
Warsim is a deep, rich text based kingdom ruling sim unlike anything else, complete with charming ASCII graphics. Navigate the millions of different procedurally generated races, events and areas with a huge emphasis on player choice. Don't let its look fool you, there is depth in every direction.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 2 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In 'Warsim: The Realm of Aslona', your only goal is to keep the kingdom running, whether you thrive and become a mighty empire or fall to ruin. How you rule is entirely up to you, you may become a harsh dictator charging people a tax for breathing air, or a blood-hungry warlord commanding armies and mercenary bands on invasions of enemy land, or perhaps a charismatic diplomat with vast trade networks and alliances.
Warsim's core focus is allowing the player to do whatever they want, with the relevant consequences of course (and perhaps we've gone too far in that aspect). Do you want to destroy the bank because you owe them a 1 gold loan? Sure! Want to imprison every musician who visits your court to disuade bards from visiting you? Done! Want to gamble and waste away all of your gold betting on scorpion fighting and dice games? Yes, yes and yes! (If you want to learn more read below)
Some of Warsim's main or more interesting features include...

Explore the rich and vast world filled with over 100 locations to be visited/bought/plundered, you can shape the world how you see fit. Visit a giant Blackmarket filled to the brim with mystery and wonder, discover hidden cities (yep multiple of them!), A scorpion fighting pit, Strange villages, and cult like towns. There has been an excessive amount of time spent fleshing out the world. Exploration is well rewarded!
(Update: As of the Lands Beyond update there is now also infinite proc gen exploration available via the explore menu, with 1000s of weird variant locations and random encounters)

In the throne room you are tasked with talking to and dealing with the people of your realm, be you a small kingdom with a line of 10 visitors, or a mighty empire with lines of 1000s of people. You will encounter gamblers, bards, tricksters, mercenaries, common folk, beggars, and everything in between. Over 1000 different encounters with complex solutions and reactions. How will you manage your realm? Will you install trap doors and send those foolish enough to visit you plummeting to their deaths? Or will you hire a capable steward to deal with them in your stead? The choice is yours.


Warsim's unique and in-depth procedural race generation system has been developed for years and currently produces a total of 94,887,852 possible races, which pretty much means you'll never see the same race twice, in fact statistically the races you see will never have been seen by anyone before! You might find Seafaring Goblins, Fire Orcs, Eyeless Elves or the Famed Half-Turtles of the Western Turtledom, Orange Ogretaurs, Inbred Trench Dwarves, and millions more races you couldn't imagine!
Each of these races has their own birth rate, a level of civility (or savageness), three unique units each with different battle scores, their own laws and societal standards (like xenophobia), and varying traits depending on their racial prefixes pulling from a large list of unique racial abilities sure to make each playthrough unique!


It's not just the races that are massively procedural in Warsim, it's also the faces! The total number of faces is somewhere in the range of 100+ Quadrillion, which let's face it (I'll show myself out), it's basically infinite. This means that all of those enemy rulers, all of those staff members, and everyone who appears in your throne room are all faces seen only in that moment by you, and never again by anyone else in the world! Pretty cool, huh?
Here are 10 of the 62,418,146,400,000 (62.4 Trillion) different orcish faces!

And another bunch of faces from various in game races!


The Arena is another important location within your kingdom. Here, heroes rise and fall while others are remembered for eternity, clever gamblers make their fortune, great and exalted tournaments are held, and the public sate their appetite for blood! You can find the Arena in a variety of shapes and can even take it for yourself, setting the cost of entry, changing the rules, and upgrading it as you wish!
(Update: As part of Warsim's 10th Anniversary Edition there is also now an Arena mode playable right from the main menu)

Games within games? You bet! Ruling a kingdom can be boring at times and you may wish entertainment to pass the time. Hire a Gamesmaster to fill your time when you're bored or play one of the many games littered throughout the taverns and locations of the world, games that include: Snail Racing, Bat Racing, Rat Racing, Rock paper scissors, 21 the dice game, Dragon wench knight, Sudden death (4 different types), Coin flipping, Guess the dice, Swampy cup game, Thralls finger, Animal pit fighting, Scorpion pit fighting, and loads more!

