
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.14/day in the week after.
About
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a masterclass in indie revival. It takes a niche, forgotten style of gameplay and executes it with flawless visual polish and tight design. If you like dark fantasy, puzzles, and rewarding RPG progression, buy it without hesitation.
초보자가 입문하기 좋은 던전 RPG
Legend of grimrock es un rpg bastante unico. A primera vista parece un juego por turnos pero es una mezcla, te moves por casillas aunque todo es en tiempo real. El 90% juego es basicamente un puzle, hasta castear magia implica hacer combinaciones. Los mapas son lavetinticos a mas no poder, lleno de zonas ocultas, trampas y algunos puzles un poco rebuscados (alguna que otra vez acudi a guias) pero eso lo hace satisfactorio. Sobre todo cuando al final de un puzle encontras un secreto con equipamiento o suministros valiosos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Постоянно возвращаюсь к этой игре. Уже прошло столько лет.. Когда я бы совсем мелким - играл, и сейчас, когда юноша - играю. Это бессмертная классика, которая умрёт вместе со мной. Недавно решил купить в Стиме, и за эти 11 часов с кайфом насиделся, и ещё буду сидеть. А ведь ещё за горами вторая часть - пора и её осилить
Всё еще лучшая игра, вторая часть тоже <3
Puzzles and combat on a grid. You are fighting monster by dancing around in a square circle to avoid attacks, and avoid getting cornered. That's not something you could do in the old dungeon crawlers, and makes me wonder why this isn't a proper first person shooter instead. I find the combat challenging, since there are more monsters than there are health potions and food (I'm always out of these things). To me that equals annoying (I don't enjoy it), and save scumming. To others it seems to be the best thing ever. You take your pick. I wouldn't say it's a bad game, and I can enjoy it from time to time, even though I need to take a break when it gets too annoying. But it's also far from the most enjoyable experience I've ever had. Also, knowing what people I know enjoy, this isn't it. So I'll have to give it a pass.
Legend of Grimrock é uma revisita em grande estilo aos clássicos dungeon crawlers dos anos 90, como Eye of the Beholder e outros do gênero. A história é simples e direta, mas a proposta aqui nunca foi criar uma narrativa profunda — o foco está totalmente na exploração, nos puzzles e no combate estratégico em tempo real. A nostalgia fala alto, mas o jogo também se sustenta muito bem por mérito próprio. As mecânicas permanecem praticamente intactas em relação aos clássicos e não foram “modernizadas”, o que pode afastar alguns jogadores mais acostumados com RPGs atuais. Ainda assim, para quem procura exatamente essa experiência mais raiz, isso acaba sendo uma qualidade. Os gráficos surpreendem positivamente para um jogo indie e ajudam bastante na imersão dentro das masmorras. A atmosfera funciona muito bem e o jogo consegue transmitir constantemente aquela sensação clássica de perigo e descoberta. É definitivamente um jogo de nicho, mas extremamente competente dentro daquilo que se propõe. Quem gosta desse estilo de RPG provavelmente vai se divertir bastante. Para mim, é facilmente um 7.9/10.
kind of a classic in its own right
my brain too smol
一言で言うと、ダンジョンマスターの現代版。 ダンジョンマスター知らない方に説明するなら、 キャラ育成3+ダンジョン攻略7、という感じのゲーム。 戦闘してレベルアップして進めるというよりも、 ダンジョンのトラップを解除して先に進む、という内容。 あとは少しのプレイヤースキルが必要。 (タイミングが重要なトラップがあったりするので) 全編英語です。 日本語はないので、英語が苦手なら攻略サイトを見るのもありかと。 ただし、ダンジョンのトラップについては自力で頑張った方が達成感あります。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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