
Become the hero who protects the fantasy world and stop the monster invasion! 'Legacy of Defense' combines defense with deck-building. Build your deck, use powerful skills, gain experience, upgrade, clear stages, and defeat the final boss. Ready to test your strategy and luck?
Modeled estimate, not a reported figure. How we estimate →
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About
Become the hero of a fantasy world and stop the monster invasion! Legacy of Defense combines innovative side-scrolling action with deck-building elements.
Embark on an adventure, recruit allies, and defend yourself from dangerous foes!
Side-Scrolling Action: Experience intense battles with stunning 2D graphics and intuitive controls. Feel the thrill of defending against swarming monsters.
Deck-Building Strategy: Collect various cards to create your unique deck. Each card includes powerful skills, requiring strategic gameplay.
Fantasy Monsters: Face various fantasy monsters that you can only imagine. Battle against monsters with different abilities.
Skill Upgrades: Gain experience through combat and upgrade your hero's skills. Use powerful skills to effectively clear out monsters.
Defend against incoming monsters. Choose cards to use skills and defeat enemies. Strategic deck-building is the key to victory. Clear each stage and face increasingly powerful monsters, ultimately defeating the final boss!
Test your strategy and skills. Are you ready to become a brave hero and save the fantasy world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its a relly nice rouglike
Пойдет)
guti gut
내가 했던 7시간 데이터는 어디갔냐?
Oui !
Recommended — absolute steal for the price, with a lot of room to grow. This is one of those games where you buy it thinking “yeah, I’ll mess around for a bit” and then suddenly you’re deep into builds, upgrades, crit/AP choices, and wondering why your screen has become a magical war crime. For the money, Legacy of Defense is 100% worth it even in its current state. The core loop is fun, the mechanics are easy to understand, and the upgrades are interesting enough that I kept wanting to try different approaches. You can clearly see the bones of a really addictive game here. That said, the late game/infinite mode could use more variety. Once you get powerful enough, a few things start to happen: The screen becomes so chaotic that it’s hard to even tell what’s going on — and I’m playing on a massive gaming monitor. The run starts to feel less like strategy and more like gambling with health loss/stat upgrades. After a certain point, nothing really new happens, so pushing the leaderboard feels less exciting than it probably should. I understand why the game starts forcing big stat gains with big HP loss. If you’re sitting on 10k+ HP forever, nothing is going to kill you. But right now, that part of the game becomes a bit repetitive. I found myself avoiding certain upgrades and taking crit/AP boosts just to lower my health and eventually lose on purpose, not because the game was bad, but because the run had stopped evolving. The classes are a cool idea too, but I think they could be pushed further. Early on, it feels meaningful to pick upgrades that suit your class, but at high levels you eventually end up taking almost anything, so the class identity starts to fade. Skill trees or more class-specific upgrade paths would make builds feel more distinct and give each character more long-term personality. A branching map system would also add a lot. Something in the spirit of choosing different paths, risks, rewards, bosses, events, or modifiers would make runs feel less predictable and give the game more replay value. The current levels are fun, but they can start to feel a bit samey once you’ve played enough. All of that is meant as constructive feedback, because I genuinely like the game. The foundation is strong, the price is excellent, and the dev clearly has something good here. Easy recommend from me — and honestly, I like it enough that I’m going to check out the developer’s other games just to support them.
プレイ時間:50時間程度。 無限モードのランキング100位くらいまでやりました。 (時間の都合上j途中で断念しましたがもう少しは行けそう) 序盤はスキルの性能やキャラの個性をいろいろ試せて面白かったです。 ある程度ゲームを理解してくると、同様のスキルばかりを使うこととなってしまうのは仕方ないかと思いますが、キャラの個性が若干弱いのでもっと尖らせてもよいかと思いました。 特にランキングを目指すにあたり、無限モード周回をする際は、各キャラの長所があまり意味のないものになってしまっていたため、全スキルカンスト後の成長限界にて各キャラで差が出るような仕様の方がヘビーユーザからしたら嬉しかったかもです。
ehh mid. i'll play for a sec
挺上头的。
게임 값 충분히 하는 게임입니다. 케릭마다 특색(옵션)이 있어 골라 하는 재미가 있습니다. 하지만 한판 한판 하는데에 시간이 너무 많이 소모됍니다. 2배속과 함께 3배속, 5배속 이런게 필요해 보입니다. 그리고 또 하나 케릭마다 직업스킬(그케릭만 선택 가능한 스킬)이 필요해 보입니다. 총알을 쓰기 위해 총을 고르는 게임 같아 아쉬운 부분이였습니다.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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