
Deny an insurance claim, save the world. Ledgerbound is a hilarious, narrative-driven tactical RPG/dating sim filled with all your favorite epic fantasy activities: battling evil enemies, filling out paperwork, rescuing your company from financial ruin, pursuing HR-approved relationships, and more!
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About
Play as the noblest of fantasy heroes: an insurance adjuster. But when an ancient enemy threatens life as you know it, you must leave your cushy desk behind and step onto the battlefield. Deny a claim. Save the world.
Ledgerbound is a hilarious, narrative-driven tactical RPG/dating sim filled with all your favorite epic fantasy activities: battling evil enemies, filling out paperwork, rescuing your company from financial ruin, pursuing HR-approved relationships, and more!
When the world’s greatest heroes are cut down by an ancient enemy, your company is on the hook for paying out their life insurance claims. That is, unless you can defeat the enemy yourself, proving that those other heroes were simply underprepared—claim denied, baby!
Enjoy punchy dialogue, character-based comedy, and grounded, meaningful conversations that’ll make you fall in love. Or lust. Ideally both.
Engage in strategically dense, grid-based combat to overcome a variety of foes. Customize your team with hundreds of unique abilities, equip corporate swag that boosts your stats, and choose your characters’ promotion paths to unlock powerful new skills.
Just like in real life, time is limited and your choices matter—will you spend your evenings nurturing your blossoming relationships, or will you burn the midnight oil to improve your skills as a tactician? Remember, whatever decisions you make, you’re stuck with forever. FOREVER.
Recruit a ragtag group of weird yet lovable characters, fully voiced by a talented cast of actors who kept saying “wow, this is the horniest thing I’ve ever done.” Then fill out the appropriate HR paperwork so you can get up on them.
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Reviews
Themes across 573 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was hesitant to buy this after the top review said that it was difficult and impossible to balance/using 'time' for everything including changing armor slots. But I got it anyway and I'm glad I did! Playing on 'COSMIC' difficulty mitigates a lot of these problems. I suspect it's the higher difficulty levels that make time management more of a big deal. At 14 hours in I haven't had any real issues other than a single bug whatsoever. Perhaps it becomes more apparent later on but for at least 14 hours, it's been smooth sailing. It's a great game, fantastic voice acting, has a lot of social sim elements and interesting mechanics. It isn't giving 'Baldurs Gate 4' like some people have said, but it's still very well-written. It's kind of a Fire Emblem/Persona-like (minus the school portion). You get activity points to socialize with people, can form romances (and there are lots of polyamorous options! A+) and make dialogue choices, there's stats/inventory/classes/etc. Thus far I have no regrets paying full price. In 14 hours of play I had one bug where the journal wouldn't progress and I had to quit. I also didn't notice any particular problems with only having one autosave, it really isn't a big deal at all. I haven't come across anything I'd need to 'save scum' for, but maybe I'm still too early on. Either way, well done!
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Languages: English**languages with full audio support
Hours played at review time, across 574 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its everything i hoped for and more. Huge thumps up :)
Honestly? Quite fun. Espeically if you need to like, unwind and wanna play a small battle game. Arguably the hardest parts is choosing when you accidentally favour the characters that are monogamous (ehem, I like Caz and Avarice a lot but Avarice for example is monogamous and you will have to choose a characgter if they're not poly for a run and stick with them. Nothing I'm complaining about just means I get to replay it hehehe). Genuinely surprised me with how good the game is so far, story is very intriguing.
Update: I noticed a lot of people talking about the auto-save and time-management feature so I wanted to comment on my thoughts about that. I agree it's different from most tactical rpg games like Fire Emblem, but I personally found that freeing and refreshing. The mechanics of those games always drive me to do everything perfectly. I'm totally unwilling to sacrifice a character to move forward on a difficult level, so if I ever experience a death I'll start over from the beginning, banging my head against a wall until it's RIGHT. With Ledgerbound, you literally can't do that. You have to 'live' with your mistakes. This made the stakes feel real, and also freed me from the anxiety of failure. When I lost a character or failed a star, I had to live with it and make do. If anything, I wish they're leaned even further into this mechanic, but it does sound like it's not for everyone so I understand why they didn't. I am surprised at the depth of Ledgerbound, both in the combat and story modes. I've been especially impressed by the creativity and depth of the writing. In the hours I've put into this game, all the characters have grown on me, even the ones that initially I found a little 'much'. There's a lot of incisive social satire if you're willing to look into it, but also it's a fun wacky self-aware romp through your favorite fantasy tropes. I truly can't believe how much of this game was fully voice-acted. Truly a labor of love.
It's times like this I really do wish there were a 'neutral' option. Or if I could give it a 4/5 Ledgerbound has a lot to reccomend it. It's polished. Has excellent voice acting. The people who worked on it cearly have a love of this game and their craft. That passion is evident in every pixel, note and performance. And that's why it's worth your money. But, I don't know if the game is worth one's time. Though milage may vary. I found the combat a bit dull and repeititve. And the in-camp interactions are amusing. But I'm not swept up in any of it. It hasn't grabbed me. I realize I'm just speaking for me, but I was hoping for a bit more agency and depth in the combat. If I'd found that, I think this would have hit better for me. Now, all that said, I'll be keeping an eye on OmniMegaSuperCorp and will probably buy their next game because there's something here. Even if it's not for me.