Are you a lover of the procedural arts? Why not listen to the procedurally generated songs of one of the many bards of the Warsim world, or make your way to the musicians guild or the Goblinwood school of drums and try your hand at playing music yourself. The world is filled with all manner of procedurally terrible musicians, from Orc grunters, Gnome whistlers, Goblin drummers, Clickers, Vampire luteplayers, and several others! Hire one as your own personal court bard and train them to play better and faster!


Ruling a kingdom isn't all warfare and conquest, kick back, relax, and gather your people together for a celebration of your design! Or travel around and visit the exclusive celebrations of the peoples of the world, Including: The Blackmarket Century Festival, a huge festival held in the gem of the north, or if you treat them right the great GOBLINWOOD JAMBOREE! A once a-decade experience in the goblin town of Goblinwood.
Here's a goblin drinking competition! (it's pretty easy because goblins can't drink!)

(Update: There are now also tons of random goblin drinking competitions that happen in the town of Goblinwood)

Is being an honest and good natured ruler not for you? Would you prefer sending your loyal warriors to depths unseen to enslave beasts of the underworld for you to train and fight? If the answer is yes then you're in luck, build a monster pit in your kingdom and hold up to 3 of over 27,000 Procedurally generated monsters inside! Fight them and train them against any of 45 opponent trainers! Do you have what it takes?
(Update: You can now bring your monsters to battle with you using monster harnesses... enemies beware)


A tough day on the throne? Why not get drunk in one of the many different taverns around the world. Here you can find a myriad of different drinks with varying effects and tons of things to get up to in each tavern. Be warned though, drink too much and you may blackout and wake next to a sleeping ogress, or to a lighter coinpurse... And we won't even talk about the hangovers!

