
LEGO® Indy is back in his biggest adventure yet. Battle through all four movies, including all-new levels from the original adventures and your favorite new moments from The Kingdom of the Crystal Skull... or in true LEGO® fashion, get creative and build your own levels to play with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2Kreviews | 82% | — | $808.5K |
| $19.99 | 50ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/5!
idc what the negative reviews are saying, im having fun with this game genuinely
100% it on a crappy laptop years ago with a physical copy, bought it again just because I wanted it on steam
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra dziecinstwa, grafika jest przyzwoita. Minusy: - Zmienione sterowanie - Brak osiagniec
LEGO Indiana Jones 2: The Adventure Continues takes the familiar mixture of action, puzzle solving, platforming, exploration, and comedy associated with Traveller’s Tales and gives it a noticeably different structure from its predecessor. Developed by Traveller’s Tales and published by LucasArts, Lucasfilm, and Disney, the game revisits the cinematic adventures of Indiana Jones while placing considerable emphasis on Indiana Jones and the Kingdom of the Crystal Skull. Rather than functioning as a simple expansion of the original LEGO Indiana Jones, it introduces redesigned adventures, larger hub areas, additional vehicles, an extensive character roster, cooperative play, and even tools for creating custom levels. One of the more appealing aspects of the game is how it handles the Indiana Jones films. Raiders of the Lost Ark, The Temple of Doom, and The Last Crusade return, but their adventures are presented through newly constructed scenarios rather than merely reproducing levels from the first game. Kingdom of the Crystal Skull receives a much larger portion of the experience, bringing its characters and locations into LEGO form. The storytelling maintains the series’ playful interpretation of its source material, turning dangerous confrontations and dramatic movie moments into slapstick sequences. This keeps the atmosphere cheerful even when the story involves villains, traps, supernatural artifacts, and potentially deadly situations. The biggest structural change comes from the expanded hub environments. These areas are more than simple locations for selecting missions, as players can explore them to discover characters, vehicles, collectibles, bonus activities, and entrances to additional challenges. This approach creates a greater sense of freedom and makes exploration a meaningful part of progression. It also provides an interesting glimpse at the direction later LEGO games would take with increasingly elaborate open environments. However, the system is not always as convenient as traditional level selection. Finding the next activity can occasionally interrupt the pace, especially for players who would rather move directly from one story mission to another. Moment-to-moment gameplay remains intentionally accessible. Players fight enemies, destroy LEGO objects, construct useful items from scattered pieces, solve environmental puzzles, collect studs, and use character-specific abilities to reach otherwise inaccessible places. Indiana’s famous whip naturally plays an important role, while other characters offer their own useful abilities. Combat is uncomplicated, emphasizing entertainment rather than mechanical depth. Various objects and weapons can also become part of encounters, reinforcing the improvised style of action associated with Indiana Jones. The forgiving design makes the game easy for younger or inexperienced players to understand while still giving completionists plenty to search for. Vehicles have a stronger presence and work particularly well with the larger environments. Driving adds variety between conventional platforming, combat, and puzzle sections, while also fitting naturally with a franchise famous for elaborate escapes and chase scenes. Vehicle controls are deliberately simple rather than simulation-oriented, keeping them consistent with the accessible nature of the rest of the game. Some vehicle challenges can eventually feel repetitive, but they contribute to the sequel having a different identity instead of merely repeating the mechanics of the first LEGO Indiana Jones. Another major attraction is the large playable roster. More than 60 characters can be unlocked, including familiar personalities such as Marion Ravenwood, Short Round, Willie Scott, Mutt Williams, Marcus Brody, Henry Jones Sr., René Belloq, and Irina Spalko. Unlocking characters is more than a cosmetic pursuit because different abilities can provide access to secrets and previously unreachable areas. This encourages players to revisit locations after acquiring additional characters. Anyone