
Save Atlantis by building roads, clearing debris, and gathering resources in this strategic time management game!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Gostaria do jogo completo ou mais episódios
macht süchtig
This is a fun game. It can be completed in ~8 hours with each level lasting an average of 5 minutes making it ideal for casual gamers. Each level offers a slightly different challenge, some slightly more frustrating than others but none are too difficult - it's the timer in Challenge Mode than adds the difficulty. The bonus levels unlocked towards the end of the game are a step up in difficulty but, sadly, there are only three. PSA: Achievements will ONLY unlock while playing Challenge Mode.
It is a fun relaxing game.
Fun casual game. Good for kids 8 & up.
love it
Très bon jeu dans le genre
As a fan of 12 Labours of Hercules, I picked this up expecting something similar, and that's mostly what I got — a satisfying time and resource management game set in a sinking Atlantis. The core loop of collecting wood, stone, and water to clear paths and build structures is genuinely enjoyable, and the hidden object and ball-drop minigames are welcome breaks from the routine. That said, the level design can be frustrating: paths aren't always visually clear, and it's easy to paint yourself into a corner where you lack the resources to reach the resources you need. The pan flute music gets old fast — I ended up muting it entirely. If you can grab it on sale, it's a solid few hours of casual strategy fun, just don't go in expecting the polish of the Hercules series.
Legends of Atlantis is a very enjoyable game to play. I like the way it has a 'relaxed mode', and it teaches you how to play in the first few levels. Also, you can go back a play previous levels again, and when the game is over, you can play all of them again, or restart the game with a new name. It's sort of like 'playing God' in that you direct workers to do tasks. Five stars from me!
Okay, let's be 100% clear, this game does NOT deserve a thumbs down. I really wish Steam would allow us more than just a thumbs up/down. Unfortunately I have a little more con than pros for this game, hence the score. On a scale of 5, this is a 2.5. There's really nothing wrong with this game, no bugs I found, the art is a bit cartoony for my taste, but again, nothing wrong or offensive. The story is ok. This game is just ok, nothing really negative, except that it's a little RTS-like in that you have to build up bases and stuff, but then just as you get everything up and running, the stage is done. It sort of scratches that RTS itch, but then takes it away before you get to the satisfying part. Yes, I know it's not an RTS game, but it is enough like it to make this game unsatisfying for me. I do realize this is 100% a me problem and not the game's fault at all. It's just that I can not in good conscious recommend this game because it just leaves me wanting more. I realize this is unfair to the game, but I can just state my opinion of the game as far as Steam will let me. In a binary, yes/no, I have to rate it a no at the end of the day. However, if you like those tutorial stages in RTS games and totally wish they made a game about those stages, look no further, this is the game for you. Seriously, this is not a bad game. This game is just not to my taste. Leaving a thumbs down makes me feel like an ass and really leaves a bad taste in my mouth, as this game is no where near as bad as any other game I've given a thumbs down to before. This is a perfectly fine, completely playable game and deserves a try to see if it's a game you may like.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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