
"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 686 reviews with recorded playtime.
Reviews
Themes across 685 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
uno de los juegos mas dificiles que he jugado con una curva de dificultad completamente vertical, pero eso no quita que sea el juego con la mejor narrativa que haya visto en mi vida
yea
dude i need to have sex with angela so bad
好玩就好玩在妹妹用牙签把我扎死
yes
도서관 앞에서 죽치고 앉아있는 파란 노숙자들 때문에 화날뻔 했지만 그럼에도 재밌게 한 게임
우는 아이 막상 깰 때는 거지 같아서 가사랑 스토리 몰입할 시간도 없었는데 보스 OST 가사 보니까 되게 감명깊네 [spoiler]올곧은 사람이 선과 악을 구별 할 수 있는 지혜가 있음에도 본인의 지혜에 따라서 선을 골랐는데도 후회를 한다면 어떨까? 최선이 본인만 혼자 살고 도망치는 것이였고, 최악이 다같이 죽는 것이였는데. 이게임에서 필립은 최선의 선택을 했음에도 본인은 혼자 살아남았던 것에 대해 자책하고 후회하며 슬퍼함. 이캐릭터가 마주하고 내린 올곧은 정답이 무엇일지 너무나 궁금함. 회피가 아닌 마주보고 직면한 답이였으면 좋겠네.[/spoiler] 겜한분이긴한데 잘못된 해석이 있을 수도 있음
d
여기서 끝이 아니다?!
Card game of agony and despair
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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