
Loot, shoot, and mow down zombie hordes in this bullet heaven fever dream. Embark on a deadly roadtrip, fuel your bus, decide when to extract – and get that sweet inventory management kick when that new slot in your backpack fits just right.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 28 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Can you survive the journey? Each trip is a unique adventure into the 2.5D pixel zombie apocalypse, with a new course that you decide. Gain experience and push further into an ever-escalating bullet heaven, where overwhelming hordes are met with ridiculous amounts of projectiles. Find new characters, figure out the most insane item combinations, and meticulously puzzle them into your backpack for optimal synergy.
Each stop pushes you closer to the final boss; or to that one legendary item combo that melts the undead like butter on a freshly grilled banana.

Can you find the best loot? Space is limited on your trip. Scavenge for the most ridiculously overpowered loot to cram into your tiny backpack - like any road tripper worth their salt, it’s on you to work packaging magic. Each Weapon and Item takes up blocks in your backpack. Arrange them just right, to have their adjacency effects stack and power up your weapons for ultimate zombie destruction power.
Recombine and craft your items into more powerful versions or unknown legendary new ones. Become lightning fast and dash between the zombies, or craft your gear into serious firepower that will make the horde crumble before you. Each level-up comes with a free airdrop, that might have just what you need.

Can you find the survivors? The real loot is the friends you make along the way. Fill your base with 10+ eccentric and powerful new characters, who’ll lend you their exceptional talents and unique weaponry. Find, rescue and recruit them all. So a new, completely different journey can begin for each new survivor. Let’s face it, you haven’t truly lived the deadly days apocalypse until you’ve donned the banana suit.

Can you escape the horde? Forget stopping at the rest stop for fries and a burger. On this roadtrip, every stop is a life or death decision. Every trip is different, levels are procedurally-generated and you make the choices.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前は自分の強さが結構インフレしてて後半爽快に敵を倒せてたのに、 今プレイすると敵が強くなった?せいで序盤で簡単に押しつぶされる。 前は2,3面とかで処理できなくて押しつぶされることなんてなかったのに、今はちょっとミスっただけで押しつぶされて死ぬ。 後半になっても全然敵の集団が消せなくて殺されて死ぬ。 永久アップグレードも結構開放してるのにこのバランスだとどうやったらクリアできるんだこれ?って感じ。 正直言って、つまらなくなった。
Right now I can't recommend this game, which is a real bummer. I really like the games visuals and the general gameplay. However, it is extremly repetetive! While this is a part of the gameplay-loop that I actually like (replaying "levels"), I started to hate starting all over with only a white pistol and an empty backpack after a good run. Seriously: Give us better starting-weapons! Give us starting-equipment! Let us craft something in our base for the next run to have asmother start! Extend crafting within the backpack during missions. Let me craft another white pistol or the missing green baseball-bat that I need to upgrade my other green baseball-bat. Right now it is really annoying to start from scratch over and over and over and over without any kind of better starting equipment.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我嚴重懷疑製作團隊沒有玩過這個遊戲,第二周目以後的難度難到靠杯,五分鐘後就是大群屍潮,沒有運氣好湊到第一組黃武根本不用想要吃地圖的物品,然後因為吃不到地圖的物件後面又更難打,根本浪費時間。而且基本上不更新,這團隊真的是很不用心。
Годный Вампирлайк. Выше среднего
My absolute favourite Bullet Heaven/Vampirelike game out there, and I played a lot of them! Making it also an extraction game and a clone of backpack battles makes it just so more interesting than other games in the genre. Spear is bae
Neuer Koop Modus zwar schön, aber warum nicht übers Internet? Warum kein Koop zwischen zwei Gamern die nicht direkt aufeinander hocken. Das ist sehr schade und unattraktiv.
Got introduced to **Deadly Days: Roadtrip** through HandOfBlood and thought: “Yeah, this looks fun.” And it is. The problem is that the game very quickly discovers one of my biggest weaknesses: **Greed.** “Just one more item.” “Just one more ... .” “I can totally handle this.” “I should probably leave now…” “…but what if there’s something good over there?” And then I die in Level 1 or Level 2 because apparently survival instincts are optional when loot is involved. Frustrating? Absolutely. Addicting? Also absolutely. **10/10 — would ignore every warning sign and die for one more piece of loot again.**
制作组:喜欢我第三天的高密度高血量刺客+装甲僵尸联合突脸吗
Game is nicely done, metaprogression is ♥♥♥♥, it's unnecessary difficult.
你说好玩吗?不难玩。你说不爽吗?也挺爽。但问题是一切套路转吸经瓶。吸经验无限触发的这个镜像宝石,DPS已经超出三界外不在五行中,任何长枪短炮刀枪剑戟在他面前都失去了意义。你选有触发的职业,捡到就开始起飞,你选没有触发的职业,搓个燃烧瓶也直接起飞。加上打气筒和吸铁石,轻轻松松做到全地图无死角秒杀。整个游戏就没有别的套路可言。从设计角度而言我只能说无疑是失败的。 当然我的意思不是要削弱吸经瓶,吸经瓶的问题不是太强了,而是全游戏不存在除了吸经瓶以外第二个能玩的套路。多样性实在太少。玩到最后每一把游戏都是一样的。游戏里首先针对近战远程的辅助道具就不多,而且也都没有特色聊胜于无。改进方向应该是从增加Build种类入手。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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