
Alex Chen hides her 'curse': the psychic power of Empathy, the ability to absorb the emotions of others. When her brother dies in a so-called accident, Alex must embrace her power to find the truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 603 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I loved this game, just like the first and second one this game had a completely different spin and was like another game entirely, but I still had fun with it. I was kind of disappointed at first because I couldn't find a way to relate or understand the character on a deeper level but my real enjoyment set in when I met every other character. They all have distinct personalities with both good and bad things about them. I didn't understand how my choices would affect anything until near the end where I saw what every choice actually meant. My favorite character was Ryan because from the start he reminded me of myself and all his little quirks always made me laugh. I wasn't a big fan of Steph but she eventually grew on me.
Who made this? What is this? Why are we here? Just to suffer? Goyslop.
another woke monstrosity
剧情平庸,成也超能力,败也超能力。 最严重的问题在于叙事节奏。总共五章10小时内容,用了三章细致地铺垫主角和镇民的关系(LARP很好玩,但也没必要写大半章吧?),第四章交代感情线,第五章却草草收尾,在2小时的内容里塞入主角的童年、矿难的真相……而恰恰是这种超能力,导致剧情不得不虎头蛇尾。不同于第一季有时间回溯这种可以直接改变现实的强大超能力,《本色》的共情能力本质上只是一种感受、理解,甚至有时候会成为行动的阻碍。当故事无可避免地走向揭露矿难真相这种外部冲突时,Alex的超能力自然无从发力。感知到反派的情绪无济于事,解决问题最终还得回归到投诉、曝光、投票这类常规手段——而这时,有帮助的不是超能力,而是每个镇民。超能力这种主题自身带有强烈的英雄主义色彩,第一季Max决定镇民的生死时,圣人与私心的冲突才展现出那样强烈的冲击力。但《本色》里Alex必须借助镇民的力量,这和英雄主义的叙事内核本就矛盾,整个故事也因此显得怪异。 作为系列招牌的选项抉择,在本色里也显得格外无力。第一代的道德困境建立在“凡是选择必有代价”的前提上,但《本色》里的大部分选项并不关涉道德,只是个人情感选择,大多时候选项的结果也无关痛痒。再套上“拯救小镇”的壳子,未免有些空洞。可以说,大部分时候,Alex想要的和我认同的完全一致。我几乎没有机会背叛自己,也没有被逼到必须衡量轻重的那一步。作为一个以此为卖点的系列游戏,我认为这部作品在道德选择张力的设计上完全是失格的。 本作我最喜欢的是感情线。外面的世界已经够残酷了,Alex和Steph之间不需要再用痛苦来证明深情,一份平实的幸福足矣。她们没有误解,没有狗血的三角关系,没有“为了你好我必须离开你”。她们只是两个对彼此有清晰好感、自身也不存在道德争议的人,选择了坦诚地走向对方。
this game even tho its not got anything to do with max chloe or arcadia bay or yk the usual life is strange stories. it was awesome. i loved it. i mean i just i cant even describe it. your morals are questioned so much here with what you choose and it made me emotionaly stunend. absolutely fantastic.
Very good game, definetly underrated
Après la grosse déception du deuxième volet, j'avais pas mal d'appréhension sur celui-ci. Déjà, parce que c'est le premier à ne plus être fait par le studio d'origine et aussi parce que je n'ai pas vraiment apprécié "Life is Strange 2". Et bien, ma surprise fut étonnamment très bonne, tout d'abord le jeu à une superbe ambiance, la ville (bien que complètement irréaliste) est magnifique, les personnages sont attachants et nous font vraiment nous immerger dans cette petite communauté paisible. De même qu'on ressent très bien l'évolution d'Alex au fil du jeu, comment la ville et ses habitants la change et cette fois le pouvoir n'est pas juste une gimmick inutile, il a réel intérêt narratif. J'ai également bien aimé que le jeu prenne quelques (rares) liberté et évolution de gameplay, pour la partie du GN notamment, j'en aurais aimé plus, mais c'est déjà très bien. De plus, j'ai trouvé que l'histoire était belle et plus maitrisée que dans le 2. Après évidemment, tout n'est pas parfait, c'est encore une fois bourré de clichés lourd qui vous feront souvent souffler et mon dieu le twist de fin débile qui sort de nulle part. Ceci dit, j'ai quand même bien apprécié le jeu, probablement pas encore au niveau du premier et de "Before the Storm", mais juste en dessous. Je suis assez curieux de découvrir les deux derniers du coup et voir s'ils évitent le fan service inutile.
Život byl barveně podivný, ale byl v pohodě. Na jedničku to asi nemá, ale rád jsem si to zahrál.
It is just meh Some side elements were good, i loved the part when we made Ducky happy during the spring festival, felt human. The music is unmemorable, none really spoke to me or had any impact on me. The main story is just bad, I'm all for corps being bad cause they are ♥♥♥♥♥♥♥ awful, but my ♥♥♥♥♥♥♥ god it is the most unoriginal ♥♥♥♥♥♥♥ story in the world. Oh wow the corp covered up the fact they are awful and killed a person to cover it up again? ♥♥♥♥♥♥♥ original. If the game tried to tell anything political with it i would have been fine, BUT NO there is nothing. Also the "dramatic" reveal that the guy who helped us is actually terrible guy is such a ♥♥♥♥♥♥♥ bad twist. Alex as a character and her power is barely explored, you have a ♥♥♥♥♥♥♥ nightmare scene where the game decides to drop most of her past story. Why? Why not deal with her past simultaneously with the story instead of a ♥♥♥♥♥♥♥ nightmare scene? Your choices don't matter and i get it since the original game had the same issue but there at least there was some emotional baggage with it or uncertainty for the future. Here? Nothing. The final "choice/choices" are underwhelming and it doesn't matter. Do you forgive a ♥♥♥♥♥♥ person the fact they killed 8 person (And tried to kill another one)? Oh wow so hard of a choice Or my fav do you leave or stay? Does it ♥♥♥♥♥♥♥ matter? No. The game doesn't have any choices, it doesn't matter if the City Council agrees with your or not. Even though most of the choices just gives you a +1 for this invisible meter...
Easily the 2nd best game in the series. Has a great story, vibes, characters, and music The Wavelengths DLC is 10/10 too
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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