interested in achieving complete progression will therefore find substantially more to do after finishing the central story content. Cooperative play remains one of the game's strongest qualities. Two players can participate together through local cooperative functionality, and the uncomplicated controls make it suitable for people with different levels of gaming experience. One player can concentrate on collecting objects or exploring while the other deals with enemies and puzzles. The cooperative design complements the lighthearted tone because failure rarely carries severe consequences. Instead, experimentation is encouraged, making the experience particularly enjoyable when treated as a relaxed shared adventure rather than a demanding action game. The level creator is one of the sequel's more unusual additions. Players can construct their own playable environments and experiment with different objects and layouts. Although these creation tools are modest compared with dedicated modern game-building software, they are thematically appropriate for a LEGO title. The fundamental appeal of LEGO involves assembling things from individual pieces, so allowing players to build their own playable scenarios extends that philosophy beyond the scripted campaign. It may not interest everyone, but it gives creatively inclined players an additional reason to spend time with the game. Visually, LEGO Indiana Jones 2 benefits from an art direction that does not depend heavily on realism. Its graphics clearly reflect the technological period in which it was created, but LEGO characters and environments retain considerable charm because they are intentionally stylized. Character animations are expressive, destruction is satisfying, and cinematic moments are recreated with exaggerated physical comedy. The combination of recognizable Indiana Jones imagery and toy-like presentation gives the game a distinctive personality that has aged reasonably well. The sequel is not without shortcomings. Its larger hubs can occasionally make progression less straightforward, while the abundance of short challenges means some activities lack the memorable construction of longer traditional stages. Repeated collecting, fighting, driving, and searching can also become monotonous during extended completion attempts. Players who prefer tightly organized levels may find the original game's structure more satisfying. LEGO Indiana Jones 2 trades some of that focus for experimentation and freedom, producing an experience that is broader but occasionally less consistent. Despite these issues, LEGO Indiana Jones 2: The Adventure Continues remains an enjoyable interpretation of the famous adventure franchise. Its redesigned film scenarios, extensive character selection, cooperative gameplay, vehicles, exploratory hubs, collectibles, and creation tools provide considerable variety. The game succeeds most when its simple mechanics and playful environments encourage players to experiment rather than rush toward the next objective. Its humor also prevents the experience from taking itself too seriously, preserving the approachable personality that made Traveller’s Tales’ LEGO adaptations so popular. Overall, LEGO Indiana Jones 2: The Adventure Continues is a worthwhile sequel because it attempts to develop the LEGO formula instead of simply repeating what worked previously. Some of its structural experiments are less polished than others, and its fragmented challenges may not satisfy players seeking a consistently focused campaign. Nevertheless, the sheer variety of activities, strong cooperative appeal, charming presentation, large roster, and entertaining treatment of Indiana Jones make it easy to recommend to fans of casual action adventures and LEGO games. Rating: 8/10
What a game :)
The problem with all LEGO games is that if you've played one, you've played them all, and cutscenes can be watched in video walkthroughs. LEGO games aren't meant to be played on the couch—well, maybe not if it's your first LEGO game—but rather like Steam Deck games while you're commuting to or from work.
Awful ingame instruction. I don't even know where to go, what to do. A worse version comparing to the first part.
Great
RUSHED RUSHED RUSHED RUSHED!!!!!! I GOT ALL THESE ARTIFACTS IN 10 MINS OR LESS COMBINED
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 25.5K | 97% | $19.99 | |
| $8.2M | 16.5K | 89% | $19.99 | |
| $8M | 16.2K | 90% | $19.99 | |
| $4.8M | 9.6K | 95% | $19.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.5K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $808.4K | 870 | 67% | $24.99 | |
| $808.3K | 2.2K | 96% | $9.99 | |
| $808.2K | 3.5K | 88% | $5.59 | |
| $808.9K | 2.3K | 86% | $14.99 | |
| $807.6K | 1.2K | 67% | $19.99 | |
| $807.5K | 8.8K | 93% | $4.99 |