For anyone reading down this far, I have returned after 7 years of updating this game on Steam and realised the store page is massively outdated and misses tons of stuff added over the years. It's been hard to keep track of it all, but go scrolling through Warsim's Steam hub and look at all the update posts to see all kinds of hidden features and random stuff added over the years.
One things for sure, there's always another thing to add to this beast... Always.
Warsim has an awesome community spread across a number of platforms. Primarily our Discord, Reddit, and Steam community.
Here are many reasons why I love the Warsim Community
I cannot describe how awesome and supportive the community has been towards me in my years developing this game and I can only hope to deliver a worthy finished product.
Thanks for reading all of this and if you do get Warsim, I hope you enjoy it!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.2Kreviews | 96% | — | $808.3K |
| $3.99−60% | 43ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Forewarning: My steam hours are incorrect. Is Warsim fun? Sometimes. Is Warsim interesting? From a standpoint of what it does, incredibly. Is Warsim a game? No, I wouldn't call it that. And you have to go into it expecting that. I don't call Warsim a game specifically because I don't believe it really is one. It doesn't strike me as something meant to be played for the purpose of winning or losing or experiencing any challenge. Warsim, to me, feels first and foremost like a developer's personal playground. It has dozens of systems that bombard you at the forefront, and hundreds of systems that are hidden in such a way that many players may never see them. Small town politics, fighting rings, international diplomacy, the list goes on and on and on. The problem is that these systems are obfuscated and hidden to such a degree that you'd need a guide just to access them once, let alone influence them. And that's the program's primary failing. Warsim was created by the developer for the developer, in such a way that it feels like systems were added entirely out of passion rather than out of a coherent game design philosophy. Coming from my own personal adventures in game and tabletop RPG design (not professionally, but on a medium scale) it is incredibly interesting to see just what was produced here, what it can do in theory, and what you as the player can interact with. It really does, more than anything else, feel like a tabletop RPG masquerading as a simulator video game, and that's something you will never find anywhere else at the time of writing, not to this level of complexity and completion. But with that complexity, and with the amount of systems, comes a distillation of what the game really "is". Warsim is not a war simulator. It's barely a kingdom simulator. All of that is secondary to your personal adventures and discoveries as a ruler-adventurer-general-gambling addict. Most of the leadership structure of the game is either entirely randomly generated, or taken from a pool of interactions with peasants that quickly runs dry and repeats itself. The game even offers a way to automate this by assigning a steward with generated quirks that will decide how he responds to appeals. The process of choosing a steward is, in all honesty, more fun than actually ruling. The game simulates combat down to an insane degree. In one on one arena fights, it simulates hits and outcomes based on the strength of two given units selected randomly from the world which you generated, which can be utterly massive and insane. In mass combat, these same units are assigned a numerical battle score which adds to an overall battle score for the army, meaning that some more powerful units can defeat a much larger number of regular units. Some of these units even scale with each victory and eventually become undefeatable. But, the game eventually does become rote, no matter what you do. I wouldn't call it infinitely replayable, but I would call it highly replayable. Eventually, you just know who's going to win an arena matchup because you get a feeling for what power level is assigned to what race and prefix. Gambling feels less like gambling, and more like a job, which I'm sure is purposeful in order for the player to be able to gain incredible amounts of gold. But I feel like the necessity of gambling sort of lets down the rest of the game, because gathering gold without gambling is, oddly enough, much more risky than heading down to the arena with a pocket full of gold. I don't hate it, but I've always been able to see myself getting tired of it. If you want a strategy game, look elsewhere. If you want a ruler simulator, look elsewhere. If you want a visual novel, look elsewhere. If you want an infinitely replayable randomgen experience that'll surprise you at every turn, look elsewhere. But if you want to walk around a kingdom for a good few hours, see what there is to find, and have some fun at the arena, go ahead and buy it. You'll probably get your money's worth out of it. Myself, personally, I'd wait for a sale.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
面白そうだったのでgoogle翻訳して表示する日本語化ツールを作ってみました。 Warsim Translator https://github.com/dewfalse/WarsimTranslator Windowsの組み込みフォントだとバックスラッシュが円マークで表示されてアスキーアートが崩れてしまいましたが、HackGen(白源)ではアスキーアートも崩れず表示できました。 一応設定ファイルで他の言語を指定することもできるはず・・・試してないですが・・・
I play Dwarf Fortress and Caves of Qud, so the art style isn't a problem for me The blurb saying, "Don't let its look fool you, there is depth in every direction" is not true; 95% of the gameplay doesn't matter-- which is a shame because I can tell a lot of heart went into it. I 'beat the game' (killed every faction and explored ~half the map) in 17 turns. It feels like the dev worked on this over the course of 15 years just adding whatever they felt like but never made any of it connect to the complete whole (Bad design decisions like 90% of events are 'lose or gain 10~ gold', but there's also several ways to make effectively infinite money from minute 0 that just require you to click on the option, not even be a l33t gamer)
I'm so sorry I do not do 80% of the things this game allows me to do, I just run through the throne room attendees and call it a day. Is that what real bureaucracy is like? It's all I want to do. Listen to the people's ♥♥♥♥♥♥♥♥ and watch the imaginary queue deplete in my mind's eye. There are wars? Are they like, pressing? Because I've got a line out the door.
I was expecting more depth and integration between the systems. I thought that if you strip away the graphics, you could invest more in data and systems—like Aurora 4X, Shadow Empire, Dwarf Fortress, etc. But even without that depth, it's still a fun game, and I can see why people enjoy it. I stopped playing mostly because of the quirky millennial humor. Many people are fine with it, but I have millennial fatigue (being a late millennial myself).
Had this on the wishlist for literal years. Got bored while I was browsing the summer sale and decided, why not? And then proceeded to pull 35 hours in 5 days. Its an ascii game running off the damn command prompt and somehow I've netted more hours on this $7 game then some triple AAA titles. 10/10, 11/10 for the fact that I can run this on my work laptop.
I see the vision and love put into this. There is a few things I do wish were different or added. There isnt enough variety in visitors at all. I already feel like I ran into all of them after the 4th year. It also seems like most or if none of them really have any long term consequences for your decisions either. Another big contention ive noticed after one restart is that all locations are discovered in the same order. I truly wish the order was random within each zone so each playthrough is slightly different. That is probably the biggest issue I have that seems fixable. Having the locations be discovered in the same order really discourages repeat playthroughs imo.
This is an amazing game. Don't wait for a sale, it's more than worth full price!
Peak. Was abit unsure if text based graphics would put me off but honestly it kinda makes the game better. If you're seeing this, and not immediately put off by the idea of a text based game this game is for you.
A shining example of an indie game standing its own against the horde of AAA slop
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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