
Slice Dice & Rice is an indie fighting game with no health bars. Inspired by Bushido Blade, it revolves around the idea of finding an opening in opponents defense and ending the round with a single, clean hit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 734reviews | 65% | — | $154.8K |
| $17.99 | 135ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я не є великим поціновувачем файтингів (подобається тільки серія “Samurai Shodown”). Тому взяв цю гру суто через дешеву ціну по знижці і японський сетінг. Відразу варто попередити, що в грі немає онлайн мультіплеєру. Більшість негативних відгуків які я прочитав, стосувались саме нарікань на його відсутність. В цілому гра мені сподобалась. Є режим турніру (історія) – де воїн Коджиро потрапивши в ад має таку жагу до битви, що постійно шукає нових дуелей з найкращими бійцями, щоб перемогти їх усіх. Я так розумію повинні відкритись історії інших бійців, якщо пройти увесь цикл за Коджиро, але я не впевнений в цьому. Ну і звісно доступний режим “версус”, де можна обрати бійця і змагатися або проти комп’ютера, або проти друзів. Особливістю гри є відсутність шкали ХП. Як ви, так і ваш опонент можете померти від одного вдалого удару. Мені це дуже зайшло. Раунд може закінчитись буквально за декілька секунд.
Decent indie fighter with a decent indie roster in a decent indie package. If you're looking for a game that's going to give you 40 hours plus of content, better look elsewhere. However if you're fine with having a 'short but sweet' experience in a fighter that shakes up the fighting game formula with deadly one-shots then SDR can deliver. If buying for multiplayer, don't. This is a single player game. The game is 'finished', so don't expect updates or DLC. Game may feel unfinished to some players but it personally didn't bother me, especially given how cheap it is when discounted ($0.79 on sale). I give it 7 grains of Rice / 10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Polish, Spanish - Spain, Italian*languages with full audio support
| $17.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game. too bad it doesn't have online multiplayer
[h1] 一击必杀 [/h1] [b] 5 / 10 [/b] 格斗游戏一击必杀还是有一点新鲜感的,不断拼刀格挡找机会砍中别人一刀,大概率就能获胜 是的 是大概率获得胜利,玩了半小时我也没搞懂为什么有时候可以一击必杀,有时候得多砍两刀。还有左下角一直闪动得鳗字也是莫名其妙,做个新手引导吧 当然最劝退得还是关闭游戏后要从头开始打,挺无语的
Slice, Dice & Rice is a distinctive indie fighting game developed by Dojo Games and published by Ultimate Games S.A., built around a bold design philosophy that rejects many conventions of modern fighting titles. Instead of health bars, extended combos, and layered meter systems, the game embraces a minimalist but high-stakes approach inspired by classics like Bushido Blade. A single clean strike can end a match instantly, turning every duel into a tense psychological standoff where patience, timing, and reading your opponent matter far more than memorizing lengthy input strings. This design choice immediately sets the tone: every movement carries weight, and recklessness is punished without mercy. Combat revolves around a streamlined control scheme that focuses on a small set of deliberate actions—attacks, feints, parries, dodges, and positioning. Rather than overwhelming players with dozens of command lists, the game encourages mastery of spacing and mind games. Attacks can be canceled into feints to bait reactions, and defensive maneuvers require sharp anticipation. Because a single well-timed blow can decide the outcome, matches often unfold cautiously, with both fighters circling, probing, and attempting to force mistakes. This tension-heavy pacing creates a dramatically different rhythm from combo-driven fighters, emphasizing strategic restraint over mechanical flash. The roster consists of eight playable characters, each wielding distinct weapons and embodying different