. returned because there is so much about it that is completely unique and in the current video game zeitgeist it serves as some kind of antidote. no coincidence one of the first major characters you meet teaches Ryo about patience and calmness of the mind and the environment of Buddhist antiques outside the temple, the pacing, the chores all reinforce these themes. ryos impatience for vengeance is your impatience for button mashing. the game is not so much played but experienced, really feels a snap-shotted slice of time exploring a different culture in the late 80s. yeah everyone's voice lines are borderline neurodivergent and campy but they are also very charming.
所谓经典就是经得起时间考验
Broken on steam deck. Inexcusable.
Dropeé Shenmue hace 3 años sin saber que estaba cerca del final. Recién esta semana lo retomé y lo terminé, y me parece una experiencia única. Leí mucha gente quejándose con un argumento particular de que el juego no "respeta" tu tiempo; y no estoy de acuerdo. Es un juego que quiere que aprendas a respetar EL tiempo(como ideología?), y todas sus mecánicas giran en torno a eso(por algo tardé 30 horas en pasarmelo). Ciertamente me extraña que se juegue de esta manera tan manual, a día de hoy no jugué ningún otro juego que se tome tan en serio este tipo de diseño, y la verdad no me sorprende porque si quitaras todas estas mecánicas "tediosas" como "investigar por tu cuenta" y jugaras al juego con una guía, este probablemente duraría como la mitad de lo que me duró, pero explorar y descubrir mientras absorbés el ambiente me parece muy logrado, y si no tuviera controles TAN de tanque o momentos estrechos, sería todavía más inmersivo y llevadero... Lo que me parece frustrante es la poca accesibilidad de los combates, posta te hace renegar si querés usar combos sin tenerlos anotados en una hoja, porque sino vas a terminar como yo pasándote el juego spameando el golpe este que te hace deslizar(sega nerfeen esto...) Y todas las mecánicas referentes al tiempo del juego me parecen muy divertidas, por ejemplo cada vez que te daban descanso en el trabajo me ponía a escuchar los cassettes que tenía mientras usaba el celular en la vida real, o lo mismo cuando tocaba esperar el colectivo, o me iba a la máquina de gachas a farmear figuritas...AH, SÍ, y en el Shenmue también Mi mayor queja probablemente sea la skybox que es HORRIBLE y marea que gire tanto wtf, por no mencionar que el juego asume mucho que hagas cosas que no te piden, o que no te enseñan mecánicas re importantes como tocar la bocina o ponerte en primera persona para hacer cosas específicas... y que el juego se rompe todo si lo intentás jugar en la compu del gobierno por alguna razón 8/10 conseguí el gacha del doctor robotnik al primer intento
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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