
Restore an abandoned bakery and prepare pastries from farm to table! Grow fresh ingredients in the greenhouse, cook pastries & sweets in the kitchen and serve your baked goods to hungry customers in your own shop!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.1Kreviews | 84% | — | $969.8K |
| $4.99−75% | 103ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a very long and repetitive game. It's the exact same task every day. I had to pick up and put down multiple times just due to quick boredom. (My hours is so high because sometimes I'm sitting on the pause screen just cause it's a lil boring.) If you're a long-time achievement hunter or someone who enjoys the grind, this is the game for you. HOWEVER, there are some bugs and the movement is a little lagging/glitchy. Notable Bugs I Remembered: Assistant sometimes double picks up items at the window and loses both items. Assistant doesn't register to pick up items at the window, forcing the player to pick up and drop the item at the window. Not a bug, just a grimace: - Player gets stuck behind NPCs and they don't move out of the way. It's a fast paced game during lunch time, MOVE!!! But overall, it's cute, it's inclusive in character customization, the art style is adorable and fits the comfy-cozy vibe, and it's like a little slice of cake - sweet and cute. Did I mention that it's cute? No? Well, it is.
Lemon Cake was one of my first cozy games. Great graphics. I especially love how your bedroom looks and the cow design. Loved the different recipes and how the game encourages you to switch up your menu daily to get the most potential profits for the day. What really makes this stand apart from other cooking games is that you don't have to deal with the chaos of angry customers. It isn't punishing when you don't get items to customers on time. The addition of the cat adoptions is also very cute. Works well on Steam Deck and Switch.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil
| $19.99 |
| 75ratings |
| 74% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Similar to a lot of comments, I would rate this around 3.5/5 I've played all kinds of games, and I've been too frustrated by early grinding to feel cozy, not to mention that upgrading costs require multiple game days since you do not have an assistant until mid-late game, and it's really expensive. The physics mechanism for running makes it hard to reach what you need, and the fact that the serving space, kitchen, and greenhouse are located horizontally, it requires you to go back and forth alone, so you might get stuck serving only 10-13 people each round.
Great game, definitely scratched the Diner Dash itch if that's a vibe you're looking for.
It is a cozy little game where you serve cakes. If you are looking for something hard or challenging this is NOT for you. I mostly just play it, when i wanna do something mindless and listen to something.
cozy, but can get stressfull
Very cute looking game but makes you grind a lot to progress. The storyline is short and light with the main focus being on the gameplay loop of earning money to upgrade the bakery and unlocking new recipes as you go. If you are looking for a casual and very repetitive restaurant management sim, this is for you.
Just kind of tedious to play. The gameplay loop isn't great and it's fun for maybe 15 minutes. It really does feel like a grinding simulator more than anything else. The upgrades and the stuff you can unlock just aren't fun.
Lemon Cake is a delightful bakery management simulator developed and published by Cozy Bee Games that blends cooking, farming, and business management into a wholesome and relaxing experience. Built around the dream of restoring a neglected bakery, the game places players in charge of transforming an abandoned establishment into a lively café filled with fresh pastries, satisfied customers, and charming decorations. Rather than relying solely on cooking mechanics, the game introduces a complete production cycle where ingredients are grown, harvested, prepared, and eventually served as delicious baked goods. This thoughtful design creates a satisfying sense of ownership over every product that leaves the kitchen while maintaining an inviting atmosphere suitable for players of all skill levels. The gameplay revolves around balancing multiple responsibilities throughout each business day. Players must care for crops inside the greenhouse, gather ingredients, prepare recipes, bake pastries at the proper time, refill display shelves, clean tables, and serve customers before their patience runs out. As the bakery becomes more successful, these responsibilities naturally increase, encouraging players to develop efficient routines and prioritize tasks wisely. The growing challenge never feels unfair because new mechanics and recipes are introduced gradually, allowing players to comfortably learn the systems while steadily improving their bakery's productivity. A major highlight of Lemon Cake is its rewarding progression system. Earnings from each successful day can be invested in repairing damaged areas of the bakery, purchasing better equipment, expanding the menu, and decorating the café with attractive furnishings. These upgrades are more than simple visual enhancements, as improved tools increase efficiency and make handling larger customer crowds much easier. Unlocking additional recipes also adds welcome variety to the gameplay, motivating players to continue expanding their business while experimenting with increasingly sophisticated baked goods. Every improvement reinforces the feeling that the once-forgotten bakery is slowly becoming a thriving local favorite. The farming component adds another enjoyable layer that distinguishes Lemon Cake from many traditional restaurant management games. Instead of purchasing every ingredient, players cultivate fruits and other essential supplies themselves, creating a satisfying connection between agriculture and baking. This farm-to-table approach makes the production process feel more personal and rewarding, since every pie, cake, and pastry begins with ingredients that the player has grown and harvested. The greenhouse also provides a peaceful contrast to the busy kitchen, helping maintain the game's calm and comforting atmosphere. Visually, Lemon Cake excels with its colorful hand-drawn presentation and adorable character designs. Every room is filled with warm colors, expressive animations, and charming details that reinforce the game's cozy identity. Freshly baked desserts look appetizing, customers display lively reactions, and the bakery gradually becomes more vibrant as renovations are completed. The cheerful soundtrack and relaxing sound effects complement the visuals perfectly, creating an environment that feels welcoming from beginning to end. Even during the busiest moments, the presentation never loses its lighthearted appeal. Although the game offers a consistently enjoyable experience, its straightforward design means veteran management simulator fans may eventually notice repetitive daily routines after unlocking most upgrades and recipes. The emphasis remains on creating a relaxing gameplay loop rather than introducing deep economic systems or complex strategic mechanics. Likewise, players seeking a strong narrative or extensive customization options may find the experience somewhat limited. However, these minor drawbacks do little to diminish the game's charm, as it succeeds remarkably well at delivering exactly the kind of cozy management experience it promises. Lemon Cake is a polished and heartwarming simulation that successfully combines farming, baking, restaurant management, and light business strategy into an engaging package. Its accessible mechanics, satisfying progression, and irresistibly charming presentation make it easy to lose track of time while expanding the perfect neighborhood bakery. Whether players enjoy relaxing simulation games, cooking titles, or wholesome management experiences, Lemon Cake offers a rewarding blend of creativity and organization that remains entertaining throughout its gradual journey from abandoned shop to flourishing café. Rating: 8/10
i enjoy it, right, but the menu system - and, therefore, half the upgrades - are practically useless and go to waste... you have the choice of making one simple thing for a guaranteed $100+ a day, or having a more complicated menu that just runs you ragged and more likely than not makes you less money because you cant keep up with putting each one on the display. i make 144 selling bread, and 113 with a "100% tip bonus" trying marshmallow twists, pretzels, chocolate eclairs, berry crumble, and cherry biscotti
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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