combat archetypes. Some fighters rely on speed and agility, darting in and out of range to land precise strikes, while others use heavier weaponry that trades mobility for raw power. Although the roster is relatively compact compared to mainstream fighting games, the asymmetry between characters provides meaningful variety. Understanding matchups becomes an essential part of long-term engagement, as each character’s strengths and vulnerabilities shape how encounters play out. Visually, Slice, Dice & Rice opts for a gritty, stylized presentation rather than hyper-realistic detail. The arenas, inspired by mythic interpretations of feudal Japanese settings, feature hand-drawn textures and subdued color palettes that keep the focus squarely on combat clarity. Character animations are functional and readable, prioritizing precision over spectacle. The art direction complements the minimalist combat philosophy—there are no excessive visual effects or cinematic flourishes to distract from the duel itself. Every clash feels intimate and grounded, reinforcing the one-hit lethality at the heart of the experience. However, the game’s strengths are paired with noticeable limitations. The absence of online multiplayer is one of the most frequently cited drawbacks. While local multiplayer is supported and can provide thrilling head-to-head matches, the lack of online functionality significantly restricts the competitive lifespan. For a fighting game centered on intense one-on-one encounters, the inability to test skills against a broader community online limits its reach and replayability. Single-player modes and AI battles offer practice and challenge, but they do not fully replicate the unpredictability of human opponents. Content volume is another area where expectations may influence perception. With a modest roster and a limited number of stages, Slice, Dice & Rice does not aim for the expansive feature sets of larger fighting franchises. Instead, it delivers a focused package that prioritizes concept and execution over quantity. Players seeking deep story modes, extensive customization, or tournament-style progression systems may find the offering sparse. On the other hand, those who appreciate tightly honed mechanics and concentrated design may value the clarity of its vision. The pacing of matches can also be polarizing. Because fights can end in seconds, momentum swings feel dramatic and sometimes abrupt. A single misjudged move can erase a carefully constructed strategy, which adds intensity but may also frustrate players accustomed to longer exchanges. Yet this fragility is central to the game’s identity. Victory feels earned through discipline and composure, and losses often serve as lessons in positioning and psychological awareness rather than mechanical deficiency. Ultimately, Slice, Dice & Rice stands out as a niche but thoughtful contribution to the fighting game genre. It strips combat down to its essentials, creating an experience built on tension, timing, and tactical mind games. While its lack of online multiplayer and limited content may prevent it from achieving widespread appeal, its core concept is executed with conviction. For players drawn to cerebral dueling and high-risk encounters where a single strike can determine everything, Slice, Dice & Rice offers a focused, intense experience that challenges conventional expectations of what a fighting game should be. Rating: 6/10
Extremely underrated and overhated.
優點: ①畫面做的非常優秀! ②有流血效果,可以斬首! ③音效也很棒! 缺點: ①出招的速度太慢了!開發組可以借鑒一下日本的很多經典《侍魂》、《The King Of Fighters》。 看看他們的出招速度! ②整體而言,基本全是一擊必殺!防御沒有什麼用! ③明明是明日式風格的格鬥遊戲,為什麼只有簡體中文,卻沒有日文?討好中國玩家? 你們可以做一款中國風的格鬥遊戲,看看會有人玩麼!可笑! ④劇情模式有Bug,“米”的那一關,無法正常遊戲! ⑤中文模式下,有些中文標點有的不對! ⑥“用心棒”是日語詞彙,翻譯成中文是“保鏢”!可是製作組並沒有翻譯這個詞語。 ⑦如果遊戲有“雲存檔”和“成就系統”,就太好了。 ⑧不能保存遊戲進度!
