
Last Days of Old Earth is a rich strategy game set in our far, far future where the sun is dying. Can you command the last noble tribes of humanity as they attempt to survive among the machines and marauding clans?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a turn based strategy game that works at two levels. Most of your time will be driven on the world map where cards determine the units you can put in play. There is a little mechanic where you decide whether to spend resources you need to bring cards to try and get more action points to use them (but if your AI opponent spends more you lose them). This strategy layer is well designed but unfortunately suffers from increasingly long wait times for the AI on larger maps. The second layer is a pretty basic turn based tactics section where units lined in two rows attack each other. This gets boring pretty quickly with few decions to make. The graphics at this level are also somewhat lacklustre compared with the world maplayer which is simple but has a certain style. Sound is OK. As others have said though the real killer is lack of content; the campaign is short, wrapped in a weak narrative that drip feeds you new cards/units until the final maps. Ultimately I gave up as the game was frsutratingly slow re AI waits and there just wasn't the scenario or card variety to keep me coming back. Not recommended due to price/better games out there to spend your time on. Eador Imperium for example gives you a ton more content and is much more involving.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will just start right off by saying i recommend this title. It has an interesting art style, it has a nice mix of turn based strategy rules along with card drawing to pick your hero and warrior units. It is easy to learn and fun to play. I personally have not run into any bugs as of the time of writing this short review. The only down side at this point in the games development is that there are not any difficulty levels to pick from. I do suggest to the devs that the game would benefit to have a range of easy to very difficult in order to allow all types of skill levels to enjoy what promises to be a great game. Bottom line at this time is that we have here a strategy game worth playing, but a little on the easy side at the moment. I am happy to be a part of playing this one as it grows. Thumbs up.
Last Days of Old Earth is an extremely fun game. It has a great tempo--turns are fairly quick even into late game.There are small decisions (whether to spend your action points on moving a unit/card on the map or bring a new unit/card onto the map, how much resources to gamble at the start of each turn for more action points, when and where to create armies) and big decisions (when and where to build outposts to extend your supply lines and when and where to commit your army to battle). The art style and music work well to evoke a convincly bleak future-world. I am looking forward to the new content and updates. Great job by the devs--this is clearly a labor of love for them.
Buggy. 1) Sometimes fonts become mangled and unreadable 2) Had enemy phantom units that you could not attack, could move onto the same space as them, then they disappear. When you move off the space again the unit is there again The game is very similar to Armageddon Empires, that I liked, but it feels simpler and less polished. Things that you can forgive to a year 2007 title are much harder to forgive to a year 2016 title. The game has less factions, less cards, less options. Of course, it's much prettier, but unfortunately AI is as slow or even slower than in Armageddon Empires. The mop-up is excruciating. There is a mission when you need to get a guy from point A to point B. If you defeat the machines first, then you need to spend another 10+ turns just moving the guy, since it can’t move faster than a few tiles a turn. You already won, but the game won’t register it until you actually hand-hold the guy to the base. All in all, a lot of potential, but unfortunately not fulfilled.
Когда я посмотрел на продажи Last Days of Old Earth (2000+ экземпляров за полгода - грустно), то подумал, что это факап PR-службы. Про игру просто нигде ничего не видно и не слышно. Даже рецензию нормальную найти непросто. И ничего умнее для продвижения, кроме как влупить через полгода после релиза скидку 60%, не придумали. Но нет, факап не только по причине PR. Что внутри? Есть колода. Карты = юниты. Юниты - это лидеры или отряды. Лидер может объединить несколько отрядов. Но вообще отряды могут перемещаться и сами, просто поодиночке их только на разведку имеет смысл отправлять. Поначалу набор карт небольшой, но с каждым заданием добавляют в колоду новые. Добор карт, размещение отрядов, ремонт - это всё за очки, которые начисляются с каждым ходом. Перемещаем юниты по карте, размещаем вышки, базы, захватываем новые земли и встречаем противников. Звучит неплохо? Вот пока рассказываю - самому интересно, а играть - нет (( Очень хотел, чтобы мне понравилась эта игра: low-poly, hex-grid, зима-зима-зима, битвы в духе Disciples 1, интересная схема с картами, сюжетная кампания есть, эмбиент неплохой. Всё, что мне нужно! Но. Очень долгие ходы противника (непонятно что он там думает по минуте даже на маленьких картах - уснуть можно), низкая динамика, сюжет для галочки и рандом такой рандом - всегда на стороне противника, который вообще-то довольно туповат, с ним просто уныло играть. Вернул деньги. Очень жаль (( Кстати, русского языка нет и не предвидится - даже неофициального перевода.
