
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!
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About

Beyond the jagged seas lies the the land of Dragaea, you arrived on it's shores called by a mysterious force in a dream to discover it's secrets and become a legend in your own right. Legends of Dragaea is a First Person Idle Dungeon Crawler, where you form parties of heroes and plumb mysterious dungeons in search of glory, wealth, and loot.

Discover unique dungeons from dank caves, abandoned catacombs, and magical labyrinths
Complete quests from from Adventurer's Guild quest board
Advance through adventuring tiers and reap greater rewards

Encounter dangerous enemies that will test your might
Confront calamitous bosses in epic 9-man raids
Defeat enemies to grow your Beastiary to boost hero effectiveness in combat

Build your own guild from the ground up with your own custom banners, name, and heroes
Unlock guild upgrades to enhance your capabilities and combat efficiency
Grow your town and unlock new services and features like bigger rosters, better shops, and the ability to send out expeditions

Robust free-form and classless system with 22 combat and utility skills to specialize your heroes's combat roles
Augment your heroes with 25+ unique abilities and equip any 5 abilities in any combination
Form multiple 3-person teams to tackle dungeons and challenges and unlock expeditions to adventure while the game is off

Discover and upgrade over 200+ different weapons, armor, accessories, items, and consumables
No two pieces of equipment are the same with unique rarities and stat combinations
Upgrade your favorite gear to its max potential and manage your collection with a full-featured inventory and shop system
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Довольно посредственная с точки зрения глубины и продолжительности игра. Прокачка заключается в простом повышении уровня навыка, которое линейно открывает тебе соответствующие навыки. Ни тебе каких-то деревьев, ни комбинаций. Весь контент проходится дня за 3, при этом не требуется ни подбирать конкретный шмот, ни строить билд - болванчики в любом случае прокачаются и заколупают подземку. Рейды на 9 человек - это бред, потому что они элементарно проходятся и в 3 тела, и даже в 1. /А эндгейм рассчитан только на троих/ Выбор "классов" ни на что не влияет. Нет, конечно же есть кто посильнее, но это вопрос желания получить 100% в игре. Пройти базу можно чем угодно. И вот я ща делаю ленивые попытки и уровень героя поднять до 1000, и башню пройти до финала, потому что только сейчас требуется точить шмот, перековывать его. Но это все похоже на шутку, ведь "базовую игру" я прошел на ~100 уровне. И сейчас идет просто война на истощение без дофамина. Не факт, что я в ней выиграю.
ゲーム性は面白いと感じました。総評は普通です。 ただし、最初に思い浮かぶ感想が「インベントリの並び替え機能を増やしてくれ」です。本当にレアリティとティアの高い順に並べさせてほしい。RPGのジャンル、特に放置系のRPGはビルドを組んだり、装備を刷新して攻略を進める過程が一番楽しいはずなのに、一番おいしい部分にストレスを感じている。ただでさえ、装備が大量に獲得できるので毎回装備の付け替え時がストレスになってしまっている。特にこのゲームは、ボスが9人仕様なので装備の選択が苦行である。(9人分の装備を付け替える) 総合力、レアリティ、ティアの並び替え、がないので数多くの装備をじっと眺めている時間が結構あった。比較は好きだがこれはきつかった。 あとは思ったよりも早くエンドコンテンツに到達できてしまい戸惑ってます。成長を感じ始めたころには色々終わってた。
整體很輕鬆的輕量掛機小遊戲,框架上是很完整的一款遊戲,就可惜目前的內容還不足以支撐起他的框架,而且離線掛機用的戰力值系統判定也很迷,常常有實戰上你的勝率是100%,但他戰力值系統判定你勝率只有5%,你的離線掛機收益就只有那5%的勝場,變成你一定要開著電腦讓他在背景跑。 以上好像都是在講缺點,但個人覺得這都不能掩蓋他是一款能夠輕鬆無腦玩的好遊戲這個事實,而且內容不足的問題製作組也已經在做免費擴充內容了,猶豫的話可以等更新後再看後續評價。
Great game. I really like it, but man I wish there was workshop support.
以一款掛機遊戲來說,稱不上是特別優秀,但中規中矩該有的樂趣都算有,只不過內容篇短淺,基本上前期中期研究完了,後期就沒什麼變化性的東西可以玩,而且成就有些東西就是強制綁定你遊玩時數,但考慮到售價也不貴,若是特價購買會更值得,買來度過一陣子的掛機時光是OK的。 希望未來可以增加更多內容,才能讓遊戲更有深度,例如更多的種族,更多的天賦及技能,更多元化的裝備等等,以及這些東西之間的排列組合的搭配樂趣,不然就像前面說的,整體內容算是蠻短淺的,後期想要繼續玩的意願就不高了。 缺點的部分其他玩家也有提出許多值得參考的地方,不過我最想吐槽的還是UI設計是真的蠻糟的,希望未來有機會改進。
The question isn't "is this a good game?" It IS good...the real question should be "is this a game?". Considering how little you actually have to interact with this title, you should consider "do I like watching Twitch and do I get anything out of watching others play games?" If you do, then I would completely recommend this title. I _guess_ I do get something out of that or I wouldn't give it a thumbs up. Now, IF this title forced you to fight the bosses manually, or at least had that option, THEN we'd have a game on the order of Kemco games...which frankly would be an improvement...but I'll still give it a thumbs up...
