
In ShapeHero Factory, you’re the engineer of an ever-evolving paint-fuelled factory that spits out magical, shape-based warriors. Send them into battle - to death or glory - then build an even better factory on your next run.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to the world’s weirdest factory. You don’t swing swords or cast spells, instead you build tiny heroes out of shapes, and hope for the best as they come up against endless swarms of increasingly brutal enemies. All in a day’s work!
Drop shapes onto conveyor belts to craft self-operation heroes.
Want a soldier? Try a circle and a triangle.
Want a tank? Try circle and square.
Heroes fight on their own, you’re just there to make the decisions.

Enemies get weirder, stronger and ruder as you progress
Defend your Portal from swarming pests and brute squads
Earn magical artifacts and upgrade your factory like there's no tomorrow.

Different playable characters - ‘Masters’ - have different hero types and build strategies
Experiment with different characters to unlock their Arcane Knowledge (permanent upgrades)
Find a playstyle that suits you best
You can’t control your troops, but you can outsmart the darkness waiting to gobble up your kingdom, one conveyor belt at a time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Polish, Russian, Traditional Chinese, Korean, Portuguese - Brazil, Turkish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a rough game to review. Overall, it's well executed but the main feature is a dual-edged sword. On one hand, it's fun as a play-by-play factory game with random unlocks to influence how/what you can build. On the other, the same random unlocks feel underwhelming when the usual experience is keeping unlocks throughout factory games since the satisfaction is watching it grow. I'm giving a thumb down for lack of features to feel like you are building up outside of the standard roguelike features. It just doesn't mix well with the industrial side for my tastes.
每場科技都得從零開始,科技還要用抽的,出現用不到的科技直接翻白眼,意味不明 肉割看似有得選,殊不知資源全程吃緊,科技、單位、地圖,只要有一項搭不起來就出去下一場,從零... 即使完美的抽了優秀的組合,Boss被打死就結束也讓人難受,憋了這麼久,都還沒開始爽就沒得玩了 餵屎呢? 為了做出一個後期單位,我得先抽到組成的所有腳色,後期發現整張地圖完全缺少一個顏色,從一開始就做不出來,作者你全家安好?
While the concept isn't exactly new, it's a nice combination of a few genres and feels good. I like the variety of units, the metaprogression, and the in-run progression. I wish they'd improve a few UI quibbles, but it's still pretty good. I quite enjoyed it!
[h1] こんなのヤバいに決まってんじゃん [/h1] 工場系とローグライク、さらにタワーディフェンスなんて組み合わせちゃダメだろう!と思いつつ購入しました。時間が溶けるジャンルの悪魔合体ゲームはやはり時間が溶けました。
Just broke 100 hours on it. This game is everything I want in factory and tower defense. I love Satisfactory, but start getting a little too stressed to enjoy it endlessly right around steel (HMF, amirite?). This game tops out riiiiight at that stage where it's still intensely fun finding a creative way to get resources where you need them through the spaghetti, without broaching into the "I need to tear it all down" feeling. I've always played on the "allow pausing" setting so that I an stop the timer and plan what I want to do, but the default is a timer that cannot be paused, only slowed. Overall a super chill, engaging, fun little game. Play the demo! You'll be hooked!
Well put together mix of factory game and tower defense. Good mix of units, and each run is a good length but doesn't overstay its welcome. Only complaint is the first two-three waves are identical in how to proceed due to limited tools available. upping the initial resources and initial difficulty might make the very start of a run more engaging.
好玩
Tis fun, a bit silly, and all about that efficiency.
完善度感觉并不高,游玩体验一般,莫名其妙的删档导致进度丢失
建议作者制作个蓝图库
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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