
Spellcrafting and backpack management combined in one bullet heaven rougelite. As the Last Mage you get a task to explore dungeons filled with monsters and find the source of the disaster plaguing this world.
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Spellcrafting and backpack management combined in one bullet heaven rougelite. As the Last Mage you get a task to explore dungeons filled with monsters and find the source of the disaster plaguing this world.
Unlimited spellcrafting possibilities: Pick your spells and upgrade them to match your style. Big damage, fast missiles, quick cooldown? Choose your starting rune and dive into the dungeon to face hordes of monsters.
Manage your inventory: Both backpacks and items come in a variety of shapes and rarities. Be smart with how you place them, test new combinations and find the most lethal one.
Craft more power: Pick up new items, find how they interact with each other and earn enough xp orbs to trigger the reaction.
Two playable characters with different starting abilities
Nine spells with over 100 different upgrades to mix and match
Four unique battle maps
50+ items to be found
Many crafting recipes to discover
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not easy, but good mechanics and fun
Играется очень приятно, графика красивая, сложные формы ограниченных по размеру локаций радуют (надоели скучные бесконечные плоскости). Есть ряд недоделок и недочетов, жду следующих версий.
This is only my second roguelike game, since I am just starting my journey with this genre, but I had a genuinely great time playing it. The gameplay was really enjoyable and gave me a lot of fun, which kept me coming back for more runs. When it comes to the graphics, I had never seen this kind of art style before, but it quickly grew on me and ended up being something I really liked. It feels fresh and different, which makes the game stand out. The game has a lot of potential, and it would be a shame to waste it, because the core ideas are solid and promising. I also really like the way items are organized. It feels intuitive and makes managing your build smooth and satisfying. Overall, I can definitely recommend this game, especially to players who are new to roguelikes and want something fun, unique, and full of potential.
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Languages: English, Polish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hmmm.. co tu napisać o tej grze: + jest zaskakująco wciągająca, szczególnie Suspicious Hill, więcej takich poziomów poproszę. + grafika bardzo przyjemna + ma bardzo fajny rozwój umiejętności podczas walki + muzyka fajna i dynamiczna + konfiguracja plecaka daje sporo frajdy, przydałoby się więcej receptur. - Mapy poza Suspicious Hill są trochę nudne, poza mostem, tam się coś dzieje. - irytująco nierówna, odnoszę wrażenie, że z każdą wersją jest trudniejsza i to nie na plus. - wciąż ta sama muzyka. - rozwój postaci poza walką jest dziwny, mam nadzieję, że to poprawicie, lepsze opisy też by się przydały. - podczas walki losowanie przedmiotów jest irytujące i bardzo wytrąca z rozgrywki, może lepsze by było zobaczenie co się zebrało po walce. - no i skrzynki nie dają satysfakcji, losują się ciągle te same przedmioty, ma się potem ich po 30, może dodać do paczki jakieś małe buffy, chciało by się na nie polować. - Mała różnica pomiędzy postaciami, czegoś tam brakuje. Kilka sugestii z mojej strony, może się Wam przydadzą: Dodajcie jakieś sklep na graty, aby plecak był jeszcze fajniejszy w konfiguracji. Niektóre bronie są mało użyteczne, np. tornado leci poza planszę, jakby pozostawało w miejscu było by super. Bronie kierunkowe są kiepsko rozwiązane, na ogół ucieka się przed przeciwnikiem, a one się kierują w kierunku poruszania się postaci, więc są bezużyteczne wtedy. Lepiej by było aby podczas ucieczki wskazywać myszką kierunek, blokada kierunku niech pozostanie bez tego byłoby to zbyt OP. Pozdrawiam i życzę samych sukcesów z grą, jest fajna ma potencjał, więc daję łapkę w górę.
