
Life is Strange: Before the Storm returns with remastered visuals across characters & environments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Japanese**languages with full audio support
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⭐ Note : 17/20 🎮 Gameplay : J’ai bien aimé me retrouver dans la peau de Chloe, avec un gameplay plus simple que dans le premier épisode mais toujours agréable. Le système de confrontations apporte quelque chose de différent, même s’il n’est pas toujours évident à gérer. 🌍 Ambiance / univers : L’univers de Life is Strange fonctionne toujours aussi bien sur moi. L’ambiance est forte, intime, portée par une excellente musique et ce mélange de drame, d’émotions et de moments plus calmes. 📖 Histoire : Gros coup de cœur. Le jeu permet de mieux comprendre Chloe avant les événements du premier opus, et sa relation avec Rachel est clairement l’un des gros points forts. Les personnages sont touchants, attachants, et l’histoire arrive encore une fois à transmettre beaucoup d’émotions. ⚙️ Technique : Les graphismes remasterisés sont bons et apportent de la fraîcheur par rapport à la version de base. Par contre, côté bugs, c’est assez pénible : avec la dernière version du jeu, les sous-titres peuvent rester figés, et en repassant sur une ancienne version pour contourner le problème, certaines cinématiques de fin d’épisode bouclent, ce qui oblige à rebascule sur la version récente. ✅ Points forts : personnages très attachants, histoire forte en émotions, univers Life is Strange toujours aussi marquant ❌ Points faibles : bugs de sous-titres, jonglage entre versions à cause des soucis techniques 🏁 Verdict : recommandé malgré ses défauts, surtout pour Chloe, Rachel et l’émotion de l’aventure.
When you meet someone who changes everything, you just know.
chloe em seu habitat natural
What is the point of a prequel if not to teach us something new about a character or the fictional world we have come to know? In Life is Strange: Before the Storm, Chloe is still the same Chloe. Yes, we see the immediate ramifications of losing Max as a best friend and an expanded view into the trauma of losing her father, but she is never given a major avenue to truly shine. Because of that the game lacks a clear purpose. More Life is Strange is always fun and this game is certainly entertaining and filled with most of the charm you come to expect from the series, but it just feels hollow. Reexploring the halls of Blackwell doesn't feel the same. It feels emptier. [h2]Story[/h2] This story picks up a few years before the events of Life is Strange, following the blossoming relationship between Chloe and Rachel. This relationship is strongly alluded to in the first game as Chloe is the one frantically putting up missing persons posters throughout the city. It is a natural and worthy focus for a prequel, but it doesn't entirely stick its landing. I don't find Chloe to be all that more interesting here. She has already formed into the character she becomes in Life is Strange at this point. She is still snarky, combative, and a catalyst for trouble. I appreciate that she is given the main role and thus has a chance to be a hero, a role she was never able to inhabit in the original game. She saves a school play and provides tender emotional support for Rachel. But none of this feels particularly new. She largely remains broken and aimlessly drifting, which makes her very susceptible to any form of companionship, which manifests itself in the introduction of Rachel. [h2]Chloe and Rachel[/h2] Seeing the relationship between Chloe and Rachel actually play out was exciting and insightful, exactly what you want from a prequel. Since Max left, Chloe had been spiraling, getting herself into trouble and clearly reeling from abandonment. Popular girl and fellow punk rocker Rachel Amber meets Chloe at an underground punk show, saving her from getting beaten up. The two instantly click and an unlikely sisterhood begins. The two have a fascinating dynamic as polar opposites in most regards. Rachel is rich, Chloe is not. Rachel is well liked with good grades, Chloe is a loner who was kicked out of school. They connect in more intangible ways, particularly through their relationships with their respective fathers. Chloe, who lost her father at a young age, offers a unique perspective into Rachel's own issues with hers. Rachel begins rebelling against her father, who she views as distant and unsupportive, and upon discovering him kissing another woman sets her down a path of rage and rebellion. Chloe, a misfit in her own right, guides her through the process. The narrative says something interesting about class and the permissiveness of bad behavior. Rachel, whose father is a district attorney, is erratic and ready for change