
Spellcrafting and backpack management combined in one bullet heaven rougelite. As the Last Mage you get a task to explore dungeons filled with monsters and find the source of the disaster plaguing this world.
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Spellcrafting and backpack management combined in one bullet heaven rougelite. As the Last Mage you get a task to explore dungeons filled with monsters and find the source of the disaster plaguing this world.
Unlimited spellcrafting possibilities: Pick your spells and upgrade them to match your style. Big damage, fast missiles, quick cooldown? Choose your starting rune and dive into the dungeon to face hordes of monsters.
Manage your inventory: Both backpacks and items come in a variety of shapes and rarities. Be smart with how you place them, test new combinations and find the most lethal one.
Craft more power: Pick up new items, find how they interact with each other and earn enough xp orbs to trigger the reaction.
Two playable characters with different starting abilities
Nine spells with over 100 different upgrades to mix and match
Four unique battle maps
50+ items to be found
Many crafting recipes to discover
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Need more content!
Good game, hope they continue with quality updates
Really fun game. Given there is more content coming at the time of this review then it'll only improve also. I found myself dug in a solid 4 hours grinding and loved every second. Give it a try!
it is already very fun and i can't wait for more features to arrive/bugs to be removed. well worth the cost already
이게 정식발매가 맞나 싶을정도로 짧음...뭐지 진짜
походу на игру забили
I've gone past the 15min mark on the last mission so i'm happy with that and will now wait for futur updates. The game is still in progress so i'll only juge when it's finished. It lacks an almanach for already found recipes, a scrapping mechanism for excess equipement (i have more than 15 swords lol), the UI bugged out on the first mission and there is some visual glitch sometimes. On the plus side, i think mobs damage and spell damage is well balanced and the character lvl is promising (i can't wait to use my 19 lvl ! ) Keep going with the game it's already pretty good.
Nices Game, hoffentlich kommen die Updates schnell rausgefeuert.
hmmm.. co tu napisać o tej grze: + jest zaskakująco wciągająca, szczególnie Suspicious Hill, więcej takich poziomów poproszę. + grafika bardzo przyjemna + ma bardzo fajny rozwój umiejętności podczas walki + muzyka fajna i dynamiczna + konfiguracja plecaka daje sporo frajdy, przydałoby się więcej receptur. - Mapy poza Suspicious Hill są trochę nudne, poza mostem, tam się coś dzieje. - irytująco nierówna, odnoszę wrażenie, że z każdą wersją jest trudniejsza i to nie na plus. - wciąż ta sama muzyka. - rozwój postaci poza walką jest dziwny, mam nadzieję, że to poprawicie, lepsze opisy też by się przydały. - podczas walki losowanie przedmiotów jest irytujące i bardzo wytrąca z rozgrywki, może lepsze by było zobaczenie co się zebrało po walce. - no i skrzynki nie dają satysfakcji, losują się ciągle te same przedmioty, ma się potem ich po 30, może dodać do paczki jakieś małe buffy, chciało by się na nie polować. - Mała różnica pomiędzy postaciami, czegoś tam brakuje. Kilka sugestii z mojej strony, może się Wam przydadzą: Dodajcie jakieś sklep na graty, aby plecak był jeszcze fajniejszy w konfiguracji. Niektóre bronie są mało użyteczne, np. tornado leci poza planszę, jakby pozostawało w miejscu było by super. Bronie kierunkowe są kiepsko rozwiązane, na ogół ucieka się przed przeciwnikiem, a one się kierują w kierunku poruszania się postaci, więc są bezużyteczne wtedy. Lepiej by było aby podczas ucieczki wskazywać myszką kierunek, blokada kierunku niech pozostanie bez tego byłoby to zbyt OP. Pozdrawiam i życzę samych sukcesów z grą, jest fajna ma potencjał, więc daję łapkę w górę.
[h3] This is an early access game with loads of potential. [/h3] I've been following this game for a number of months through its demo and mass playtest, and I have to say that I'm impressed! The community is very excited for this game, and the Devs are passionate and committed. We're seeing new updates often, and they're really listening to the community. When most of the comunity wanted something, [b]the devs got it done![/b] I'm looking forward to seeing how they continue to improve, implement changes, new spells, gear, backpack pieces, levels, characters, the lot! They've got a solid space being utilised for feedback, suggestions, and to see how they're going with it within their discord. One thing they don't seem to be overly focussed on is the very short story which was teased at the begining of the game, and between levels. While I don't expect some novel, I loved the snippets I've seen and the art style too. So, I'd love the ability to "replay" the story (so far) through the front menu whenever I needed a little remider. That all being said, this is not a story driven game. [h3] All in all, I recommend this game in its early access state, and can't wait to see where they go from here[/h3]
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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