
LiF:Forest Village is a city builder with survival aspects in a realistic harsh medieval world. Shape, build and expand your settlement, grow various food to prevent your villagers from avitaminosis and starvation. Possess them for additional micromanagement or simply to wander around.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice
Редкий кал. Неиграбельно. Перекос в игровом балансе.
Muito desafiador e requer muita estratégia. Quando vc pensa que ta craque vc se depara com situação complicada.
me encanta ,lo jugue hace tiempo y me gusto mi primer juego que jugue fue age of empires entonces este tipo de juegos me facina super recomendado aun que talvez ya paso de moda lo sigo disfrutando
Tragedia. Mnóstwo błędów. Mam zapasy ciepłej odzieży ale moi ludzie z niej nie korzystają i umierają z powodu hipotermii. Przy przyspieszeniu prędkości gry ucieka żywność. Transport mułem to totalna porażka, przez cały dzień pracownik łazi, chwilkę tylko wozi. Ludzie mający pół paska żywności idą jeść. Jedzą co chwile.
увлекательная игра
+++
para dejar en segundo plano,.
Es un muy buen juego, para pasar horas y horas, es cuestion de paciencia y dedicarle tiempo, tal vez no sea para todos pero lo es para mi, odio tener que necesitar internet para poder jugar, ODIO A STEAM... 10/10 el juego
Muito bom
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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