without fearing the consequences. Chloe can't fall back on family influence in the same way, so her risks are always more calculated. What I didn't like was how one dimensional they made Rachel. In many ways she feels like a manic pixie dream girl crafted specifically for Chloe. Her decisions seem immature and contrived at times and her completely free spirited attitude feels disingenuous. It almost feels like the writers had an idea for Chloe's arc and built Rachel around it. Because of this I was never fully bought into their relationship. [h2]Mystery and Supporting Cast[/h2] [spoiler]The mystery at the center of the story is not particularly compelling. It mostly centers around Rachel's angst upon discovering that her biological mother had been hidden from her her entire life. You spend the majority of the game attempting to reunite the two, but outside forces seem determined to prevent it.[/spoiler] The narrative incorporates familiar faces like Frank, Nathan, and Victoria. Nathan comes across as much more timid here and seeing a different side of him, particularly the verbal abuse he receives from his father, is a welcome addition to his character. Frank gets multiple chances to shine. The rest of the returning characters are carbon copies of their original selves, if not more insufferable in the case of Victoria. Most new characters were welcome additions. Drew and Mikey North as well as Steph are solid inclusions. Drew, whose father is homeless, has a lot on his plate taking care of his brother. His frustration is visible throughout but he is good natured at heart. Steph and Mikey provide some of the game's more lighthearted moments, which were always a joy. Other characters central to the story such as Damon, James Amber, and biological mother Sera were largely uninteresting in my opinion. [h2]The Vibe[/h2] The most important thing this game misses on is the vibe. Whether it's because it was shorter, steered away from Blackwell, or focused too much on aspects of Arcadia Bay I didn't care about, it just didn't feel as memorable as the original. Everything from the music to the general feeling in the air felt slightly off. I think a lot of that comes down to the simple fact that we aren't seeing Arcadia Bay through Max's lens. Max Caulfield does not define Life is Strange as a whole, but she does define Arcadia Bay, and her absence in this prequel, while necessary for the narrative, is strongly felt. It is a breath of fresh air when she returns in the bonus episode, providing one of the most heartbreaking monologues in the entire series. [h2]Final Thoughts[/h2] I am easily pleased as a gamer and I thoroughly enjoyed my time with this game. The flow of a Life is Strange experience will always draw me in. But I don't think this game fully justifies its existence. The main story is mostly forgettable and while I love that Chloe gets a chance to shine, the central relationship feels heavily forced. I appreciate how the game forces Chloe to confront her fears of abandonment, particularly around Max, but that alone doesn't save it from its central problem. [b]5/10[/b]
Игра шикарная, 10/10, но Рэйчел тупая шлюха ненавижу ее
I am going to assume you are better off buying the original version, but I never had it so I can only speculate. But knowing that Life is Strange 1 Remaster had bugs and problems that the original never had it's probably the same issue here. The subtitles are just broken. Quite often the subtitles aren't showing at all, sometimes they get stuck on a line. One time it got stuck in the middle of a sentence and after the conversation ended I was walking around with the line still at the bottom of the screen. Honestly, I have never seen someone f*ck up SUBTITLES like this before. Chloes voice lines will often layer on top of each other, which is quite bad. Like when you are looking at a document, she says something, but you already read the text and move on to the next page and the audio will play on top of the frist one. I also noticed one or two lines were the audio mixer just messed up I assume? Chloes line came out doubled, like almost echoed. And then I have noticed at least 2 or 3 times in which a character is talking and the voice line is just missing. Honestly, it's quite embarrassing to "remaster" a game and then it's in such an obvious buggy state.
10/10 🔥
Одна из лучших частей Life Is Strange, если не самая лучшая.., по крайней мере для меня. Если вы новичок в серии, то обязательно начинайте играть именно с этой части. Поверьте, так надо. Оценка: 10 из 10 - мне понравилось всё, хромает только техническая часть игры, но на это мне пофиг.
Peak
Nunca me había hecho llorar un videojuego :c
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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