Last Days of Old Earth has some very clever mechanics. Combat and resource gathering are intuitive. The UI is clean and easy to navigate, and the artisitic style is visually pleasing. WARNING: This game is very thin on content! There is a lot going for LDOOE, but you'll exhaust most of it within 20 hours, if that long. Its brilliant design is so hamstrung by its lack of units, abilities, random events, etc. etc. etc. that the game will leave you wondering if there's something you missed. There are no major bugs or problems with the game as far as I can tell. BUT I don't recommend paying full price for the game. Buy this on sale (if you can) and get the 10-12 hours of enjoyment out of it that it has to offer. Hopefully the devs will add some more content packs down the road.
Pros: I love the game concept. It bridges a lot of aspects I like: CCG's, RPG elements, strategy, ect. Combat (when it works correctly) is an enjoyable experience. Visuals and sound meet what I expect from a game in this category. Cons: Bugs. A lot of them. What did it in for me was several game freezes in a row. Add in my auto-save not working well, and I'm out a few hours. I'm currently locked into only the second campaign mission because of the game locking and issues with saving. I'm frustrated because I don't feel that I can get far enough into the game to test the complexities and strategies of the combat system.
There's another review that goes into more detail than mine by andrewsav, so please read their review. I found all the same issues and I had an additional bug where enemies would take double turns on movement, completely broke the game when playing skirmish. Basically the enemy would take two movement turns, always capturing your outposts and supply spots. Then if you tried to attack them, they'd retreat from battle (in my limited experience they got away 100% of the time) and then take another move turn outside where you could attack them on your next turn. Beyond frustrating. I was actually surprised to see that the game ran well on what I lovingly call my "craptop" comptuer (basic 4core with integrated graphics), despite the system requirements asking for much more. There are some positives to the game and I like the card/draw feature, but with only two races to play and my above bug (and the others that show up randomly), it's broken on gameplay. And that, to me, just isn't worth it. EDIT: spelling error
Отличная и незанудная стратегия в лучших традициях настольных игр (самая настольная из компьютерных игр), которая объеденяет в себе: 1) Карточную игру - составляем колоду, набираем карты (юниты, герои, строения) в руку (до 8 штук в руке) и разыгрываем эти карты (нанимаем юнитов/героев, строим здания) каждый ход, если, конечно хватит ресурсов и AP. Потенциал Вашей армии ограничен только колодой (рано или поздно она кончится) 2) Элементы глобальной пошаговой стратегии (пока не 4х, но этого уже достаточно) - формируем и пермещаем армии, строим передовые посты и шахты, захватываем чужое, обороняем свое 3) Тактические бои между армиями - выдержаные в стиле Disciples отрядами 5x2, но несколько более продвинутые (поддержка атакующих юнитов другими юнитами, пассивные и активные спецспособности) и дайсометом (атакующий юнит совершает бросок N-кубиков на атаку, где N-показатель атаки, сколько кулачков выпало, такой и урон, а обороняющийся юнит в ответ бросает M-кубиков на защиту, где M-показатель защиты, сколько щитков выпало, столько урона и поглщается) 4) Дайсы - кидаются здесь часто, но к слову сказать уровень рэндома здесь на порядок меньше чем в том же новомодном XCOM или Chaos Reborn Из плюсов: - быстрые и стремительные матчи - стилизация и дизайн - сочетание нескольких типов игр - почти как настолка Из минусов - пока не самый совершенный АИ - пытался поиграть в мультиплеер - не нашел игроков - нет сюжетной кампании (надеюсь это пока) - хотелось бы всего больше, больше, БОЛЬШЕ (больше карт, прокачку колоды, научные исследования и т.п.) - нету hot-seat (а он бы здесь был бы к месту) Игра на мой взгляд выглядит интереснее, чем Chaos Reborn, но по какой-то причине игроки и игровые издания обошли её незаслуженно сторонной
Much to simple. Especially for $29.99. I was falling asleep while playing, literally.
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