
Your debt comes due in 30 minutes. Twist the rules through demonic contracts and survive impossible production quotas in this chaotic factory-building roguelite.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
『Lazy Witch’s Factory』 is a run-based rogue-lite factory builder.
You have only a short time to build a factory, make deals with demons, and repay a ridiculous amount of debt.
No time to take it easy.
Make the most of your limited time and resources.
Spaghetti lines and stopgap fixes are allowed.
If you fail to repay your debt before the deadline, you'll...
Actually, never mind.
Mine resources. Turn them into products. Sell them to pay off your debt.
Unfortunately, that won't be nearly enough. Make contracts with demons.
Short on raw materials? Rewrite the recipe.
Got too much iron ore? Transform it into a gem.
Short on cash? Just make some.
When your shift ends, everything resets. Except what you learned.
With each run, you'll get better at choosing the right contracts for the situation and building smarter synergies.
You play as Momoko, who signed up for “passive income” and ended up buried in debt.

Your workers are generally unmotivated and completely honest about their desires.
Whether they can be made to work properly depends entirely on how you manage them.
Salamanders seem to think blacksmithing is part of a workout routine.
Slimes enjoy the pain produced by distillation a little too much, and would rather make it last longer.

In the beginning, eternal life was the punishment cast upon sinners.
The manager Gehenna thought:
“Wonderful. This solves the overtime problem.”
You were cast down into a truly hellish work environment.
Still, not every demon in Hell wants to make your life worse.
Bored by immortality, the arch-demons now offer their help with your factory operations, each in their own highly questionable way.
Leviathan, a researcher, can greatly improve productivity through experimentation. As a side effect, Hell's entire water supply becomes contaminated.
Mammon, head of the infernal bank, can solve your cash-flow problems. Don't ask where the money came from.

Welcome to hell. Please clock in.
A frantic run to pay off your debt within a 30-minute time limit
Highly replayable gameplay that inflates production power through factory design skills and randomized options for greater strategic depth.
Diverse strategies based on sponsor character combinations
Cute characters and sarcastic humor

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
体量太小了,游玩过程挺有意思的
얼리라서 그런지 스폰서간 시너지가 부족해 플레이 가능한 유효 조합이 사실상 2개인 점(맵에 따라 다양한 조합이 어려움) 계약간 밸런스 차이가 심한 점만 빼면 재밌게 플레이 했습니다!
これはかなり好きなタイプのゲームでした。 「魔女の工房」という世界観がまず魅力的で、素材を集めて、試行錯誤しながら工場を作っていく過程がとても楽しいです。 ただ作業を効率化していくだけではなく、「次はこうしてみよう」と自分で考えながら少しずつ工場が整っていく感覚が気持ちいい。 見た目の雰囲気もかわいらしく、世界観とゲームシステムがしっかり噛み合っているのも◎。 気づいたら「もう少しだけ」と延々遊んでしまうタイプのゲームです。 こういう丁寧に作られたインディーゲームは応援したくなります。 今後のアップデートや展開も楽しみにしています!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
Hours played at review time, across 207 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
イラストが神
各スポンサーとのシナジーを考えてやっていくのが難し楽しいです コンベアにガーッと色んなものが流れていくのが好き 見ていてもやっていても楽しい
This game is so fun. It's a roguelike factory builder with a small enough set of pieces/recipes that it's not too hard to get a handle on the options available to you, but every run has you looking at what's available on the map and what contracts you're offered and figuring out how to pull them together into a moneymaking machine. I'm 25 hours in and still feel like I'm finding fresh things to do each run, and there are special missions with variant rulesets to add some more variety on top of that. Can't wait to see how it plays once they add the last two sponsors to the game! All the art and flavor is absolutely adorable, too. (I never get tired of hearing Momoko's little "bleh!" when she splats down onto the map.)
This is chaos Bottlenecks shift everywhere Which sponsor you go for determines what kind of chaos (1000+ summoner witches..)
最初のプレイテストからプレイしています。 こういったゲームはプレイしたことがありませんでしたが、すっかりハマってしまいました。 初期は説明が少なく手探りな部分も多かったもののアーリーアクセス版にはチュートリアルがあり、よりとっつきやすくなっていると思います。 またクリアしていくことで初期使い魔を増やせたりするのがライトに遊びたい私にとってはありがたいです(オフにもできます)。 30分という時間もちょうどよく、あーでもないこーでもないと追い込まれながらプレイするのが楽しいです。
"現時点では" 7.5/10点 工場ビルドローグライトって感じのゲームです。 アーリーアクセスだけあって粗削りな部分はあるものの、致命的なバランス崩壊は無く値段も2000円以下でお手頃なので買って損はないと思います。ゲーム内容については他の方のレビューで詳しく書かれているので割愛しますが、個人的に評価したいのは開発元の姿勢です。開発元の意欲が素晴らしく、フィードバックに目を通して改善するスピードが非常に速いです。改善内容も的外れな物は見当たらず、バージョンを経るごとにドンドン面白くなってきています。バランス調整だけでこれだけ面白くなるポテンシャルのあるゲームなら、新スポンサーが追加されたときにどれだけ面白くなるのか、今から期待が高まっています。
概念是不錯,但內容太少太單調撐不起價格,卡建築的設計也有點讓人不開心,平衡也不怎麼好,很多東西就是甚至不知道存在是什麼意思,感覺純負面
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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