
Slice Dice & Rice is an indie fighting game with no health bars. Inspired by Bushido Blade, it revolves around the idea of finding an opening in opponents defense and ending the round with a single, clean hit.
Modeled estimate, not a reported figure. How we estimate →
About








Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Polish, Spanish - Spain, Italian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я не є великим поціновувачем файтингів (подобається тільки серія “Samurai Shodown”). Тому взяв цю гру суто через дешеву ціну по знижці і японський сетінг. Відразу варто попередити, що в грі немає онлайн мультіплеєру. Більшість негативних відгуків які я прочитав, стосувались саме нарікань на його відсутність. В цілому гра мені сподобалась. Є режим турніру (історія) – де воїн Коджиро потрапивши в ад має таку жагу до битви, що постійно шукає нових дуелей з найкращими бійцями, щоб перемогти їх усіх. Я так розумію повинні відкритись історії інших бійців, якщо пройти увесь цикл за Коджиро, але я не впевнений в цьому. Ну і звісно доступний режим “версус”, де можна обрати бійця і змагатися або проти комп’ютера, або проти друзів. Особливістю гри є відсутність шкали ХП. Як ви, так і ваш опонент можете померти від одного вдалого удару. Мені це дуже зайшло. Раунд може закінчитись буквально за декілька секунд.
Decent indie fighter with a decent indie roster in a decent indie package. If you're looking for a game that's going to give you 40 hours plus of content, better look elsewhere. However if you're fine with having a 'short but sweet' experience in a fighter that shakes up the fighting game formula with deadly one-shots then SDR can deliver. If buying for multiplayer, don't. This is a single player game. The game is 'finished', so don't expect updates or DLC. Game may feel unfinished to some players but it personally didn't bother me, especially given how cheap it is when discounted ($0.79 on sale). I give it 7 grains of Rice / 10
[h1] 一击必杀 [/h1] [b] 5 / 10 [/b] 格斗游戏一击必杀还是有一点新鲜感的,不断拼刀格挡找机会砍中别人一刀,大概率就能获胜 是的 是大概率获得胜利,玩了半小时我也没搞懂为什么有时候可以一击必杀,有时候得多砍两刀。还有左下角一直闪动得鳗字也是莫名其妙,做个新手引导吧 当然最劝退得还是关闭游戏后要从头开始打,挺无语的
Slice, Dice & Rice is a distinctive indie fighting game developed by Dojo Games and published by Ultimate Games S.A., built around a bold design philosophy that rejects many conventions of modern fighting titles. Instead of health bars, extended combos, and layered meter systems, the game embraces a minimalist but high-stakes approach inspired by classics like Bushido Blade. A single clean strike can end a match instantly, turning every duel into a tense psychological standoff where patience, timing, and reading your opponent matter far more than memorizing lengthy input strings. This design choice immediately sets the tone: every movement carries weight, and recklessness is punished without mercy. Combat revolves around a streamlined control scheme that focuses on a small set of deliberate actions—attacks, feints, parries, dodges, and positioning. Rather than overwhelming players with dozens of command lists, the game encourages mastery of spacing and mind games. Attacks can be canceled into feints to bait reactions, and defensive maneuvers require sharp anticipation. Because a single well-timed blow can decide the outcome, matches often unfold cautiously, with both fighters circling, probing, and attempting to force mistakes. This tension-heavy pacing creates a dramatically different rhythm from combo-driven fighters, emphasizing strategic restraint over mechanical flash. The roster consists of eight playable characters, each wielding distinct weapons and embodying different combat archetypes. Some fighters rely on speed and agility, darting in and out of range to land precise strikes, while others use heavier weaponry that trades mobility for raw power. Although the roster is relatively compact compared to mainstream fighting games, the asymmetry between characters provides meaningful variety. Understanding matchups becomes an essential part of long-term engagement, as each character’s strengths and vulnerabilities shape how encounters play out. Visually, Slice, Dice & Rice opts for a gritty, stylized presentation rather