
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!
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About

Beyond the jagged seas lies the the land of Dragaea, you arrived on it's shores called by a mysterious force in a dream to discover it's secrets and become a legend in your own right. Legends of Dragaea is a First Person Idle Dungeon Crawler, where you form parties of heroes and plumb mysterious dungeons in search of glory, wealth, and loot.

Discover unique dungeons from dank caves, abandoned catacombs, and magical labyrinths
Complete quests from from Adventurer's Guild quest board
Advance through adventuring tiers and reap greater rewards

Encounter dangerous enemies that will test your might
Confront calamitous bosses in epic 9-man raids
Defeat enemies to grow your Beastiary to boost hero effectiveness in combat

Build your own guild from the ground up with your own custom banners, name, and heroes
Unlock guild upgrades to enhance your capabilities and combat efficiency
Grow your town and unlock new services and features like bigger rosters, better shops, and the ability to send out expeditions

Robust free-form and classless system with 22 combat and utility skills to specialize your heroes's combat roles
Augment your heroes with 25+ unique abilities and equip any 5 abilities in any combination
Form multiple 3-person teams to tackle dungeons and challenges and unlock expeditions to adventure while the game is off

Discover and upgrade over 200+ different weapons, armor, accessories, items, and consumables
No two pieces of equipment are the same with unique rarities and stat combinations
Upgrade your favorite gear to its max potential and manage your collection with a full-featured inventory and shop system
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a neutral but trending positive review; I really enjoy the game, and I think it's worth buying as-is. It has some significant rough spots but nothing that ruins it. (The developers are still active and working on expanding the game, but I rarely factor future promises into my reviews.) The actual offline idle progression layer takes a while to access but if you don't mind letting the game run in the background you can repeat dungeons X times or indefinitely (there's a 'until full inventory' option and you can filter out/autosell all loot to run for just money and xp for as long as you care to while the game is open). There are enough little progression elements like beastiary completion, perk unlocking, guild progress, and etc to satisfy that little sphere-grid dopamine goblin in me, and that's all I really ask for from a progression game. This feedback is mainly for the developer. The two main areas that need improvement are the depth of content (as of this review, there is no prestige system and not many layers of progression in the game) and the UI. The first two-thirds or so of the game has a significant inventory management aspect that is rendered completely moot by one of the last upgrades (items become fully customizeable so there's no longer a need to sort through them). However, during the part of the game that does require inventory management, it's a frankly awful chore. Several different screens display parts of the inventory (shops, the Equip screen, a separate Inventory screen, a screen for upgrading/dismantling equipment, probably more) and they all behave a little differently. The only screen that offers any meaningful sorting of items is the Inventory screen, which only allows sorting by item slot, not by level or grade or by name. The slots in the UI are icons only, so e.g. selecting a particular armor type to sort by requires remembering or figuring out which 'glove' icon means heavy armor gloves vs medium or light armor gloves. This should be improved to offer display sorting by any characteristic, and should work the same on every screen. When doing bulk item selling, dismantling, or other modifications, the only selection options are item level and grade, and each selection includes every level and grade below it. There is a 'lock' feature but no mass 'lock' selection tool. These mean that, for example, if I wanted to dismantle all low grade items (which don't sell for much) and all legendary grade items (which sell for a lot, but have a chance to dismantle into better components) but sell all the intermediate grade items, I can't select the green, blue, yellow and purple intermediate grades to sell -- if I set the highest sell grade to purple, it would sell the common (white) grade items too. I have to dismantle my common items, then sell the other items, then go back to dismantle the legendary items. Given how much inventory management needs to be done these kinds of multi-step workarounds for the sort, sell, craft, and so on actions add up and become exhausting. I was frankly relieved when the inventory became obsolete even though that kind of eliminates an entire layer of gameplay. There are also UI bugs. In one case, the on-click action for a different inventory menu is preserved: when going into the Utilities menu to set up consumable item use, if you don't go and set all of your other inventory access screens to "inspect" on click (so for example if the shops are set to "sell" on click), you won't be able to select which slot your Utility item equips to. Navigating back and forth through menus is often somewhat obnoxious as the 'back' action is unpredictable. Right click sometimes functions as 'back' but may take the UI back one step, to the Roster or character profile menu (even if the Roster menu hasn't been used last/recently/ever), or up to the the town screen. The 'back' menu button on most screens will often take one to the Roster or hero screen as well. This can be frustrating when for example trying to set up gear or perks on multiple characters. There are character select left and right buttons on several menus but these are sometimes inaccessible after nesting in a few steps, and 'back' often kicks one back to the town. This game really needs a prestige system and 'challenge' runs. The boss caves do offer a degree of challenge and I love the idea of the three-party raid mechanic but they become trivialized extremely quickly. Making challenges that require adopting certain tactics, or which are open-ended and have multiple viable strategies but block brute-force attempts, would be a welcome improvement.
