
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.14/day in the week after.
About
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me briefly share this game is a masterpiece! Gameplay, story, puzzle - I have enjoyed each of them and really recommend this game. Creator have managed to put adventure and curiosity to a closed space where an enemy may await you after each corner 100 out of 10
Amazing example of a modern dungeon crawler
Yes
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшее что было в жизни
Legend of Grimrock is a fantastic game that isn't what it looks like on the tin. This is a combination of a grid action game with Sierra Entertainment esq puzzles and cooldown based dice roll attacks. That is to say, do NOT buy this if you want a turn-based rpg, as the game requires constant real-time positioning that can be fiddley at first, but extremely rewarding to master. Also, don't get it if you can't stand "whiffing" an attack or are expecting a straight up action rpg like Oblivion. That being said, this was absolutely a hoot I couldn't put down. I bought this game back closer to when it came out and picked it up again on a whim in 2026. The puzzles are rewarding (mostly), the combat gets addictive, and character progression seems impactful. There are some later puzzles that I did need to look up as they relied too heavily on "guess which random item in your inventory the developer meant with this super vague clue". There also is some Sierra BS with needing a specific item from much earlier in the dungeon to solve a riddle, and I would highly recommend reading the "Before I Play" https://beforeiplay.com/wiki/Legend_of_Grimrock on this. Overall though, solid 9/10 that I binge played happily, and will be buying the second. If you like odder old-school indies, give this a shot!
Плюсы: + Приятное первое впечатление. Назову это именно так. Первые пару часов я с большим удовольствием исследовал подземелье, осматривал каждую стену в поисках скрытых кнопок, бил улиток, пугался пауков. Графика симпатичная, геймплей необычный, но потом от всего этого стало очень сильно больно Минусы: - Адски неудобная игра. Вот вроде все понятно, игра от первого лица, нажимай W чтобы перейти на квадрат вперед, нажми на оружие чтобы совершить атаку и так далее. Вполне пошаговая игра, но нет, LoG это игра в реальном времени, где на тебя одновременно могут напасть несколько противников на закрытых аренах с дырками в полу, провалившись в которые ты получишь урон. Ой, что такое? Там куда ты упал есть еще несколько противников? Можешь попробовать убежать. Ой, что опять не так? Тебя зажали? Поплачь об этом. У нас тут хардкорный олдскульный гейминг. Мы не терпим тут неженок... Игру можно было бы сделать гораздо лучше, если бы это была нормальная игра от первого лица, или если бы она была полностью пошаговая. А так управление во время активных битв (а это вся вторая половина игры) заставляет страдать и раз за разом перепроходить казалось бы довольно очевидные моменты - Головоломки. По началу приятные и интересные, а затем неадекватно нелогичные. Терпеть не могу головоломки ради головоломок. - Однообразие. На протяжении всей игры мы видим с десяток противников и всего лишь три вида локаций - однотипные подземелья, однотипные подземелья с кирпичами, последний этаж Давно хотел пройти эту игру. Начинал трижды, первые два раза забрасывал дойдя до третьего этажа, но оба раза кайфовал от игры. И вот решил все же пройти. Первую половину было кайфово, но потом вскрылось все то что я описал в минусах. Игра могла получиться одной из лучших в которые я играл, но по итогу она оказалась лишь экспериментом из давних времен. Рекомендовать я ее не могу, даже по скидке. 5/10 Время прохождения - 11 часов
I bought the game in 2012 and loved it... but for some reason didn't comment. Now it's 2026 and I felt like giving it a go, for nostalgia sake I suppose... and it's still great! Plus I love cello, so the music is... mwah! <3
Exactly as long as it should be. Long enough to get settled into the mechanics, but not long enough for the simple and clean gameplay to get old or frustrating. Progression curve ramps perfectly from start to finish.
Si
It was really fun. I wanted to play this before Legend of Grimrock 2. I wish the EXP levelled up faster, I was 1 skill point away from the super epic mace attack on my minotaur guy, and my disappointment is hard to measure. The puzzle aspect stood out to me, and so did the funny enemies, they were neat, and fun to dance with and occasionally smack. I missed like 2 wall buttons on my own overall, that was mildly like [i]agh, drats![/i] but I don't feel too bad. I really liked that four part riddle puzzle, and the decapitated one. Honestly though when I play Grimrock 2 it will be a breath of fresh air, because literally you go outside in that game. I liked that there's a level editor in this game, I didn't use it but I like that it is there. So yeah good time, usually I'm bummed I spent ages on a game that was mostly sort of similar contents wise but here actually I was only mildly wearing down at the end which is very good they definitely did something right okay bye!! *edit oh yeah, I'm also a huge fan of the extras, I love the grid paper, and the world map, and the team photo is wholesome. And the concept art stuff is great too, love that kind of stuff, makes me happy to see.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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