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Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm very disappointed by this game. I expected that its difficulty will in building strategies, hitting timings etc, but not in repetitive sequences of clicking the same icons over and over, struggling to not mess with mouse buttons ((
fun
日本語はWindowTranslatorでリアルタイム翻訳ができるので便利PCOTも併用すると完璧
oh boh, legend of grimCUCK If ur like me, you never read poz-itive reviews, since its all ball suckers and bots This is one id give a NEUTRAL review if I could Its not BAD, but its not great either tl;dr : for what it is, the "story" feels too short, like i get it, use your imagination, its not meant to be lore heavy, blah blah or some ♥♥♥♥, its still really unfleshed, thin af, like shart souls gameplay? piss easy once you get the enemies pattern down, and some puzzles are braindead, some require actual thought, and others are just like ok put the fent pipe down cuh It never really lets you come to maturity with your characters unless you minmax all your points into ONE skill (like swords or wtv) the mage really gets cucked by this, if you want to deal any damage worth a ♥♥♥♥ you need to minmax into some kind of spell type, I went full fire, then theres spellcraft that takes away your points since if you dont put any in there, your energy goes to ♥♥♥♥ in 2 spells or wtv, that ♥♥♥♥♥ really unbalanced honestly, the mage always runs out of energy way before the others, and doesnt really do much more damage and hell yeah I played on easy, I play to have FUN, artificial difficulty that extends playtime doesnt mean a longer game, midwit like the level 4 puzzle isnt even about thinking more than its memorization, like a monkey getting shocked every time he steps on the wrong plate, nothing to solve except remembering which combo of plate to step on, over, and over, and over, until you figure it out - BORING! or... the door puzzle with two buttons and a lever, the note clearly says "I had to do three things", THREE, not 17, THATS RIGHT, 17 TOTAL PRESSES AND LEVER ACTIONS, WHO DESIGNED THIS ♥♥♥♥ THIS IS PEAK SLOP LMAO YOURE STEERING THE PLAYER WRONG the characters are good, except the foid, which of course, is completely useless because the throwing weapons are so rare, and only at level 5 did i find a bow, god forbid some arrows, had 14 at the end of the game, which is nothing like i get it, its a dungeon, blah blah blah, scarcity blah blah, but its gotta be balanced, like I have 3 characters doing good damage, then shes sitting there with two thumbs up her ass girating em counter clockwise cuz uhhhhh no arrows what I got is that if you dont go out of your way to look for secrets and bust your ass opening all the stupid iron and vault golden doors, youre gonna have garbage gear, like my sword guy ended with a CUTLASS and my big black BULL had a literal flail lmao, thats it never found better anyway, the ending was a joke, yeah ok I get the final boss, le heckin evil [spoiler] cuberino [/spoiler] cuz get it, everything in this game is squares, yeah I get it real funny, but ♥♥♥♥♥♥♥♥♥ that "epilogue" was just aids, like [spoiler] wowie zowie the mountain blows up big crater wow [/spoiler] like ok what happens to the characters afterwards, "who cares" says the devs, yeah thanks, I played 15 hours for THIS? I had fun with it (mostly) until this disappointment, look for my next schizo rant review in the 2nd game soon also ♥♥♥♥♥♥♥♥♥ the game over screen is so ♥♥♥♥♥♥♥ annoying like ♥♥♥♥♥♥♥♥♥ LET ME QUICK LOAD YOU SCUM, nope gotta wait an hour until it takes me back to the menu EAT MY ASS
I bought the game in 2012 and loved it... but for some reason didn't comment. Now it's 2026 and I felt like giving it a go, for nostalgia sake I suppose... and it's still great! Plus I love cello, so the music is... mwah! <3
Exactly as long as it should be. Long enough to get settled into the mechanics, but not long enough for the simple and clean gameplay to get old or frustrating. Progression curve ramps perfectly from start to finish.
Si
초보자가 입문하기 좋은 던전 RPG
Legend of Grimrock é uma revisita em grande estilo aos clássicos dungeon crawlers dos anos 90, como Eye of the Beholder e outros do gênero. A história é simples e direta, mas a proposta aqui nunca foi criar uma narrativa profunda — o foco está totalmente na exploração, nos puzzles e no combate estratégico em tempo real. A nostalgia fala alto, mas o jogo também se sustenta muito bem por mérito próprio. As mecânicas permanecem praticamente intactas em relação aos clássicos e não foram “modernizadas”, o que pode afastar alguns jogadores mais acostumados com RPGs atuais. Ainda assim, para quem procura exatamente essa experiência mais raiz, isso acaba sendo uma qualidade. Os gráficos surpreendem positivamente para um jogo indie e ajudam bastante na imersão dentro das masmorras. A atmosfera funciona muito bem e o jogo consegue transmitir constantemente aquela sensação clássica de perigo e descoberta. É definitivamente um jogo de nicho, mas extremamente competente dentro daquilo que se propõe. Quem gosta desse estilo de RPG provavelmente vai se divertir bastante. Para mim, é facilmente um 7.9/10.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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