than hyper-realistic detail. The arenas, inspired by mythic interpretations of feudal Japanese settings, feature hand-drawn textures and subdued color palettes that keep the focus squarely on combat clarity. Character animations are functional and readable, prioritizing precision over spectacle. The art direction complements the minimalist combat philosophy—there are no excessive visual effects or cinematic flourishes to distract from the duel itself. Every clash feels intimate and grounded, reinforcing the one-hit lethality at the heart of the experience. However, the game’s strengths are paired with noticeable limitations. The absence of online multiplayer is one of the most frequently cited drawbacks. While local multiplayer is supported and can provide thrilling head-to-head matches, the lack of online functionality significantly restricts the competitive lifespan. For a fighting game centered on intense one-on-one encounters, the inability to test skills against a broader community online limits its reach and replayability. Single-player modes and AI battles offer practice and challenge, but they do not fully replicate the unpredictability of human opponents. Content volume is another area where expectations may influence perception. With a modest roster and a limited number of stages, Slice, Dice & Rice does not aim for the expansive feature sets of larger fighting franchises. Instead, it delivers a focused package that prioritizes concept and execution over quantity. Players seeking deep story modes, extensive customization, or tournament-style progression systems may find the offering sparse. On the other hand, those who appreciate tightly honed mechanics and concentrated design may value the clarity of its vision. The pacing of matches can also be polarizing. Because fights can end in seconds, momentum swings feel dramatic and sometimes abrupt. A single misjudged move can erase a carefully constructed strategy, which adds intensity but may also frustrate players accustomed to longer exchanges. Yet this fragility is central to the game’s identity. Victory feels earned through discipline and composure, and losses often serve as lessons in positioning and psychological awareness rather than mechanical deficiency. Ultimately, Slice, Dice & Rice stands out as a niche but thoughtful contribution to the fighting game genre. It strips combat down to its essentials, creating an experience built on tension, timing, and tactical mind games. While its lack of online multiplayer and limited content may prevent it from achieving widespread appeal, its core concept is executed with conviction. For players drawn to cerebral dueling and high-risk encounters where a single strike can determine everything, Slice, Dice & Rice offers a focused, intense experience that challenges conventional expectations of what a fighting game should be. Rating: 6/10
優點: ①畫面做的非常優秀! ②有流血效果,可以斬首! ③音效也很棒! 缺點: ①出招的速度太慢了!開發組可以借鑒一下日本的很多經典《侍魂》、《The King Of Fighters》。 看看他們的出招速度! ②整體而言,基本全是一擊必殺!防御沒有什麼用! ③明明是明日式風格的格鬥遊戲,為什麼只有簡體中文,卻沒有日文?討好中國玩家? 你們可以做一款中國風的格鬥遊戲,看看會有人玩麼!可笑! ④劇情模式有Bug,“米”的那一關,無法正常遊戲! ⑤中文模式下,有些中文標點有的不對! ⑥“用心棒”是日語詞彙,翻譯成中文是“保鏢”!可是製作組並沒有翻譯這個詞語。 ⑦如果遊戲有“雲存檔”和“成就系統”,就太好了。 ⑧不能保存遊戲進度!
Extremely underrated and overhated.
fun game. too bad it doesn't have online multiplayer
its cool
Fajne, szkoda że nie ma multi. Zwłaszcza ze na konsolach - jest.
作为一款常年打骨折的独立游戏其实没那么多好抱怨的,斩杀手感还算不赖,画面和人设也很有特色,罪恶都市的黑白画风+血浆断肢乱飞很有古早邪典B级片感,cult片爱好者应该能找到不少角色出处。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Free Fire: 9th Anniversary | $3.8B | 129M | 87% | Free |
| Temple Run 2: Endless Escape | $2.2B | 9.9M | 82% | Free |
| PUBG MOBILE | $2B | 48.6M | 86% | Free |
| Free Fire MAX | $1.7B | 31.4M | 89% | Free |
| Sniper 3D:Gun Shooting Games | $1.4B | 18.2M | 92% | Free |
| Among Us | $1.4B | 13.6M | 78% | Free |
Related
| 蓝宝石般的被害妄想少女/Damsel with persecutory delusion | $164.6K | 1.2K | 89% | $4.99 |
| Lost Words: Beyond the Page | $164.4K | 831 | 95% | $14.99 |
| Slime 3K: Rise Against Despot | $164.4K | 1.7K | 80% | $4.99 |
| MXGP 24: The Official Game | $164.4K | 144 | 23% | $49.99 |
| 这个CEO我当定了! | $164.6K | 543 | 83% | $7.99 |
| Faces of War | $164.4K | 1K | 88% | $4.99 |