
Enjoy another classic 16-bit RPG from Warfare Studios of Vagrant Hearts, Ashes of Immortality and Valiant fame, and embark on a quest with Viktor as he makes new friends, experiences dreams, and discovers his destiny.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't say anything positiv about this game (sorry...no!). This is one of the reasons why RPGMaker games are seen as easy cash milking. Even if this game is over 8 years old...back than there were better ones made. It is very generic: Again you must save the world. With your party (the usual mage, healer, thief, figther) you travel from basic camp (your castle) to dungeon a than back to camp and up to the next dungeon. In each dungeon you encounter just a pair of different enemies...once you kill them they are gone for ever...so no grinding. Because you don't have much money and items are seldom you'll often travel from dungeon to your base and back. Because you can't grind each area is a constant death trap and the save button your best friend. And even if you fight your way all to the big bad boss....you'll find that you are underpowered and must hope that you're lucky.
🎮 Last Heroes Review ⭐⭐☆☆☆ (2/5) The Good: 💰 Fair price when on sale, around €1. Worth it at that cost. 🎮 Playable RPG mechanics that pass time. The Bad: 🤨 Strange Character Choices. One party member is a con artist who ended up jailed for breaking in. I really don't like that they let him come along. Con artists are never to be trusted. 🙅♂️ 🗡️ Inconsistent Class Design. Vanessa is a knight who uses anything but swords in battle. If you're going to give a character an axe, make it a Viking instead. Feels like lazy design choices. 🪓 😐 Mediocre Story. Nothing really special. Just okay. ❓ Questionable Storytelling. Some odd decisions throughout that don't make sense narratively. Verdict: The €1 price tag saves this game from being a complete waste. But the odd character decisions, inconsistent class design, and forgettable story drag it down significantly. Recommendation: Only grab it on sale for around €1. At full price? Definitely skip it. 👎
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
The game would be nice if the fights were not so repetitive. The gameplay is on the older side. Finished in 6,5 hours.
I rather like Warfare Studios's RPG offerings Shining Plume 1 and 2 and Valiant: Resurrection; though they are RPGMaker games riddled with balance issues, they have deep and memorable stories and distinct character borne of obvious enthusiasm on the part of the developer. Perplexingly, Last Heroes is the reverse of that. Almost everything about the game is not just generic, but so perfunctory that it feels like the developer hated RPGs and was pressured into making one. It's not just that the assets are all from the RPGMaker library. The town and dungeon designs are so bare bones that it's like the developer is saying to you, "Okay, there are your towns and your dungeons. Happy?" Your party members get character development, but just the minimum needed to make them actual characters rather than just names and stats and a profile picture from the RPGMaker library, and the NPCs get no development at all. The plot is a linear "chase the MacGuffin, beat the evil lord". The one real curve in the formula is the way the player characters are each introduced with their own individual adventure. Yet Last Heroes is much more well-balanced than Shining Plume 1 and 2 (I wonder why, since Warfare made Plume later). Spells are effective (both your party's and the enemies'), item usage is necessary, and there's a genuine challenge. Little that would make an RPG veteran blink, mind you, but simply selecting "attack" every turn won't cut it in this game, and the three-phase final boss sequence is satisfyingly epic. Moreover, the pace is so fast that things seem to move along at the blink of an eye compared to today's filler-loaded RPGs. The touch-based encounters are a big part of it; most enemies move slowly, so you can easily avoid most encounters and finish the final boss without even getting your characters past level 20. It took me four hours to finish Last Heroes on both my playthroughs, which in my experience is not long enough for the game's generic style to get dull. So I'm recommending the game, but with the caveat that there are better offerings in the turn-based RPG field. Try Shining Plume, Valiant: Resurrection, Girlfriend Rescue, and too many more to list before turning to this one to satisfy your appetite. And whatever you do, don't get the Last Heroes bundle. The series took a huge dive in quality with Last Heroes 2 and never fully recovered. At the same time, the series recycles the formula of the first game to such an extent that you get nothing new out of 2-4. There's no cliffhanger at the end of Last Heroes 1 like the end of Shining Plume 1, just a dangling subplot which is not very intriguing (yet still manages to disappoint when it is resolved in Last Heroes 4). So Last Heroes 1 offers a complete experience, modest though that experience is.
bi dünya berbat rpg olduğu için olumlu veriyorum eşdeğerlerine göre idare eder iyi
nobody will read my review, so i'll just say i'm nugga
Bu şekilde kart kasabileceğiniz oyunları arıyorsanız hesabımdaki incelemelere göz atabilirsiniz
Simple WASD adventure game. Very basic combat and ok story. Not something I'd actively look at playing myself but that's just personal preference. 6.5/10
This game has a super repetitive game loop, some poor translation issues, and a simplistic style. I hope the 2nd, 3rd and 4th parts of this series gets better.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.8M | 2.1K | 77% | $24.99 | |
| $1.2M | 2.6K | 94% | $29.99 | |
| $1M | 2.1K | 83% | $24.99 | |
| $619.3K | 1.8K | 89% | $9.99 | |
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| $479.7K | 4K | 90% | $4.99 |
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| $30.1K | 127 | 52% | $9.99 | |
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| $30.2K | 319 | 84% | $4.99 | |
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