An interesting game, but there's definitely some balance issues that need rethinking. Granted, this is my first idler, but still. I also recognize that I probably couldn't do any better myself. There is almost no way to access healing magic at first, other than to bring a human (waykin) who will heal the entire party's life/barrier by their level every 30s, which can be improved with casting delay. That's a pretty powerful racial bonus, compared to "forces an ambush every 30 seconds" or "uses a 2 handed attack." I assume the latter works if you equip a shield; like many things, it's not particularly clear. While I'm still near the topic of healing magic, you might be prone to thinking "removes status effects" might prioritize targeting a party member that... has status effects. You'd be wrong. However, the character perk gained at L10 white magic skill makes all single target healing spells instantly target everyone, which neatly fixes the targeting priority and... honestly, why wouldn't you take that perk on a healer? Woolkin and Shellkin do not have any "barrier" stat of their own. They'll only have whatever you get from the bestiary, or guild traits, or their equipment. Blue barrier regen potions are used if anyone's barrier is below 40%, while purple instant barrier/life restore potions are used if either stat is below 40%. Once you get the bestiary completion that gives 1-10 barrier to all members of your guild, your woolkin and shellkin are going to just be instantly drinking all your blue and purple potions. Purple potions are the only instant restore ones, so with all of that in mind... do those races even have a place in a party, since they'll be drinking all of your purple potions in 1-2 encounters by mid-game? Or should you be optimizing all of their equipment for barrier stat to prevent this, at the expense of any other beneficial stats, just so you can have potions for more than 30 seconds? Barrier and Life don't regenerate until you unlock guild perks (or have equipment with that stat), so ultimately "Barrier" and "Life" are just two different health systems and leave you questioning the point of having them at all. "So you can bypass barrier on enemies with abilities, perks, and spells like poison" you might answer. Does that justify making two races kind of awkward to fit into your party? More character portraits would obviously be nice, but that takes a bunch of time to create and implement. Custom portraits are possible if you're artistically inclined, which also smooths that wrinkle. I particularly like the gameplay/difficulty sliders when you start a new save to curve experience/money/perk points to your liking. Now that I've put some time into a save, I'd probably bump the perk points slider up, simply because I like the idea of guild perks, and the default setting will leave your perk board painfully empty. Edit: Remembered points I forgot to hit, but this review is already far too long. Accuracy seems kind of low, unless you gear/perk for it. The wear best/gear score system probably doesn't value accuracy very well. Materials to upgrade the town seem to drop a little too infrequently, but guild perks or just put the dungeon on grind. It's an idler, after all.
This is what I've been looking for in an idle game... Charming pixel graphics, attractive UI, lots of squad/gear/ability management, and totally idle gamplay—perfect game to just have on the second monitor or while I'm working. Plus, you can load a custom sprite for your characters, so that's a lovely touch. Really enjoying myself so far!
100%'d the game finally, it is a pretty simple and straight forward game that you will be idling for quite a while. It really didn't feel difficult at all until the very end and even at that point is was more just slamming into a brick wall till you got the right rng to win. Overall not a bad game.
I like the retro feeling.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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