First off I would like to say I got this game free from a giveaway hosted by AlphaTheTitan on his Twitch channel. Initially I found the game really quite difficult and I have played a lot of similar games and completed them 100%. But I see that as a good thing. Upon clearing levels multiple times to get drops and better items I was easily able to make progress onto the further levels. I'm currently on the last one and just need to farm and create more powerful items in order to get past this. I look forward to what is coming next. The main thing I have to say about this game is that there is no tutorial or really much instruction on what to do. This really hinders you when trying to figure out the crafting system. As far as I can tell you have to match items in your backpack and take them into a level and get a certain amount of mana or something, I'm not entirely sure. Hopefully with further development they will add in a bit of instruction or tutorial on what exactly needs to be done. I can see myself playing this game on and off as it develops and I actually quite enjoy the storyline that's in place so far. I like how it's shown in almost comic type and would have loved there to have been some voice acting there. I think the game is well worth it's current price and I feel I will get plenty of enjoyment out of it.
Nie jestem super fanem rougelikeów ale ta gra ma w sobie duży potencjał. Przyjemna grafika i animacje, delikatny zarys fabuły jest spoko. Edit: Catacumby [strike]nie[/strike] są zbalansowane - po aktualizacji jest dobrze. Szczególnie kiedy robi się reroll, dobrze by było nie trafić na te same skille? Do tego kiedy jest losowanie upgrade spella to jakby nie losowały się te same rodzaje np. Speed default i Speed rare jednocześnie. (Magic Sword i Fire Breath powinien się kierować na moby albo nakierunkowane przez myszke a nie przez postać) Owszem szukam taktyki, poznaje mechanikę skilli ale wrócę za jakiś czas jak co nie co zostanie dopracowane.
[h3] This is an early access game with loads of potential. [/h3] I've been following this game for a number of months through its demo and mass playtest, and I have to say that I'm impressed! The community is very excited for this game, and the Devs are passionate and committed. We're seeing new updates often, and they're really listening to the community. When most of the comunity wanted something, [b]the devs got it done![/b] I'm looking forward to seeing how they continue to improve, implement changes, new spells, gear, backpack pieces, levels, characters, the lot! They've got a solid space being utilised for feedback, suggestions, and to see how they're going with it within their discord. One thing they don't seem to be overly focussed on is the very short story which was teased at the begining of the game, and between levels. While I don't expect some novel, I loved the snippets I've seen and the art style too. So, I'd love the ability to "replay" the story (so far) through the front menu whenever I needed a little remider. That all being said, this is not a story driven game. [h3] All in all, I recommend this game in its early access state, and can't wait to see where they go from here[/h3]
ok
It's a really fun and fairly challenging game in the style of Vampire Survivors. It gives you plenty of choice in skills and their modifications while going through the dungeons and has interesting equipment management with movable slots, items interacting with each other to boost stats further and a crafting mechanic where you combine items to create new ones. Altogether it creates nice variety and gives lots of room to experiment with different builds, which makes you want to jump right back in after beating a level (or failing to do so). The graphics and art direction are also pleasant to the eye. Player's attacks work visually in contrast with a bit more toned down colours of locations and are almost all color coded so you don't get lost in the waves of enemies, even when they swarm you from every direction. An exception I've noticed was the Black Hole upgrade to the Vortex spell, which can obscure enemies and big chunks of the map to player's eyes if it becomes too big. I think making the effect's visuals slightly more transparent would go a long way in making it more enjoyable to use. Overall the game shows a lot of promise - it's engaging, aesthetically pleasing and serves a good bit of challenge without feeling too overwhelming. There are currently 4 different locations to play through, the first two of which are more open and quite similar to each other in terms of layout. The third one is a bridge area that plays different to the rest and incentivises use of different spells than the first two. The fourth one is basically an endless stream of enemy waves, good for farming and testing out different builds. It would be great to see more areas with various layouts added in the future, and I'm curious how the character mechanics are going to develop. Will definitely keep checking in on this one as the updates keep rolling out :)
i have no idea what's going on
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Where this game's players are, estimated from review languages.
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