
Help Leah overcome a serious illness caused by her cybernetic implants. In this a platformer from the creators of Aeterna Noctis, you will face hundreds of challenges and secrets that unravel the mystery of Eden Genesis. Live this Cyberpunk 2D adventure.
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About

Eden Genesis is a platform game focused on fast-paced trials, quick reflexes, and a rich story by the same dev team responsible for Aeterna Noctis. Take control of Leah, a young cyborg lady, and overcome challenging trials to liberate her corrupted mind!
In the not-so-distant future, corporations rule the world providing ways of increasing the physical and intellectual capabilities of the common folk, at a high price...
Those who wear cybernetic implants are doomed. Their lifetime is coming to an end in a matter of time, but luckily for them, there may still be hope. The biggest tech conglomerate just announced a promising solution for this terrible disease!
You play as Leah, a young cyborg lady who joins this experimental treatment to find a cure for what is killing augmented people. Overcome the trials to unlock your full mind potential and eliminate the corruption born from the implants that are destroying your neurons.
Fast-paced gameplay - Eden Genesis offers a wide world full of trials that require anticipation, quick reflexes, and nerves of steel. These sections contain both environmental and enemy hazards, besides frantic platforming puzzles. Players must overcome them to cure the illness suffered by the protagonist.
Responsive controls - The game features an intuitive level design for the players to enjoy precise movement controls. As you become more skilled and Leah liberates more neuron links, Eden Genesis allows you to get even faster completion times every time you enter a trial. In a game with such scale and platforming, responsive controls are a must-have, allowing precise movement and combat.
A balanced platformer - While any player will be able to reach the end of the game and complete the main story and numerous secondary phases, it is true that Eden Genesis offers some extra content for demanding players. Many of the trials are optional, and these offer a level of difficulty that only the most experienced will be able to overcome. However, the main playable and exploration core is designed to be accessible to all players.
Deep story - Eden Genesis features a stunning plot including philosophic themes and debates about what makes us humans and the limits of science and technology. As every good cyberpunk story does, Eden Genesis makes the player question reality, and have uncertainty about the future.
Futuristic setting - The world of Eden Genesis presents a future in which technological megacorporations dominate every aspect of everyday life. Neon lights and cybernetic implants are the protagonists of a unique 2D artistic design, which gives life to an immersive cyberpunk universe.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Italian, German, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Japanese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game puts me in a weird place for "recommending" because, do I recommend this game? Yeah, I do recommend Dustforce, the game this is obviously inspired by, self-admittedly so since there's an explicit shout-out to Dustforce in game. Eden Genesis is Cyberpunk Dustforce. If you liked Dustforce, you'll like this game. If you haven't played Dustforce... go play that first? It's cheaper, bigger, better, and comes with a full level editor and community levels? That's the thing, when you make a game so obviously inspired by another game, it's impossible not to hold it to that standard. And I don't think Eden Genesis plays quite as good as Dustforce, or at least, the rough edges felt more visible. It's not a direct copy, mind you, it adds a second action charge in air, a genuinely great stomp that's leagues better than Dustforce's, and replaces the super attack with a beam attack that lends itself well to some solid platforming puzzles that are completely original to this game. Tack on an increased sense of speed and a secret-filled overworld map, it's definitely its own thing, even in spite of its similarities. But then there's some flaws that shine through the more you play - the aforementioned stomp, for one, which is mapped to "down + jump" or "down + dash" and likes to either not work in specific scenarios (trying to stomp off