
Last Inua is an immersive and emotional platform adventure game developed by Glowforth. A captivating experience, Last Inua tells the tale of an Inuit family’s fight for survival in the harsh elements of the mythical Arctic. The Tonrar, a demonic trickster, has awoken in the arctic.
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A father and son tale, Last Inua will leave you breathless with its immersive, emotional and captivating gameplay.
Last Inua is an immersive and emotional, award winning 2D platform adventure game developed by Glowforth. Designed for the young and old and mixing classic platform genres, culminating in a captivating experience, Last Inua tells the tale of an Inuit family’s fight for survival against a fearsome demon and the harsh elements of the mythical Arctic.
An immersive + emotional, award winning 2D platform adventure.
Intriguing storyline, epic scenery, beautiful gameplay & fun puzzles.
Amazingly handcrafted character animations and artwork.
Control two unique characters with a strong emotional bond
A unique world combining Inuit mythology + modern game culture.
The Tonrar, a demonic trickster, has awoken in the Arctic. The mythical powers that are still very active in this part of the world are under severe threat. The Tonrar is spreading his darkness that is taking over both the physical aspects (ice, snow and caves) but also the mythological. The Inuit gods, giant mythical creatures; the Ice Bear, the Raven and the Narwhal are all under threat by the Tonrar. They are slowly losing their power, health and sanity - infected by this darkness. Hiko and Ataataq are the only hope, yet Hiko is physically and will need to rely on the brute strength of his powerhouse father, Ataataq.
Guiding Hiko, his physically weak but gifted son along this epic journey, Ataataq will need to rely on his brute strength to overcome many obstacles. Hiko, although more fragile than his father, carries with him supernatural abilities and magical skills that exceed the physical powers of his father.
Together, Ataataq and Hiko must traverse the arctic landscape and visit The Trinity of the Mythical Creatures to help defeat the malevolent Tonrar. Physically weak and fragile, Hiko will need the help of his father to reach the end of this wondrous tale.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
7 сосулек из 10. Вполне атмосферненько.
норм
Last Inua, developed by Glowforth and published by Wired Productions, is a 2D puzzle-platformer that strives to blend mythology, atmosphere, and emotional storytelling into a single, cohesive journey. Set in a mystical, arctic world inspired by Inuit mythology, the game follows the story of Ataataq and his young son Hiko, as they navigate a world increasingly corrupted by the evil spirit Tonrar. Hiko possesses supernatural abilities, while Ataataq is physically strong but lacks magical power. Their bond is central to the game’s experience, and the player must use both characters in tandem to progress through an environment filled with frozen hazards, mythic creatures, and spiritual energy. It’s a premise that promises emotional depth and artistic ambition, and in many ways, Last Inua delivers on that promise—though not without its share of missteps along the way. Visually, Last Inua is one of the more striking indie titles to emerge in its era. The art direction is both surreal and grounded, presenting a bleak, icy tundra that is still rich with personality. Snow-covered landscapes, crumbling temples, and strange dreamlike realms are rendered with painterly detail. The character designs are expressive, and the animations fluid, though somewhat restrained due to the game’s more contemplative pace. The audio design is just as evocative, with a haunting soundtrack that underscores the story’s somber tone. Ambient sounds of the wind, creaking ice, and mystical murmurs add to the immersion, crafting a world that feels both ancient and on the edge of ruin. Combined, the visuals and sound create an atmosphere that is quiet, melancholic, and often beautiful in its stillness. The gameplay structure revolves around puzzle-solving and environmental navigation using the unique abilities of each character. Ataataq, the father, can push heavy objects, lift Hiko, and traverse difficult terrain, while Hiko can activate ancient runes, summon magical light paths, and manipulate spiritual elements. Much of the challenge comes from switching between the two, often requiring one to create a path for the other, or to simultaneously overcome parallel obstacles. Some sections involve timing-based puzzles or hazards that force quick switches between the characters, but the overall tempo remains relatively measured. Unlike more kinetic platformers, Last Inua favors precision and planning over speed, which suits its narrative tone but may frustrate players looking for faster, more action-driven gameplay. The emotional core of the game is clearly intended to be the father-son relationship. There is a quiet desperation in Ataataq’s journey to protect his sickly child, and Hiko’s magical burden is presented with