
With your uniquely crafted mech, dominate both the track and the battlefield. Fight your way through countless battles and aim for ever greater heights! This installment of BREAK ARTS is the ultimate Comprehensive Mech-Customizing Competitive Sport.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The breathtaking battle racing game has finally broken through the limitations of the race, and has been completely revamped as an all-rounded robot competitive sports game. Robot customization now has even more freedom and more options than ever!
In destruction, there is beauty.
BREAK ARTS III (BA3 for short) is an action game built on the concept of Comprehensive Mech-Customizing Competitive Sports that features the following:
Incredibly detailed customization options, where anyone can make their very own unique robots
Strategic decisions that challenge you to customize robots suitable for the terrain, environment, and game plan, and also put your skills as a pilot to the test
Stunning graphics and a photo mode with all sorts of handy functions

Compete in tournaments, earn prize money, and unlock over 200 modules, plugins, and pre-set frames.
If you're having a hard time defeating your rivals, it's time to customize your robot. Create your very own custom combinations and strategies to tackle every situation, and you'll emerge victorious!
What awaits at the end of all your battles...?
Race:
A pure racing mode without combat.
Will you build the most lightweight robot possible, or add every thruster you can to blast across the circuit?
Battle:
There's no determined race track in Battle Mode. Move around the field freely to fight against your rivals.
You lose points if you get knocked out, so you'll have to avoid your opponents' attacks while taking them down!
Battle Racing:
A sport that combines racing and battling.
Final rankings are based on points earned from race position, how many racers you have eliminated, and how many times you have been eliminated.
To compete in these matches, build the best mech you can according to match rules.
Explosive speed, or overwhelming power? Your choices and reasoning will influence your chances of success.
You can customize your mech in your own style by equipping modules to the various connectors on your basic frame.
By making full use of special plugins and joints, it's possible to put together complex builds that summon special weapons, remote-controlled attack systems, or wings that deploy according to your movements.
Weapons are not bound by set positions and can be equipped freely. They can of course be shoulder-mounted and even equipped to the back, with the loadout alone greatly impacting battle tactics.
The endless customization from previous BREAK ARTS titles has been expanded even further. Color settings, bullet types, and animation settings can all be customized. Plus, mech propulsion is now controlled by the direction of thrusters. Experiement through trial and error and build the ultimate mech to suit your style.

In Online Mode, you can adjust the game modes and field, as well as the strength of gravity, energy recovery amount, and environmental settings such as temperature. Fit your mech against players from across the world, and hone your skills while refining your battle tactics and customization together.
Show off a mech tuned for maximum performance, or outwit your opponents with something unconventional. Heated battles and competing strategies await you online.
Plus, the new co-op feature allows multiple players to pilot one mech. Allocate roles and work together as a team in this unique cooperative experience.
Supported Player Count (Online Mode): 2 to 6 players
(Offline Mode): 1 player
In this mode, you will compete with rivals around the world for the top times, scores, and enemy takedowns, while pursuing the best solutions for mech customization and operation techniques.
If you surpass a set score, you may even win prize money depending on your results. Additionally, online rankings are reset each month, allowing players to constantly aim for the top in fresh circumstances.
In Diorama Mode, all parts are unlocked from the start. You can build your dream mech in any way you like without worrying about performance limitations.
Whether you're chasing style or aiming for laughs, the choice is yours. You can take photos of your final build in Photo Mode and share them on social media to show off your designs.

Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Positives: You can roleplay as a mecha anime protagonist. No, really. There's enough lore entries and cool enemy designs that you could genuinely do that. There is an insane amount of customisation options. If you can think of it, you could probably do it. Customisation is meaningful. Every part that isn’t a joint adds weight and other stats to your mech. Even little things like the direction of your thrusters matters. Stage choices and existing presets provide good encouragement and inspiration for builds. I burnt several hours of my life on adjusting the animations of my mech's wings. I enjoyed every part of it because each detail I added made them cooler. They're currently at a state I'd call "very cool" but I'm also not getting those hours of my life back. Potentially a negative. The feeling of "speed" is incredible. It's hard to say exactly what makes it feel good but I think the dev just nailed the feeling of going fast. They even encourage it by making you go even faster if you start to overheat. Negatives: Almost turned my PC into a single use jet engine. Not sure what exactly is bottlenecking but if you have a weaker setup, you’ll need to drop the settings heavily. But at least the game still looks pretty great at minimum settings. No story. I'm not personally complaining, it's not like every game needs a story or anything but the most storytelling this game does is lore entries. Fun for building your own story, not great if you want a 100 hour epic ending with your [strike]love interest[/strike] rival's last words being "she could have been a mother to me". Clunky controls. Part of it is just that using turning thrusters and avoiding going too far overweight are necessary if you don't want to feel like you're driving an anvil with legs. The other part is that the camera like to unlock itself from your target. It's probably intentional since it gives an advantage to fast and evasive builds but it can be a deal breaker. Horrible "assist" features like autofiring. They are all genuinely terrible and should all be turned off. This includes the one that makes building your mech simpler. It just removes the fun of balancing your stats. Limited stage variety. There's only about a dozen or so stages including night-time variants. They're also all "real world" stages like the coast or an open plain or a desert valley. There isn't anything more interesting like urban arenas with a lot of cover or like the racecourses in BA2. Overall: It's a bit difficult for me to properly rate this game because I'm pretty sure I'm the exact target audience and the target audience is not very large. But I'll write this: This game is not a robot fighting or robot racing game. This game is a mecha design and customisation game. The core point and purpose of the entire game is just to be able to have as much freedom in making a cool ass mech as possible. There's even a diorama option. The stages are just a way to show off your design in action. They're a way to gauge performance and inspire further changes. For me, they simply aren't the point of the game. If you think you're the target audience (the type to drool over gunpla articulation) then I think it's worth giving a try. If you just want to play Titanfall 2 with only the titans, probably pick up or replay Armored Core 6. It's an 11/10 if it scratches your specific fixations. If it doesn't, it's probably only a 5 or 6/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the games is GREAT if all you wanna do is make real cool looking mechs. However. For gameplay, its suffers from "why would I use anything else" syndrome and TERMINAL "if you're not in the know, you probably won't ever figure it out"
2.0アップデートが来たので半年以上ぶりにDLして楽しんでいます。 CPU戦しかプレイしていませんが、 ・封印していた(せざるを得なかった)蹴りがマトモに持ち込めるようになった上、面白いように当たる ・シールドのシステムが楽しくなった (蹴り封印と前仕様が合わさって私では軽量機だと勝てなかったので余計に…) ・スラスター毎のEN効率の概念がなくなったので色々なパーツを使いやすくなった ので前より格段に楽しくなっています。 一方 ・レーザーが強く、通常弾を食いかねない…というか食ってる ・復帰補助トラクタービームが逆に邪魔になる(荒野ステージなどで顕著) と、調整や新要素が機能不全を起こしている点もちらほら。 また、追加された10-1なんかは、2試合目で ・全機撃破しても試合が終了しない ・怯む攻撃で撃破されると3試合目で武器が使用不可になる(Twitterより) といったバグも報告されています。 (特にデザイナーモード以外の)UI周りの不親切さ・挙動のおかしさもいくらか指摘されていたはずですが、その辺りも特に触れられていません。 [spoiler] 久方ぶりのアップデート、それもメジャーバージョンが変わる大型のものですし、インパクトが欲しかったというのはあるとは思いますが、鳴り物入りで追加されたステージがこの有様ですし、ある程度完成したら一般にもベータ版を公開した方が良かったのではないかと思います… (いやテスターなのになんでテストプレイに参加しなかったのかと言われればそうではあるんですけど、精神状態・体力の著しい低下に加えDiscord鯖の雰囲気がかなり苦手で、そのせいで当分一切触りたくなかった…) (上述した2試合目が終了しないバグを後回しでええでしょという(周囲の人間の)発言を見たら流石に抜けますよ、鯖を…) [/spoiler] 個人的にはゲーム自体は過去作同様、レース面・バトル面に加えカスタマイズも込みで完全に100点、非常に好みの作品です。…微妙に不親切なUIとか撮影モードとかさえ改善されれば…… ただ、これはあくまでシリーズ信者かつオンライン対戦をそこまでしない人間の個人的な評価であり、私と同じような「スタイリッシュでキラキラしたカスタマイズ可能なロボで叢 -MURAKUMO-みたいなレースゲーしてェ~~~……」な同士を除いたほぼ全てのゲーマーに対しては、残念ながら強くおすすめすることはできません。粗削りすぎるのも確かなので… 1800円ですので、「強く」おすすめできない程度ではあります。ギリギリでサムズダウンぐらい。 [h2] おれはこのゲーム一生すきだし(いちプレイヤーとして)応援する!! [/h2] [h2] それはそうと他人にはあんま勧められない!! [/h2] みたいな気持ちです。
発売時にコンテストと参加賞の告知があったため、参加賞目当てで購入しました。 結果発表は大幅に遅れ、参加賞の配布も完了しないまま終了が告知されました。 事前の告知内容と実際の対応に明らかな不一致があり、 参加賞を前提に購入した身としては到底おすすめ出来るものではありません。
NPCだけが馬鹿みたいに速く、どう頑張ろうが1位になれず、機体が買えない。 機体を買う条件に1位にならなければだめならせめてノーマルよりも優しい難易度を用意してもらわなければ、 期待外れでしかない。カスタマイズの条件の難易度が高すぎる。 カスタマイズがしたかったのに…
I played a lot of the second game and fell in love with it. This game feels like armored core if you put in mario kart and suped up every pilot with copius amounts of methamphetamines.
I thoroughly enjoyed 100% this game. It is a challenge, and has issues with the typical unity memory issues where things get weird after a few hours of gameplay. But I love the content, the customization, and the unique take on a mech game. It's a racing combat mech game, and while I never played the first two, I can strongly recommend this game to friends who enjoyed racing games or the faster paced mech fighting games like Armored Core. My only complaint is. I wish there was more. Just as I am left wanting more from much of the mech genre. Great game, and hope to see more from this team!
1.操作手感稀烂 2.21比9带鱼屏,界面UI崩的
game so peak it was the only game i played for a month
Absolutely fantastic and addicting game. My only complaint is some limitations with content and building, as once you’re done with the campaigns and time attacks, there’s no free or custom “race box” mode or sandbox to play around with on your own without friends for PVP. The game Needs a free play and more heads, as well as a few more accelerators that are small and serviceable for nooks and crannies like some of the detonators for maximizing mobility like a NEXT from armored core. heads having no function and no benefit for adding them is a little strange. Like giving them a bit of radar range and locking speed would be fitting, and still wouldn’t require a head. Same with hands, if they gave some structure and some EN recovery or heat capacity would be nice to see, making whether to add heads and hands or not more of a strategic decision rather than a purely aesthetic choice. More leg types like a real heavy biped and maybe a reverse joint would also be very nice to see, the leg variety is little to none. A classic quad or proper tank legs would also be exceptional.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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