CPU同士の対戦を観戦できるゲームが好きな人間です。 本作ではCPU同士の対戦を観戦できます。 私のようなCPU観戦ファンの方にもオススメできます。 スタート時は8人のキャラが選択でき、ゲームの進行度に応じてプレイアブルキャラが増えるようです。 私は2人追加で、全10人になりました。 一撃必殺で緊張感あるバトルを楽しめるゲームで、CPU観戦も迫力があります。
[h1][b] Reseña de Slice, Dice & Rice[/b][/h1] [h2]Resumen del Juego[/h2] Slice, Dice & Rice es un juego de [b]Acción[/b] que se va directo a la yugular: combates de espada en 2D con una vibra realista/anime y una obsesión saludable (para un psicópata) por el [b]gore[/b]. Aquí no vienes a contemplar paisajes ni a “conectar emocionalmente” con nadie: vienes a cortar, esquivar y comprobar si tu orgullo es más resistente que tu personaje. Su propuesta es simple y, por eso mismo, peligrosa: duelos rápidos donde el posicionamiento y el timing mandan. Puedes jugar en [b]un jugador[/b] o armar pleito en [b]JcJ[/b] con pantalla compartida (incluyendo Remote Play Together), ideal para arruinar amistades sin necesidad de internet… o de un terapeuta. Primera impresión: se siente como un experimento indie que encontró una katana, se emocionó demasiado y luego dijo “la historia es opcional, ¿no?”. Y sí: aquí el “contenido narrativo” es básicamente el sonido de tu dignidad partiéndose en dos. [h2]Cortes Limpios vs. Golpes al Orgullo[/h2] Lo Bueno: Combate 2D de espadas con enfoque directo en acción y duelos, sin relleno innecesario Gore y violencia bien presentes para los que quieren “realismo” con salsa roja Multijugador local / pantalla compartida: perfecto para rivalidades cara a cara Remote Play Together: si no puedes ver a tu amigo, igual puedes humillarlo a distancia 602 recomendaciones totales: algo hizo bien para que tanta gente lo respalde Lo No Tan Bueno: [b]0 jugadores actuales[/b]: el matchmaking es una experiencia espiritual, no social Sin logros: Steam se queda sin tu dosis de “mira mamá, desbloqueé un icono” Compatibilidad parcial con mando: porque nada dice “acción precisa” como pelearte con el control Enfocado en JcJ/pantalla compartida: si buscas una experiencia online viva, aquí hay puro eco [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Duelos de espada directos y satisfactorios, si aceptas la curva de “te van a rebanar”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple para practicar; el verdadero enemigo suele ser otro humano en el sillón.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]La propuesta es clara, pero se siente más “arena de duelos” que paquete robusto.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]2D con intención atmosférica; funcional y con estilo, sin presumir músculo técnico.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]Historia en modo sigilo: si existe, se escondió detrás del gore.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Entre realista y anime, logra una vibra tensa de duelo y peligro constante.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]La violencia se comunica bien; los cortes “se sienten” (y se ven).[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin estorbar; no es el gancho principal y lo sabe.[/td][/tr] [tr][td]Voces[/td][td]3[/td][td]No es un juego que se venda por actuación de voz; y se nota.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Variedad limitada por el enfoque: pelea, repite, mejora… o sangra.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Al ser 2D y directo, debería ir estable en la mayoría de setups.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Sube mucho con multijugador local; en solitario depende de tu tolerancia al ensayo/error.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.6[/b][/td][td]Buen concepto de combate, pero flojea en comunidad activa y “extras” de plataforma.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Slice, Dice & Rice es como ese amigo intenso que solo habla de katanas: puede ser divertidísimo… cinco minutos después de que aceptas sus reglas. Su fuerte está en la [b]acción[/b] pura, en el duelo, en el error que se paga caro y en el placer culpable de un combate sanguinario bien ejecutado. Pero seamos controversiales: con [b]0 jugadores actuales[/b], el componente social se siente como un museo. Sí, tiene [b]602 recomendaciones[/b], lo cual sugiere que mucha gente lo disfrutó (o al menos sobrevivió lo suficiente para darle pulgar arriba), pero hoy depende demasiado de que tengas con quién jugar localmente o de que convenzas a alguien por Remote Play Together. Si lo tuyo es el duelo minimalista con violencia explícita y no necesitas una comunidad encendida ni coleccionar logros, es una experiencia curiosa y efectiva. Si buscas un juego “vivo”, aquí lo más vivo es la hemoglobina. [h3]Recomendación de Compra (En descuento fuerte o para jugar en local)[/h3] Puntuación Total: 5.6/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -92% Veredicto: [i]Recomendado con condiciones: gran duelo, poca vida social[/i] Si tienes un amigo al lado (o uno dispuesto a Remote Play Together) y te atrae la acción de espadas en 2D con gore sin pedir disculpas, vale la pena. Si vienes buscando progreso tipo Steam, logros, narrativa o una escena multijugador activa… mejor trae un plan B, porque aquí el lobby está más vacío que tu barra de vida después de un mal parry.
Fajne, szkoda że nie ma multi. Zwłaszcza ze na konsolach - jest.
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Players by region
Where this game's players are, estimated from review languages.
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