
Dungeon of Dragon Knight is a retro dungeon crawler RPG in modern visual design. Pointed by a mysterious witch, your party will descend into a dungeon with traps and monsters in search of the evil Dragon Knight and his treasure weapon. Or, are you fooled by the witch?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Russian, German, Korean, French, Spanish - Spain, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a poorly made Grimrock copy full of bugs, nonsensical puzzles, confusing English translation with bad grammar and typos. If you're looking for a Grimrock-like to sate your hunger, trust me, this won't cut it.
I wanted to like the Game, but i simply can't. The first Video on the Store Page is basically where the Game killed me. i triggered as show the traps, but couldn't move quick enough to avoid the Fireball. It did hit me right into the face but hit for a unknown reason fully my backrow and killed them. There i thought, oh well i simply reload my Autosave, since i used Prior the Portal Spell and thought i have a save on the point where i came back from the shop. Guess what, the Game autosaved after it killed two people on my backrow. Going back to the shop i found out that ressurecting a partymember costs 120 Gold, which i didn't have. In a way the game killed me right from the Start. Not sure why the party survived on the shown Video, maybe it's a record from the Easy Difficulty, while i was playing on the Normal Difficulty. I was also playing with the pre-made Party, that is the same as in the Video. Honestly the whole thing wouldn't be so bad, if the Game didn't Autosave after the Point it killed my Party. This is worse than having no Autosave feature at all, since you rely on it, when you got it.
After playing this for an hour, I decided "enough is enough" and I closed it. This is not intuitive or very fun. And 6 years after release, you'd think that they'd have fixed some of the bugs. The game has what is essentially a cheat race called the "Dragonborn" (which are Draconians by any other name). They get high hp/mp recovery, bonus strength and charisma. So what is the downside to playing one? You got me, I couldn't spot one. The game even recommends your party comp be 4 Dragonborn, 1 warlord (which is a fighter/cleric/wizard hybrid) and 3 clerics. Or in essence, 4 clerics. It is incredibly easy to build a spellcaster who doesn't have enough mp to cast any spells. Characters who are dead are still functional, you can still click their class icon to use their special ability (i.e. bladestorm from fighter, throwing knife from ranger), and their hunger bars do not stop when they are dead. So my ranger had 0 hp, went from 60 to 2 hunger and started getting glowing icons telling me to feed my dead ranger. I made a group of HUM/FTR, DWF/CLR, ELF/RGR, and HUM/WRL cause I didn't want to use the Dragonborn race (or a party of all clerics). My warlord couldn't cast any of her spells at all, cleric could only cast spirit bolt or heal (only once per day). The ranger has seemingly infinite throwing knives, and the fighter's bladestorm is really good. When your party members die, there's no feedback. The game barely acknowledges the fact they're dead, really, you get skull icons for their faces. If this game was early access or just released, I'd be more inclined to excuse some of this, but this is a full release game that came out 6 years ago. The interface is terrible and not at all intuitive. Here's a weird design choice, fighters get heavy weapon and when you get heavy weapon to a certain level, they can now dual wield. And rangers can not dual wield and instead use throwing weapons and missile weapons and get backstab. Ranger should have been called thief, and fighter should have been called ranger. The Warlord is a anti-paladin with mixture of heavy weapons, heavy armor, fire magic and dark (vampire) magic. Most Dungeon Crawlers with a workshop have some kind of rendition of EOB (the GOAT Dungeon Crawler), this game does not. I should have taken that as a sign. I might have loved what they tried to do here, but it seems like they just flung the game out and then moved on to the next project, cause no one is at the helm trying to right the ship's course.
それなりにおもろいけど隠しのスイッチが分かりづらくてかなり面倒くさい。 完全に行き詰って全部の壁を連打しながら歩く作業がかなり苦痛。 落とし穴は即死なのでF5を連打しながら冒険したほうがいい。 先行入力が聞きすぎて結構落ちる。 魔法の書は手に入れたら勝手に魔法使いの一番後ろに追加されてる。 パンを無限に作れ。 まあセールで400円くらいなら楽しめる。
在我遇到火元素后,我发现了我纯近战物理队的难受点,这伤害判定很迷!近战对元素无法造成伤害但是投掷物可以,弓箭也可以,但弓箭的攻击很多时候我没办法打出来,点击怪物一点反应也没有(有时又能打出来),这游戏的战斗设计真的是糟透了!!!各种释放和技能判定没有任何解释说明,攻略又很少基本都是国外的,遇到解谜想来很难玩下去了,唉
Игру к покупке рекомендую. Положительные эмоции при прохождении перевешивают мелкие неудобства и шероховатости. Мне показался неудобным способ использования заклинаний, достаточно простые и однообразные секреты и ловушки. Но, игра увлекает, играть интересно, интересно изучать подземелья. Графика не режет глаза, теплые цвета , мягкое освещение. Сами подземелья представляют собой переплетение коридоров идущих по нескольким ярусам перекрытым местами решетками и дверьми. Собственно в поиске ключей к этим дверям игра и сводится. Противников не много, они достаточно простые, некоторых удобнее и проще убить с помощью ловушек, других придется усиленно пинать и жечь заклинаниями. Заблудиться в игре при наличие карты очень проблематично. На карте можно ставить свои маячки с пометками. Как вывод, рекомендую для спокойной , медитативной игры.
6/10 Another game I would give a neutral rating to if I could. It's going to be impossible to not compare this to legend of grimrock (the first game in particular) because it is more or less a carbon copy of it. And if you played grimrock and want more of that, then it's an okay game to pick up on sale. If you haven't played grimrock, pick that up instead, because dragon knight doesn't do anything different, better or even as good. And I'm only rating positive because they at least tried to give more grimrock when it became obvious that grimrock 3 will probably never happen. It's got the atmosphere and the mechanics done well enough but it does have a number of issues that grimrock just didn't. Like the complete lack of enemy variety, the secret rewards being underwhelming, getting the best gear too early, most of which you can just buy. The story just has a basic beginning and ending (a sequel bait cliff hanger that will probably never happen) and nothing in between, where as grimrock at least gave bits of lore here and there while exploring. The sound track is non existent, using custom portraits is a bad idea because then characters will be silent and you might miss voice cues. Oh, and the English is not good. So yeah. It's just okay and barely passable. Pick it up on sale if you want more grimrock.
Solid Dungeon Crawler that definitely was able to still my hunger for this kind of old school game genre. Graphics and tile set variety are fine as is the sound and there are enough riddles and traps involved to keep you going. Fights and movements are old school, party can be personalized a bit, all good. On the negative side you can buy all (!) gear in the shop before finding it in the dungeon as you always have more than enough money to spend. Also you can easily max out your characters so the skills you learn are only defined by the sequence rather than real character development choices. Additionally, the variety of enemies and gear suffers a lot in later levels - it feels like the developers had exhausted their resources two thirds through the game. And the story is non-existent and already told in the game's Steam short description. Still, the core gameplay of this genre is well covered: exploring the dark corners of a tricky dungeon, uncovering secrets, and fighting enemies, always dwelling deeper towards the heart of evil.
Wer EOB 1 und 2 mag ist hier richtig
Just don't play it - bugged, clunky, cringe to play. The monsters on final levels are the same as on the first levels, just with bigger hp bar and damage. Everything in this game seems broken.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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