Funny stuff. Fun tactics.
Very good! The voice accting was phenomenal.
Good game.
Fun combat, funny satire, and intriguing story!
I liked this medium-hot game above average. There are two ways to engage with this game: one is to take it as a relaxing (other than the abuse your body will sustain from all the laughter) steamy visual novel with a passable tactical minigame tacked on for fun. It's easily 9.5/10, it's nigh impeccable, there's but a handful of little missteps and one rather annoying one in the end with a whole other "minigame" you have to play which can be rather frustrating because of how vague your choices are. The other way is to keep time management on, set difficulty to anything but lowest, and then we have problems. The game is three different block types stitched together. One is just your typical on-the-rails VN story section, and those are placed as needed by the story. Two others go hand in-hand, tactical turn-based combat during which you spank baddies and try to loot stuff and complete side objectives while maxing out XP gains and minimizing casualty reports, and rest+interlude (or, as one of the more sane charaters calls it, resterlude). During [i]resterlude[/i] you have the paradoxical mechanic of time management, because of course in the game which strongest side is characters and writing, one would want to bar the player from experiencing those by capping how much they can get per sitting -- and then further cut it down by punishing for not being good at fighting. Each action during resterlude consumes your precious time, be it talking and bonding with your companions, passing mandatory HR trainings, [i]equipping and swapping items[/i], and replaying past fights to earn swag and increase shareholder value. That's not bad enough, of course, so there's also burnout mechanic, taking longer to complete fights and doing it with more (temporary) losses leads to the protagonist burning out and accumulating penalties. Failing fights altogether leads to even more burnout, time lost in resterlude, and, as a result, fewer opportunities to reduce burnout during that resterlude. It's a death spiral with no saves to fall back on and no way to reset it other than dropping the difficulty. It doesn't feel good, the rock-paper-scissors combat isn't an afterthought, it's a fully-fledged system that is carefully crafted, that fits the world, that is fun enough to play, but failures snowball in the most disgusting way that feels far too punishing, and doesn't fit the overall wholesome narrative. It can be all fixed, with a lot of number crunching and tuning, or very quickly and efficiently by giving players a better option to replay fights at no cost. Generally, manual saves would be great, if only a single slot. Until then, the best way to experience the whole shebang is to disable time management, the second best way is to nuke the difficulty together with it. It's a struggle to find more issues with the game though. I lied about it being medium-hot, it's not centre-of-the-sun hot, it's fusion-on-Earth hot. The characters are charming, with stellar writing and top-notch voice acting -- and everything is voice acted! And all the narration! There are tropes, legions of them, some are played straight because they are good, some are invoked just to be subverted, and some are there to be basically laughed at (yes, I'm looking at you, [i]handsome Vacari[/i]… or at least at your abs). Steam description goes out of its way to point out that the game doesn't go into showing intercourse but don't let it fool you: you can't call the descriptive text 'vague' without a handful of perked eyebrows, and there are [i]no[/i] stops or handbrakes when it comes to foreplay. It's hot, it's kinky, it's not your birds and bees it's all hawks and hornets. And with most of the cast being polyamorous, you get to have your cake and eat it too, with a long queue of those who want to eat it. Toxic romance turning touching, friendship slowly growing into more, monster-diddling, making fun of a sad simp or helping them to progress to a slightly-less-sad simp. All of it being fused together in such a precise way that leaves plenty of opportunities for crass talk with mutual innuendo while not going too hard into casual sex world trope so the characters are still frequently left blushing and lost for words, is nothing short of a masterwork. But great writing supported by lovely art and professional, passionate voice actors who seemed to have a time of their life yelling into the mic that they are, in fact, utmost bangable, is one thing. Whole other is that, beyond characters and story, it's all found in a surprisingly well-crafted world. Character elements used for RPS in combat are an integral part of this world. Our protagonist is a bureaucrat, and the entirety of UI is various forms and waivers, you can't even bang your companion without signing one! Different races are vastly different to each other and the game takes it seriously, the colored humans trope is made fun of specifically by having "humans" all featuring elf ears but being your basic featureless race otherwise. Meowans suffer from absurd fertility, and the absurd number of heirs to the meowan Queen is both a world/plot point, and a repeated source of jokes; Weft Stalkers that feast on souls are utilized as horrifying executioners… Same goes for professions, of course in the land of late-stage bureaucracy even thieves submit all necessary paperwork and have insurance, and less skilled pyromancers are utilized to burn said paperwork (after the mandatory keeping period, of course). I highly recommend the game, for enjoying as a great horny VN, for a great world/system to use in a (probably, very kinky) TTRP, to make horny fan-art of, and to write even hornier fan-fics of. Can't wholeheartedly recommend it as a "proper" game, unfortunately, it still needs tuning for that.
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