I honestly found this game to be far more addicting than I expected. Finding new gear and upgrading skills for your build is fun. I get sucked into the "just one more run through the dungeon" or "one more shot at this raid boss" quite a bit. Would love for this game to keep getting support so that maybe there could even be a second game. The game has good bones and it would be awesome if they took the core of this and fleshed it out even more.
I'm going to give this a thumbs up, but I do have some personal criticisms. [b]Things I like[/b] -The vibe/aesthetic/art all that is cool -Pretty good polish overall -Neat character/team build once you learn to ignore the flawed auto-build system. -Manual Optimization/Team Building is required if you want to beat the final bosses without several hundreds of hours of idling for overwhelming stat advantages [b]Things I don't like[/b] -The auto-build system is fine for the super early game, but I think it makes it harder and more obtuse to understand team/character building. It just doesn't account for everything that goes into a build, like perks chosen or other party members. And it's not really good enough to beat fights at a certain point. -Some of the late achievements do just require letting the game run over night for several days. I "finished" the game probably around 50-60 hours. The rest was for achievement completion. -This is a personal preference thing, I like my idlers to be a little less idly than this is. I loved Upload Labs, for example. Where as this is more have some interaction in the town, building stuff, buying stuff, building characters and teams, and then the rest is just hours upon hours of letting the fully automatic dungeons run. When that's done, go back to town and repeat. Just isn't quite interactive enough for me. TLDR: I liked it enough to 100% it, but had I known entirely what the game would feel like to play beforehand, I probably would have skipped it.
100/10 background game to play whilst getting my soul wrung out playing fear and hunger.
this is unreasonably addicting. i havent gotten far yet but this would be even more fun if you could run multiple parties at once. idk if that already happens but if so im not there yet. edit: you can. you can send parties on expeditions. i ♥♥♥♥♥♥♥ love this game. i need more of these! straight up, i would spend so much money if there were cutscenes and more of a story. even a short series of games, like an og final fantasy with passive grinding. this game is awesome and that would be even more awesome. i hope the creator makes more games!
This game is really cool, if you like Idle games, dungeon crawlers and incremental progress that you manage and then watch play out.... or just wait to complete, this is really unique and special. The audio, the graphics, subtle touches like weather effects, building, crafting and upgrading this has it all. Every time i was like Oh i wish i could do X, it was a feature in the easily learned (over time) menus or an unlock i got later. this really is something special. If you are on the fence try the demo version "Prologue" if you read this im pretty sure you will not be disappointed. \o/ to the devs!! - Please make more of this format i think you are really on to something here.
played for over an hour, still have no idea what I'm doing other than clicking loot with green arrows and clicking a dungeon start. The positive reviews let me down on this one.
Nope! No frickin' way. No. It moves SO DAMN SLOW. You see those videos on the store page where attacks are flying off and things are happening? That's not how the game actually plays, AT ALL. Steam should actually be pulling this for bullshots. You SLOWLY walk through a dungeon, an encounter SLOWLY starts, you SLOWLY charge up some attacks, that then miss, so you SLOWLY build up the next one. No way in hell I'm sitting through these slow ass battles. Just no. "Oh well it probably takes a while to -" no shut the hell up. No. This isn't how the game goes when you boot in. If there was a 10x speed then I'd probably play it, but as is this game is just actually unbearable. Completely and totally unbearable. I never thought I'd refund an idle game, let alone after 10 minutes...but when ONE BATTLE took NINE of those ten minutes...no. No. It's an idle game.
This is an idle game, if you were expecting to have any impact on the combat you wont, other than gearing your characters with skills/gear and upgrading the town you do absolutely nothing. Unlike other idles you can only send out 1 squad at a time and cant do anything while they are doing a dungeon/boss, Dungeons start off superbly slow, as you do the dungeon you unlock speed up that will make the dungeon go faster for the first few runs of the dungeon it will progress very slowly. Dungeons are one team of 3 members, while bosses are 3 teams of 3 members (so 9 total). Quests are forgettable you basically just pick up bounties on the quest board and its kill this mob or kill this many. There are special quests which are also forgettable they have very minimal lore and usually just require you to have a guild member at a certain level of a stat. Character customization is basically bland too other than race you can level all the weapons/armor etc stats on the same characters certain races come with special skills and stat boosts.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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