a ceiling while in a booser), or triggers when you don't want it to (trying to jump right after a downward-angled beam attack and just getting a stomp). The beam is also a pain to aim sometimes, eight-directional is already a problem Celeste had and basically mandated that game be played on keyboard for optimal precision. It's not as frequent an issue in this game and I did play through the entire game to 100% on controller, but misaimed beams came up frequently enough that it was a nuisance - and it's even more awkward that there's absolutely no delay or time to reorient yourself after using one, which can lead to what feel like cheap deaths. I also frequently experienced a failure to cling onto ceilings, even when I was bumping my head against them, and I swear that in Mirror Mode I was having dropped inputs - never felt this way in standard mode but it was happening all the time in Mirror Mode, I dunno if it was just a psychological thing but whateverrr. And when I say Dustforce is "bigger" I mean that it just, straight up has more levels. There's 41 main levels and 14 expert levels in this game for a total of 55 levels, but around a dozen of those main levels and one of those expert levels are combat rooms, the worst type of level in Dustforce we really didn't need to carry over, much less this many times. I dunno, I don't like them. But that's compared to Dustforce's four sets of 16 increasingly difficult levels each, on top of the three tutorial levels and a bonus world of 7 more levels pushing it over the 70 level mark. With levels in Dustforce also trending longer than some of the pitifully short easier ones in this game. The level design's also super hit-or-miss, because there's just, lots of moments that feel really inelegant even when you do nail them. A lot of the standard levels feel super slapdash, even replaying them at a higher level of skill, and while there's some that are cool they're mostly confined to the endgame. The expert levels are also pretty hit or miss, with a few of them actually being really cool and fluid and interesting to figure out while others feel finnicky and bad no matter how many times I play them to S+ them. I'd like to highlight the final level of Xanadu in particular, which feels like it was made on a bet to make the most awkward and nitpicky level design imaginable without making it too obvious the level designer was trolling. Truly atrocious level, that one. Genuinely think it's harder than the super secret bonus level, too, which is. Something. I could ramble on all day about this but it's hard to explain when something just -feels- bad, and while the game has more than its fair share of levels that feel good, between the number that don't and the combat levels generally feeling bad, it's a very mixed bag of levels overall. The presentation is also... while nice, visually, even if it doesn't have a ton of personality, it can get reeeeally cluttered, especially with some of the visual effects like the aforementioned beam attack or some extreme zoom outs that can make it easy to lose track of where you are. There's also, bafflingly, a few levels with a sharp orange background, y'know, the same color as all the cubes you're collecting and enemies you're smashing, which just makes those handful of levels especially awkward as you struggle to even see what you're doing sometimes. The music is... fine, the story's... not great, there's like, an entire second story going on in the background that has little implications on the main plot, which resolves without really resolving anything and doesn't feel particularly satisfying, but it's an edgelord cyberpunk plot that doesn't really have much to say anyways so, whatever. Uhh. The voice acting can be pretty shaky, too, but it's, whatever. I probably sound really critical here but I liked the game enough to 100% its achievements, which is, y'know. Perfecting all the levels, twice, and doing an entire second playthrough to speedrun it. It's fun to get caught up in the level-to-level flow and the game on the whole feels good to control even despite my nitpicks... ...but it's just, slightly worse Dustforce at the end of the day, so I can really only recommend it if you've already played Dustforce and are hungry for more.
Lots of pixel perfect jumping / very tight timings that just isn't hitting that flow state for me that this kind of game should be, just feels a bit clunky in the way you lose momentum at times. Not for me.
