
Laika: Aged Through Blood is an action-adventure Metroidvania set in a post-apocalyptic western world. Play as Laika, a coyote mother and fierce warrior, and carve your motorbike through a land ravaged by betrayal and loss as you uncover dark secrets in the pursuit of vengeance against oppression.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 12 → 1.5/day in the week after.
About
Laika: Aged Through Blood is a thrilling action-adventure Metroidvania set in a dystopian, post-apocalyptic western world.
Take on the role of Laika, a coyote mother and relentless warrior on a quest to avenge her fallen people from the tyrannical Birds, who have claimed superiority and conquered the land.
Fueled by vengeance, Laika rides out on her motorbike on a perilous and emotional journey. Carve and shred through rugged, hand-painted landscapes as you uncover the dark secrets of a fractured world ravaged by power, betrayal, and loss.
Engage in breakneck vehicular combat mechanics that demand precision, strategy, and skill. Utilize a variety of weapons, master close-range tactics, and unlock deadly abilities to defeat your enemies, upgrade your gear, and take back what your people have lost.

Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 6.7Kreviews | 92% | — | $585.5K |
| $19.99 | 725ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This could be an amazing game if not for the controls. Whoever designed the controls is a sadistic pier of s*** or never played a game before. Please do yourself a favor and stay clear of this game.
很棒的类银河恶魔城游戏!特技摩托的操控方式很新颖,刚开始可能会不适应。后面习惯了就很简单了。美术风格很独特,音乐也很棒,跑图的时候听着音乐就没那么枯燥了。美中不足的是引导做的太差了,而且文字有时会出现一些乱码。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean
| $19.99 |
| 146ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 38ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 225 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гравити дефаид с пушками. А если серьезно это отличная игра с хорошим визуалом, приятным геймплеем, годным сюжетом и великолепной музыкой. Но к сожалению метроидовательная часть посредственно реализована. Ни каких особых секретиков, опциональных боссов, скрытых квестов, разных концовок или чего либо еще нет. Оглядываясь назад могу сказать, что лучше бы игру просто сделали бы линейным приключением разбитым на уровни.
More Neutral than Recommended, but we don't have Neutral and I'd recommend it more than I wouldn't. Tl;dr: Strong start, great mechanical premise, wonderful art and music, but doesn't follow through fully on the mechanics side in a super satisfying way. In-depth gripes: Speed is capped at a point where its just fast enough that you can randomly spin out and flip onto your back (killing you instantly) and just slow enough that some slopes are torture to go up. The shotgun impulse jumping would be more fun if it didn't completely kill any other forms of momentum you have, and get arbitrarily weaker when used after the first shot (the initial shot strength is the same regardless of if you're in the air or grounded, you get about 75% weaker on the 2nd shot, the 3rd shot will act as a fall break at best); and as mentioned in another review you unlock the dash right at the end of the game, which is unfortunate because it would've been much more preferable to the rope wheelies that are mandatory at one point. Speaking of the ropes, if you make the mistake of dashing through the ropes when grinding materials in that area, you will flip 180 degrees and either die instantly on the rope or the ground near where you wanted to land. I found this out the hard way; regardless of what the dash ghost tells you will happen. Very fun and not at all frustrating. The shotgun's issues are most felt in the boss that requires the hook to fight and beat - the hook that has no purpose otherwise I might add, it would've been somewhat welcome to have it as an alternative way to change your momentum by for example hooking to a wall and swinging ala Rusted Moss.
I love this game and am terrible at this game. But it is generous enough with checkpoints and load times that I can try a stunt swction 20 times and when I get it rights It feels so good
小时候玩过2D特技摩托吗?操控一个小脑萎缩患者以各种愚蠢的姿势把脖子摔断的游戏。在LAIKA的前2个小时的游戏中,你同样要操控莱卡摔死无数次。更糟的是,游戏的两个核心进攻机制,即换弹和弹反子弹都要通过驾驶摩托前后滚翻来实现!容错率是不存在的,莱卡一碰就碎,每个失误都致命。我自认为不算是手残党,但仍然在游戏前期吃了不少苦头。 然而只要你熟悉了操作要领,莱卡的上限会越来越高:你能稳住车子,你能在随便一个小土坡子上做滚翻,你能在空中完成炫酷的连杀,在敌人反应的瞬间,把子弹送进它们的脑门。莱卡从未改变,变强的是你自己,很少有游戏能给你这个感觉。 有别于市面常见的2D横板动作,莱卡的地图是一个巨大的特技摩托舞台,她能骑着摩托冲上无数的斜坡圆角,击败敌人。这可比烂大街的跑图爽太多了。尽管游戏骨架仍然是去往不同区域解锁技能,但单凭这张独一无二的地图设计,莱卡就已经和“平庸”二字说再见了。更不用说风格鲜明的景色,完美烘托气氛的音乐,废土风格的细节塑造;npc的多样性令人震惊,从把汽油当果汁喝的狐狸酒吧老板到玩音乐的巨型蜈蚣,从频频当孩子面爆粗口的宝妈到温柔知性的机器人姐姐,部族里的每个伙伴都特点鲜明,且都会给你安排支线,让你了解他们背后的故事。所有的元素交织融合,共同谱写了这幅摇滚,粗犷,野性美的荒漠画卷。 boss设计是一个我觉得可惜的点,我本希望boss能更加多样,但制作组选择保守的设计。其中的两个boss是同类型的追逐战,只是一个是横板的追逐,另一个是向上移动。其余的boss打法通常就是利用自身的高机动性来击破弱点。尽管机制较为陈旧,但这样设计的boss不容易翻车,以牺牲新鲜度为代价。但我认为这完全是瑕不掩瑜。 武器的多样性有点画蛇添足,因为所有非boss敌人都是一击毙命,所以没有理由选择只有一发的低弹速火箭筒,而不是高弹容且精准的左轮手枪。散射十字弓是对boss特攻,日常推图很难用,但瞬间的伤害爆发很足,适合打boss这种有血条的怪。利用霰弹枪的反推力到达地图的特殊点位是个不错的创新,但也导致霰弹枪成了常态占一个武器槽的工具,而不是能活用的替换武器。其余的武器实在没什么特点,也不是很好用。 尽管如此LAIKA在我玩过的类银中依旧能排前三。这个游戏并不是给所有人玩的。我们选择游戏,而游戏也会选择留住什么样的玩家。
Really good metroidvania that has a sharp learning curve at the start and then gets progressively easier. Excellent soundtrack and dark story, very satisfying gameplay when you get used to doing all sorts of motorcycle stunts while half a dozen birds shoot at you.
hype moments and aura
It's basically Trials HD meets Metroid with a very well written story about fighting fascism without becoming a monster yourself and a fitting art style. Highly recommend. The story is definitely a 10/10
One of the best games I've ever played with the greatest most beautiful soundtrack ever written. Absolutely incredible game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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