an understated sense of responsibility. Their interactions are subtle but effective, relying less on dialogue and more on visual storytelling and environmental cues. However, while the emotional beats are present, they can sometimes feel underdeveloped or overly distant. Cutscenes are minimal, and the storytelling often leans on symbolism more than direct narrative progression. This works to create a dreamlike mood, but can also leave players feeling disconnected from the characters’ internal struggles. The game’s mythological roots offer intriguing glimpses of spiritual lore, but don’t always get the depth or clarity needed to feel fully realized. Despite its strong conceptual foundation, Last Inua is not without its gameplay issues. The controls can feel slightly sluggish at times, particularly when maneuvering Ataataq. Some puzzles, while clever in design, are repeated in slightly varied forms too often, leading to a sense of mechanical monotony. Checkpoints are generally forgiving, but there are moments where failure leads to mildly frustrating repetition. Additionally, the AI for the non-active character occasionally lags behind or requires manual repositioning, which can interrupt the flow of puzzles that demand coordination. These aren’t game-breaking problems, but they do create moments of friction in an experience that’s otherwise built on mood and momentum. On the technical side, the Steam release of Last Inua is solid. Originally developed for mobile platforms, this version brings improved resolution, better controls, and some additional levels that explore Hiko’s magical powers more deeply. The enhanced visual fidelity does justice to the game’s hand-drawn art, and the keyboard/mouse or gamepad support is functional, if not always perfectly responsive. The game isn’t resource-intensive, and it runs well on a wide range of PCs. That said, there are no major innovations or extras included in the PC port—no commentary, behind-the-scenes features, or deep system reworks. It’s a faithful port, but one that might feel a bit barebones for players used to more expansive indie re-releases. In terms of content, Last Inua is a relatively short game. Most players will finish it in around two to three hours, depending on how quickly they solve the puzzles and how much time they spend exploring the environments. There’s little in the way of replayability, as the story is linear and the puzzles don’t change from one playthrough to the next. Still, the length feels appropriate for the kind of narrative being told. It’s not meant to be a sprawling epic, but rather a quiet, focused tale of survival, magic, and family. The brief runtime keeps the story from overstaying its welcome, even if it also limits how deeply the characters and themes can be explored. Ultimately, Last Inua is a game of tone and feeling more than mechanics. It succeeds in crafting a haunting, beautiful world steeped in myth and emotion, and its visual and auditory design work together to create a uniquely immersive atmosphere. While its gameplay can be repetitive and its story sometimes underdeveloped, it remains a compelling experience for those who value artistry and emotional nuance in their games. It’s not likely to satisfy players looking for tight platforming or deep mechanical complexity, but for those drawn to narrative-driven experiences that emphasize mood and meaning, it offers a memorable, if brief, journey. Rating: 6/10
[b]Last Inua[/b] conta a história do pai Ataataq e o seu filho Hiko em uma jornada para encontrar os três guardiões e salvar a terra de um antigo demônio que despertou no ártico. Os fãs de puzzles devem gostar deste jogo, mas esteja ciente de que não é necessariamente um jogo relaxante. Além do frio extremo, há uma série de perigos para lidar, incluindo um tipo de buraco negro em expansão, plataformas em ruínas, yetis e uns monstros que parecem ser uma mistura de lobisomem com zumbi.
The controls in this game are... terrible but the story is nice and cute? Also doing 100% in this game will definitely end you, just fyi
Last Inua is one of many games on Steam with a ton of potential left entirely unrealized. Beautiful imagery is overshadowed by a boring, unnecessary story and clunky controls. Intermission screens where the story is fed to the player should have been replaced by narration that occurs seamlessly during gameplay. And the controls needed to be far more responsive if the player was expected to control two characters at once during timed, high stress encounters. The first levels are ok, but once you get to the Flappy Bird levels, the frustration meter goes through the roof. It's a shame that this game didn't get more love.
☀️
I got it as a deal to cheapen another game I was buying, so I had no clue what it was, but it's cute and pretty fun, although it can get annoying at the flying parts, but I'd try it lol
vi cho tupie , kak rusky language vklu4it, ya 4o english man? ykazano est rusky, dayti pa rusky paigrat. budet dislike
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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