In Eden Genesis you take on the role of Leah, a young cyborg fighting a disease caused by her implants. Your goal is to face a series of platforming trials, each one full of environmental hazards, split-second timing, and enemy encounters to unlock parts of Leah’s mind, overcome corruption, and learn what the future holds. The game gives responsive controls, so when you mistime a jump or dodge, you feel it but when you land that perfect run, it’s satisfying. The story is interesting, asking questions about humanity and technology without being overbearing. For fans of tough but fair platformers, this one is worth a look. https://www.youtube.com/watch?v=SNco_Hf-nzs
Eden Genesis, developed and published by Aeternum Game Studios S.L., stands out as a gripping and visually striking addition to the realm of challenging platformers. Set against a richly crafted cyberpunk backdrop, the game immerses players in a dark future dominated by sprawling corporations and advanced technology. You follow Leah, a young cyborg struggling to reclaim her autonomy from the invasive cybernetic implants that are slowly corrupting her mind. The narrative unfolds as Leah embarks on a journey through rigorous mental trials designed to purge the toxicity within her system and unlock her true potential, blending themes of identity, technology, and resistance in a compelling way. The core gameplay of Eden Genesis centers on fast-paced, precision platforming that demands skillful timing and fluid control. Levels are meticulously designed with a variety of environmental hazards, enemies, and hidden secrets that keep each stage fresh and engaging. The controls feel tight and responsive, providing players with the tools necessary to execute complex maneuvers and overcome increasingly difficult challenges. This level of control is crucial because the game’s difficulty is unforgiving—mistakes can be costly, and success often hinges on mastering each obstacle with patience and practice. The game rewards persistence, encouraging players to refine their skills and experiment with different approaches to conquer its trials. Visually, Eden Genesis excels with a vivid cyberpunk aesthetic that combines neon-lit cityscapes, futuristic architecture, and a moody, atmospheric palette. The art style pays homage to classic 2D platformers while injecting a modern flair through detailed environments and fluid animations that bring Leah’s world to life. The soundtrack complements this setting perfectly, mixing electronic beats with orchestral undertones to evoke both tension and emotion, further immersing players in the narrative and gameplay experience. The audio-visual synergy helps to create a world that feels both expansive and intimate, reflecting the personal stakes Leah faces amid the sprawling dystopian landscape. While the gameplay and aesthetics are standout features, Eden Genesis does present a few challenges for some players. The difficulty curve can be steep, potentially alienating those who prefer a more relaxed or story-focused experience. Additionally, the narrative, while intriguing, takes a somewhat secondary role to the gameplay, leaving some players wanting more depth in world-building and character development. However, for those who thrive on tough platforming and appreciate a cyberpunk atmosphere, these aspects blend into the overall experience rather than detract from it. In summary, Eden Genesis offers a compelling and demanding platforming adventure set in a richly detailed cyberpunk universe. Its combination of tight controls, challenging level design, and immersive aesthetics make it a rewarding title for players who enjoy testing their skills and diving into atmospheric, futuristic worlds. Though it may not cater to casual gamers seeking a light narrative experience, it excels as a title that challenges perseverance and precision, making it a memorable journey for those willing to engage with its demanding gameplay and thought-provoking themes. Rating: 9/10
Под конец элитного уровня от Skip-it пульс улетает в стратосферу, адреналин зашкаливает, S+ и ты стекаешь с довольной улыбкой под стол, круто.
Незаурядный хардкорный платформер от которого подгорает задница и скрипят зубы. Все уровни на тайминге, большинство уровней ваншотят (огонь, пропасть) или при малейшем замедлении S+ ранг уж не дадут. Прошёл на клаве на S+ ранг - пальцы пипец как болят. Проходить элитные уровни на S+ нет желания, так как придётся руки стереть до дыр. Не для слабонервных, так как можно в течение часа расхерачить геймпад (клаву), монитор, что однозначно даст секундное облегчение.
Muy buen juego 😊
Perfecto para los speedrunners (cosa que no va conmigo por falta de mi coordinación..) Pero juego excelente para quien disfrute de los retos (ese si es mi caso). Muy entretenido, trama sencilla, divertida y graciosa, estilo gráfico muy bonito y música igual, te mete de lleno en el juego. En definitiva, muy recomendable para quien no se estrese con facilidad y le apetezca ponerse a prueba ;)
Big thumbs down from me. I don't know how a game with controls this imprecise and finicky gets released.
日本語を設定しているが所々字幕がハングル文字となる。 高難易度のステージで先に進むためのカードが全然取れず救済措置もない。 操作性は最悪。 The game is set to Japanese, but the subtitles are in Hangul at times. In difficult stages, you can't get any cards to move forward, and there's no way to rescue you. The controls are terrible.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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