
Node Farm is a game about building a fully automated farm using nodes. Connect nodes, harvest and sell veggies, buy new islands, discover new nodes, and automate the process - all in a cozy farm simulation formula!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Do you like farming simulators? Automation? Strategy? Roguelites? Cozy vibes?
You can find it all here!
It's simple. Just connect nodes and watch your farm grow! Mechanics may be simple to get into but the possibilities are limited only by your imagination. Experiment with the nodes, and find your own best way to maximize the profit!
Prices in the veggie market are constantly changing. Adapt your farm to the market and make it work for you!
Buy new islands, discover new nodes, and move your progress between farms in a procedurally generated replayable experience!
Make sure to WISHLIST the game and maybe join my server if you are interested!
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saw a cozy game and cute boxes and I legit might be too damn stupid to play the game. I personally wouldnt slot this into roguelike or cozy, but maybe I just cannot understand the basics of the game enough to get to the cozy or roguelike portion of it. If you're a little bit stupid this game might not be for you </3
TLDR: Well made game, but not fun for me. I play tons of strategy/resource management games. But this game just felt more like a chore than fun strategy. Money is practically infinite so it is essentially sandbox. No real stakes. It kind of feels like doing math or designing a circuit, and not in a minecraft-redstone-kind of way. It's unfortunate, because it is a smooth game with likable graphics and a decent premise on paper. But in practice just not fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Об игре:[/h2] IDLE-симулятор с элементами автоматизации и крафта ресурсов. [h2]Отзыв:[/h2] Игра представляет собой любопытный баланс между простой механикой и сложными производственными цепочками. Поначалу процесс затягивает: интересно экспериментировать с тактиками и оптимизировать производство. Однако со временем игра начинает утомлять. Вместо того чтобы упрощать рутину, прогресс делает её всё более изнурительной. В итоге геймплей сводится к ожиданию: выстроил цепочку, свернул окно и ждешь накопления ресурсов. Визуальный стиль — нечто среднее между пиксель-артом и минимализмом, вполне приемлемо. В конечном счете, игра не приносит глубокого удовлетворения, а желание «пройти и забыть» перевешивает интерес к развитию. [h2]Рекомендация:[/h2] Рекомендую фанатам жанра IDLE — Node Farm станет неплохим дополнением к вашей коллекции. Другие мои игровые обзоры доступны в профиле. Буду признателен за оценку отзыва!
A factory/process management game. Across islands you unlock over time, build progressively more complex foods, unlocking recipes and "boss fights" over time. "Boss fights" consist of feeding a hungry void (cat) a specific food, fast enough. Over time the beast gets hungrier, so it forces you to not just build a hamburger, but to build them fast enough to sate it's hunger. While the visuals align to the 4th vegetable you unlock (potato) it's a solid process management game. It can be somewhat unintuitive at times, and managing the flow of objects can be cumbersome, especially prior to unlocking filters and priorities, but once you figure all that out, it is quite good. No Shapez, BigPharma or Factorio, but… a solid process management games. I can recommend at $10 an under.
I honestly found very little enjoyment in this game. It starts to drag on you very early, the gameplay loop is long-winded, and with a lot of the mechanics pushing you towards redesigning your setup etc, it starts to feel more like a chore than a game. I can't really recommend this.
한글나올때까지 존버
Suddenly got a message saying the save file is corrupted, and all my progress is gone = =
There is a drastically disappointing "tutorial" at the beginning that doesn't do a good job of teaching the unique, and frustrating mechanics of the game, that are often unintuitive at best.
游戏是太小众了嘛,没有看到任何宣发,也没看到任何up推荐,但是是真的合我口味啊!!!特别喜欢这种烹饪+自动化+策略类的游戏,虽然现在自动化开发进度还比较弱,但有一种玩个几十个小时还有大量没解锁的快乐的感觉,玩的累了挂机赚钱,着急了疯狂点击加速研究新烹饪也可以,超级好评!!!
This is a very thin "yes". The concept is good and the automation somewhat enjoyable. The settings menu is too light. The music is barely acceptable bordering on annoyingly repetitive. The controls and user experience are not great; neither is the included wiki. The early game is quite enjoyable with a lot of that good building and planning feeling, but the mid and late game are a slog. Space is tight, money is never short, and bosses take too long to supply unless you delete part of your production line to make room for whatever you need specifically for that boss, which feels bad. If you have not unlocked the tech tree and are playing for metapoints it feels especially bad to have to re-do the production of some food that only gives you 300 metapoints just because you can't get to the later foods yet. No matter whether this boils down to a skill issue or not, the game feels like an awful slog the more it goes on and the somewhat mundane music coupled with a ton of button mispresses and misclicks lead to annoyance and frustration for me. On the other hand, the early game is fun, unlocking new production lines and doing optimization is great, and there are enough options to feel somewhat free in how you design your islands. Coupled with the medium price point I can only give this a very thin "worth the 15 hours I spent in it."
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2M | 3.6K | 90% | $19.99 | |
| $724K | 1.3K | 90% | $14.99 | |
| $73.9K | 127 | 69% | $14.99 | |
| $47.1K | 472 | 81% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.3K | 90 | 83% | $14.39 | |
| $33.3K | 79 | 72% | $11.99 | |
| $33.3K | 199 | 57% | $10.99 | |
| $33.3K | 260 | 80% | $4.49 | |
| $33.3K | 93 | 94% | $14.99 | |
| $33.3K | 97 | 85% | $9.99 |